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Crimson Desert | Review Thread

What scores do you think Crimson Desert is getting?


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  • Poll closed .
Being open world and such a long game it might be best if the normal mobs aren't super hard lol.

That said keep in mind, a lot of reviewers haven't explored the whole map and apparently the enemies get harder the farther you go, so we might still get caught in the wrong neighborhood at times.


That's great. Something I really hated in DD2 was coming across a minotaur and bullying him to death in a matter of seconds.


Dude I already have the game, no need convince me further. :lollipop_content:

In the ACG video I've seen the chick following the main character. Hopefully there's a companion system kinda like the pawns in DD, which always gave me a lot of "fellowship of the ring" vibes always having some companions by your side, chatting and fighting alongside you.


I belive there's up to 5 playable characters but that might have just been rumors.
You can summon companions to fight with you.

I'm not gonna do it but for people who miss pawns there is a similar option.
 
It's funny, literally every person before the reviews came out... (a world like Red Dead 2).

majority of the reviews, 0 mention of red dead 2 (as in the world being like red dead 2).

almost like it was part of the marketing that they forced influencers and Previewers to say in order to cover the game.

Also... wow, I didn't realise how many game reviews now are just AI.

you can tell it the second you start reading some of these reviews
 
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The controls are imprecise, regardless of the learning curve.

Playing with a gamepad is a nightmare.

It's not about the difficulty, but about making a game that's uncomfortable to play.

We're confusing difficulty with having to perform acrobatics to control the character.

Wtf if using gamepad is not good. What else better to control a fighting game
 
It's funny, literally every person before the reviews came out... (a world like Red Dead 2).

majority of the reviews, 0 mention of red dead 2.

almost like it was part of the marketing that they forced influencers and Previewers to say in order to cover the game.
Funny, I saw only wolfheartFPS review yet and he mentioned RDR2 as well (in connection with interactivity of NPC's). 🤷‍♂️

 
The loading points fail; you save the game but you don't reappear where you saved.

If you die and a cutscene played beforehand, you have to watch it because...

CINEMATICS CANNOT BE SKIPPED.
 
Funny, I saw only wolfheartFPS review yet and he mentioned RDR2 as well (in connection with interactivity of NPC's). 🤷‍♂️


The majority of reviews i've read either say its actually nothing like Red Dead, or tries to be and fails, or the world is pretty like Red Dead, or you can feed a horse like Red Dead.

But specifically, before launch, every single person who made a video about this game parroted the line "The open world is like (as good as) Red Dead Redemption 2s open world", which is clearly not the case; most seem to compare it to The Witcher.
 
The loading points fail; you save the game but you don't reappear where you saved.

If you die and a cutscene played beforehand, you have to watch it because...

CINEMATICS CANNOT BE SKIPPED.
Thats what was offputting with ff16(not all cinematics, but some u couldnt skip even after u watched it before, then died to a boss), thats an ez fix tho so hoping for the best.
 
The majority of reviews i've read either say its actually nothing like Red Dead, or tries to be and fails, or the world is pretty like Red Dead, or you can feed a horse like Red Dead.

But specifically, before launch, every single person who made a video about this game parroted the line "The open world is like (as good as) Red Dead Redemption 2s open world", which is clearly not the case; most seem to compare it to The Witcher.

An open world can be splendid and wonderful, but a game with over 150 hours of gameplay and no solid narrative will likely lead you to abandon it.

The Witcher 3 and Red Dead Redemption 2 have strong narratives that keep you engaged.

But if this game is just an MMO focused on simple quests, no matter how much it's sandboxed... the 100 hours will be tedious.
 
However, the game's biggest obstacle lies in its control mapping. Pearl Abyss has designed a convoluted system that hinders both the fluidity of combat and interaction with the environment.

This, coupled with a lengthy and uninspired tutorial—which sometimes confuses more than it teaches—can frustrate even the most seasoned players.
 
Base PS5 footage or streams?

(I know there was PS Japan footage, but not performance mode)

Anything? Want to check some before I decide.
 
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The majority of reviews i've read either say its actually nothing like Red Dead, or tries to be and fails, or the world is pretty like Red Dead, or you can feed a horse like Red Dead.

But specifically, before launch, every single person who made a video about this game parroted the line "The open world is like (as good as) Red Dead Redemption 2s open world", which is clearly not the case; most seem to compare it to The Witcher.
I think its great and speaks for the game if its compared to the most beloved and legendary open world games we ever had. ;) And as far as I remember RDR2 was also a pretty vast (but beautiful) and empty open world with actually NOTHING much in it for huge areas of the map. I think RDR is either way too overhyped by some people or this game is getting dunked on for no reasons other than clownish hatred.
 
Luke Stephens Review is good to me.
The game is a bit unpolished and need improvement on certain things.

It's also not a game suited for all audiences due to the pacing and size.

The amount of negativity based in some score rating, while at the same time most people are otherwise in agreement that Game journalists are generally out of touch, is wild.
 
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I think its great and speaks for the game if its compared to the most beloved and legendary open world games we ever had. ;) And as far as I remember RDR2 was also a pretty vast (but beautiful) and empty open world with actually NOTHING much in it for huge areas of the map. I think RDR is either way too overhyped by some people or this game is getting dunked on for no reasons other than clownish hatred.
nothing in it?

I don't think you've played Red Dead 2 then. Maybe you are thinking of Breath of the Wild.

And you seem to be missing the point that clearly part of the press junket was that they had to mention Red Dead Redemption 2's open world. When it's more Akin to a witcher 3 in terms of design.

Everyone saying the exact same line in every preview, almost verbatim, is hardly some form of diegetic naturally formed conclusion... it was clearly a stipulation.
 
