I thought it was awesome, but yeah you probably did pick the wrong day to post this thread :lol
Here's my thoughts from an older thread:
Crash: Twinsanity - Gosh, this game was a lot of fun. I haven't tried the Crash Bandicoot series since the first one, but I enjoyed the demo on the OPSM MGS3 demo disc so I picked up the Xbox version. All the stages are distinct, unique, and have lots of platforming challenges. You get to play as multiple characters (one with grappling hook action), and there's a multitude of imaginative play styles. I particularly liked the 2.5D sections where you watch Cortex moving through the background and you have to run around in the foreground, manipulating devices to save him from traps and stuff. There's also Super Monkey Ball-style levels where Crash & Cortex roll around together as they fight each other, and snowboarding segments where Crash rides on Cortex. When the two team up for platforming sections, it creates an interesting dynamic that is somewhere between Ratchett & Clank and ICO (Cortex is very useful as a tool, but he also needs to be protected).
The music is also excellent, and really catchy. There's no lyrics, but the tracks are vocals that are done in a sort of scat/a capella style. Some of the humor is really bizarre, and it seemed a little weird that Crash is portrayed as a few IQ points short of mentally handicapped. I was used to the snarky, sarcastic Crash from Sony's old advertising campaigns.
Since everyone seems to agree that the very linear, very focused platforming sections of Super Mario Sunshine were the best bits, I am surprised that more people haven't tried out games which replicate that sort of thing. Instead they either give up on platformers since Nintendo "blew it".....or they go on buying dull exploratory platformers from artistically impaired Sony subsidiaries. In Crash Twinsanity you aren't hunting down trinkets (though you can find special things if you wanna), you just make your way to the end of the level.....pretty refreshing.
The only major drawback is that the game is short, and feels kind of abberviated. It ends almost as soon as it feels like it is getting started (just after the 3rd playable character is introduced)....I get the sense that Traveller's Tales must have run out of time, or that they are considering this a "side project" to the regular Crash series. Vivendi didn't release it with much fanfare or marketing, and the resulting sales have been subpar.
I wish there were more games like this.....I would definitely rank it alongside Sly Cooper in the "linear 3D platformer" genre, so if you liked SC then Crash Twinsanity is defintely worth a try.