Why For? said:So you think it perfectly reasonable to expect the impossible?
Awesome. Nice talk.
There are sequels out there that give less than CD2 did, and yet people still bought them and were happy to hand over their cash. Why does CD2 get so much crap for it?
And not ONCE have I seen anyone post what they could have done different. All they've posted is whining.
BigNastyCurve said:Business is business. If Ruffian want to put out regurgitated crap like this for $60 then I'd say the customers have every right to bitch. Saying that the devs (you?) had only 8 months to pull Crackdown 2 together only further confirms the uninspired nature of the game. For fuck's sake, even the Madden team has longer to push out a sequel. I don't expect the impossible, perhaps I should just expect my money's worth?
I actually just found out about this a little bit ago. I'd kill to have this patched into Crackdown 1. I've been stuck on 499 for a looong time. :lolEmerson said:Using the Ping Radar thing?
I'm having fun playing it, but playing the original has made me sour on what I am experiencing. The whole pol-cloypse idea seems too....generic. I am not having as much fun when I played through the original. Its more of an "expansion" to how I feel.Why For? said:I seirously struggle to stop playing this game.
I lose so much time playing it. 4 hours disappears like it's 5 minutes I swear to god. I could play this non-stop for days.
I "encountered" him during a road race, I didn't know he would actually be singing.derFeef said:I just encountered a civilian with a guiter - he sings a nice song about the agency. :lol
The little details make this game even more awesome.
Marvie_3 said:I actually just found out about this a little bit ago. I'd kill to have this patched into Crackdown 1. I've been stuck on 499 for a looong time. :lol
goldenpp72 said:I got stuck at 497 and got so pissed trying to find them I used a map and replayed the game to get all 500 -_-
The radar ping in this is awesome, it works for hidden orbs too
I will say the wing suit is awesome but limited, sad, I haven't been able to use it much unless I first use a helicopter, which brings me to another question, I used the helicopter code that came with my game, but the only ones I see are a BITCH to get to quickly, is there something i'm missing?
Can you buy masculinity for your avatar yet or do they still jut their hips out at a sassy angle?Why For? said:It's a helicopter for your avatar :lol
Why For? said:It's a helicopter for your avatar :lol
Which is what Crackdown 1 did best, with only 2 players however. If you haven't played the original, you can get it for less then 20 bucks and its worth playing through before playing the expansion.goldenpp72 said:Oh god, I thought it was something useful like easy access to the helicopter
Also, I am disappointed that the preorder armor doesn't have red! Green is OK though.
I have one other thing to say for now, the multiplayer is really funny, as someone who played some of gta4 multi and thought it was total trash, I had no hopes for crackdown multiplayer, but it's actually pretty fun in small doses, and i was surprised to see that the points balanced depending on ease of use (rockets give you little points per kill, etc)
BigNastyCurve said:Business is business. If Ruffian want to put out regurgitated crap like this for $60 then I'd say the customers have every right to bitch.
derFeef said:I just encountered a civilian with a guiter - he sings a nice song about the agency. :lol
The little details make this game even more awesome.
I AM JOHN! said:I cannot speak for anyone else here, but I would still be annoyed if the first game in the Crackdown franchise after three years was an expansion pack
One thing I had hoped to see introduced was the idea of moving targets. Not the flying orbs, but ways for you to be opportunistic about some objectives, such as one of the bosses moving from one fortified location to another from day to day, and you could try to take him out at either location or while he's in transit with a big armed caravan. That would take the idea of using the environment to shape your attack strategy in a different direction. CD2 went in the opposite direction, where everything is very fixed in place.Mrbob said:Thinking about the mission structure for Crackdown 3 (please be made) and what about combining some elements of 1 and 2? Bring the crime bosses back, but then surround the crime boss in area strongholds you need to control to get to him/her. You can have a bunch of mini bases you have to take out before you make it to the big camp. This way you can have a little more structure, and still give the end user open options on where to attack. You could also give the end user a bonus if they could sneak by these strongholds and get to the main base and taking out the crime boss...then you weaken the periphery strongholds. I hope Ruffian does not go down the GTA route of complete linear missions. Crackdown is still at its best when it is all about freedom.
And implement the Freaks system better. They have not been a threat with my UV Shotgun. I blast through them like fodder. For taking out lairs, Imagine if you had huge underground networks you could scale in like what you can do up top. The freaks system isn't a bad idea for the game. It feels unpolished and underdeveloped.
If you're one of the people who has read one of these negative reviews and thought, "Oh... that's a shame," because you actually quite liked the idea of a city-sized playground in which to jump around and have fun? I'd encourage you to give it a chance. It's a vapid whore that just wants your love, and she doesn't mind if you cheat on her with cleverer games.
Why For? said:I still don't get the issues though.
We all knew:
1) We'd be playing in the same city
4) We'd lose transforming vehicles
5) We'd get freaks and one gang
6) We'd get 4 player co-op and 16 player deathmatch
7) No storyline
Mrbob said:I do think there is a distinction between calling the game disappointing and thinking it is bad. I don't agree with those who are calling the game trash, because it isn't. I can understand though why people are disappointed with some of the decisions Ruffian made. If the original Crackdown is a 11/10 (in my mind it is!), I'd say Crackdown 2 is 8/10. Still good, but after all these years not as awesome as I wanted it to be (yes yes i know about dev time!).
I'd also like to add the time they spent creating the versus online modes seemed like a waste of time. Those are terrible. Focus more on the co op aspects in Crackdown 3.
Why For? said:4) We'd lose transforming vehicles
7) No storyline
cabel said:Not true. With all due respect, as I didn't follow the media coverage of Crackdown 2 (at all), I literally knew none of these things.
I simply bought Crackdown 2 because I loved the original, and I thought it'd be that + even more awesome stuff. I don't think that's an unreasonable assumption as a consumer.
As it stands -- and particularly since I don't play online -- it feels like a mighty step backwards.
I'll keep playing though! Give it a fair shake...
ClosingADoor said:I actually didn't know those two. But I'm still planning on getting the game.
Why For? said:And as I said in an earlier post, when there's SOOOOO much information available to you as a consumer, AND a demo for you to try, then you only have yourselves to blame for the 'disappointment'.
I think the fact that you even expected a story out of Crackdown 2 is the concerning part. Did you get what made Crackdown 1 what it was?
goldenpp72 said:can someone please tell me what the big deal is with transforming cars? I mean I honestly can't remember, all I remember was a graphical effect and like 3 cars that did nothing different until their final transformation. In crackdown 2, you just get badass cars unlocked instead?
ClosingADoor said:Yeah, but I thought the zombies would fit into some kind of storyline.
Why For? said:And as I said in an earlier post, when there's SOOOOO much information available to you as a consumer, AND a demo for you to try, then you only have yourselves to blame for the 'disappointment'.
Why For? said:I think the fact that you even expected a story out of Crackdown 2 is the concerning part. Did you get what made Crackdown 1 what it was?
Mrbob said:Did anyone play Crackdown for the cars? I hardly ever used them, and don't in Crackdown 2 either. Takes too long to get from point to point when I can just jump over a building!
cabel said:I'm not sad there's no story.
Is it so bizarre that some people hoped for an improved single player game?Why For? said:Because it's Crackdown. The focus is fun, fucking around and collecting orbs. That's all it will ever be. Hope it stays that way.
soldat7 said:There is a story. Sounds like I need to work on creating a story section for the OP.
Mrbob said:And implement the Freaks system better. They have not been a threat with my UV Shotgun. I blast through them like fodder.
Why For? said:It's funny that people are now disappointed in the non-transforming cars. Yeah it LOOKED cool, but outside of one or two examples, didn't DO anything.
Then at the same tie, everyone who played the first then said the driving sucked and no one bothered to fully upgrade their driving abilities :lol (I did).
Zabka said:Is it so bizarre that some people hoped for an improved single player game?
Why For? said:It's funny that people are now disappointed in the non-transforming cars. Yeah it LOOKED cool, but outside of one or two examples, didn't DO anything.
soldat7 said:Transforming vehicles and the smokey contrails from explosions were part of the design language from the original game that, while seemingly insignificant, help to define the overall experience. I think people, myself included, were hoping for more of these types of things (we did get a better leveling-up animation and jingle); they may seem insignificant, but they almost serve as little treats to the player, similar to the satisfying hopping sound or coin acquisition in a Mario game.
I'd settle for vehicles that weren't completely worthless for 90% of the game, which was the case for me in the original Crackdown.soldat7 said:Transforming vehicles and the smokey contrails from explosions were part of the design language from the original game that, while seemingly insignificant, help to define the overall experience. I think people, myself included, were hoping for more of these types of things (we did get a better leveling-up animation and jingle); they may seem insignificant, but they almost serve as little treats to the player, similar to the satisfying hopping sound or coin acquisition in a Mario game. You take those little things away and people notice.
goldenpp72 said:Well, how about the helicopter? The helicopter aesthetic is awesome and very smooth, it looks like a bug folding it's arms in
And the duck grenades are fun
soldat7 said:I don't have those things yet :lol
soldat7 said:Transforming vehicles and the smokey contrails from explosions were part of the design language from the original game that, while seemingly insignificant, help to define the overall experience. I think people, myself included, were hoping for more of these types of things (we did get a better leveling-up animation and jingle); they may seem insignificant, but they almost serve as little treats to the player, similar to the satisfying hopping sound or coin acquisition in a Mario game. You take those little things away and people notice.
goldenpp72 said:The choppers are available at the agency all the time, and duck nades are easy to get, come on now
Why For? said:I get what you're saying, but reading a lot of the dev interviews and such and I can see why it was cut.
I'm betting Crackdown 3 with a new engine will combine elements from both games, while also adding more and giving us better smoother visuals.
Which would be perfection.
soldat7 said:I tooled around the agency tower for a bit, so I guess I have to explore a bit more. And I thought I had to use facebook (which I refuse to join) to get the duck nades? Maybe I can convince my wife to use her account. lol
The mission structure is worse for me. Way worse. The same goes for the style of the graphics. The zombies don't really add anything to make the game more fun. If I felt like mowing down dozens of people I could just drive on the sidewalk. The melee combat in the first was pretty lame, but this just feels sloppy.Why For? said:How isn't it improved?
You have a different mission structure (for better or worse depending on opinon), new weapons, new enemies, an actual USE for the day/night cycle, new vehicles, more streamlined access (no more treks back to agency for new vehicles), more strategy to completing missions (you have to TAKE supply points now, not just find them), new orbs, audio logs that actually TRY to add story.
Not sure what more people would want while still keeping the spirit of what makes Crackdown what it is.
Zabka said:The mission structure is worse for me. Way worse. The same goes for the style of the graphics. The zombies don't really add anything to make the game more fun. If I felt like mowing down dozens of people I could just drive on the sidewalk. The melee combat in the first was pretty lame, but this just feels sloppy.
Don't really care about transforming cars. They were useless before the top level anyway. Once I got the roadster I never touched the Batmobile again.
Duck grenades are at the carnivalsoldat7 said:I tooled around the agency tower for a bit, so I guess I have to explore a bit more. And I thought I had to use facebook (which I refuse to join) to get the duck nades? Maybe I can convince my wife to use her account. lol
Mairu said:Duck grenades are at the carnival