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Mobile game devs trying something "new", pretty much what I'd have expected. If was not for the insane hype pre-release that lifted the metacritic, this would have reviewed around 70.
 
This is clearly a game that will get burned media wise, and will be appreciated over time.

People bashing on the games narrative when you have titles like the latest Zelda games, which are amazing games with baffling narrative...give me a break.
 
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I think there's something wrong, because I keep refreshing but it still says "Updating...".

That reminds me, my favorite game is also a 78 on metacrtic.


True, can't say I enjoyed the first hours of kcd2 that much, but it still ended up to be my goty.

Sme with RDR2 actually, the intro was a snooze fest and took me months to muster up the energy to get through. ..still ended up as my goty.
I'm a weird one, i enjoy slow beginning, i liked the first 10 hours of rdr2 , days gone and kc2.

Maybe when games have interesting stories and characters is easier than gameplay centric games because they are building characters and plot, with gameplay centric games since gameplay is the main course, being super limited in the beginning can feel worse.
 
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The puzzles are pure garbage; you'll have to resort to YouTube most of the time to solve them because they make absolutely no sense.
GIF by 20th Century Fox Home Entertainment
 
the game is clearly plagued by the typical korean design. Hopefully some mods will fix the stupid shit like inventory management. But with crap denuvo I'm not sure if that's possible. I'm not buying yet.
Inventory is already addressed. And yeah, its korean design....let them cook. Nobody wants a cheap copy of Ubislop...at least I dont.
 
I played RDR2. I was riding through so much beautiful emptiness in this game. Maybe you should replay it.
define emptiness? that there's not a highrise building with laser beams and explosions?

in RDR 2 you can stop almost anywhere (besides the top of mountains and some of the snowy regions north), and just sit and there is so much happening around you.

little wildlife living their lives, maybe a hunter strolls by, a shootout my occur on the road, a rockstar designed "strangers" quest might occur, lumber jack might be cutting down a tree, fish might be jumping in and out of the water.

i just don't believe a persons actually played red dead 2 who says it's empty, unless you again mean number of objects the developer put in the area.
 
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define emptiness? that there's not a highrise building with laser beams and explosions?

in RDR 2 you can stop almost anywhere (besides the top of mountains and some of the snowy regions north), and just sit and there is so much happening around you.

little wildlife living their lives, maybe a hunter strolls by, a shootout my occur on the road, a rockstar designed "strangers" quest might occur, lumber jack might be cutting down a tree, fish might be jumping in and out of the water.

i just don't believe a persons actually played red dead 2 who says it's empty, unless you again mean number of objects the developer put in the area.
That's well said.

God I can't wait to do that in GTA VI. Just roam around and marvel at the undoubtedly beautifully handcrafted world.
 
little wildlife living their lives, maybe a hunter strolls by, a shootout my occur on the road, a rockstar designed "strangers" quest might occur, lumber jack might be cutting down a tree, fish might be jumping in and out of the water.
But this I see here in Crimson Desert as well. 🤷‍♂️
 
But this I see here in Crimson Desert as well. 🤷‍♂️
i see ubisoft NPCs, many things designed to look that way but after 10 hours you've seen the same thing 20 times (reviews also mention this).

Also you are contradicting your own point now.
 
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That's well said.

God I can't wait to do that in GTA VI. Just roam around and marvel at the undoubtedly beautifully handcrafted world.
I really hope GTA 6 nails the countryside, that was the one major complaint most people had of GTA5 is that the more north you went the less interesting is was.

i agree somewhat, although i enjoyed GTA5s map too.
 
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You even have to clean the fish and everything... in a horrendous and unintuitive inventory system.

It's clear the game was originally a full-fledged MMO, and converting it to single-player has made all of that overwhelming.

Another thing the game doesn't seem to handle very well is the camera control... it sometimes does things it shouldn't.

I think it's a game that can improve over time, but it's not a day-one purchase.
 
i see ubisoft NPCs, many things designed to look that way but after 10 hours you've seen the same thing 20 times (reviews also mention this).

Also you are contradicting your own point now.
You said this game game is nothing like RDR2...because it has features which Crimson Desert has as well. I would say you are contradicting yrself. 🤷‍♂️
 
I really hope GTA 6 nails the countryside, that was the one major complaint most people had of GTA5 is that the more north you went the less interesting is was.

i agree somewhat, although i enjoyed GTA5s map too.
Yeah. I agree with that too. There was not much to do there. And that goes for several things, such as way too few enterable buildings. I really hope they improved on that drastically. And hopefully way more player freedom in missions.

But the first thing I'll do in that game(if it let's me. Possibly there's a mandatory first intro mission)is just walk around, look at everything these devs created, mess around with NPCs and paying attention to their reactivity and so on. Loved this in RDR2.
 
Knowing Capcom they will either stop it just in time before it gets too repetitive, or find multiple ways to mix it up.

I have never really doubted them when it comes to fun core game design. Their only issue lately has been open world optimization.
It's a core mechanic of the game, i doubt they are gonna stop using it...

And you trust capcom to understand when something get repetitive when dogma 2 showered you in mindless fights against the same 3-4 type of enemies for dozens and dozens of hours and with a shitty, limited fast travel system so you were forced to do the same route with the same enemies with zero challenge, over and over and over?

Press X to doubt.

I would buy the thing in a heartbeat if it wasn't for the minigame but i'm gonna read feedbacks to see if the whole system turn into a non-thing later on.
 
Gonna jump in myself. I'm okay with seeing a little ambition on show - mad unpolished games like this are always more fun in the long run and more influential.

I sometimes wonder how a game like Dark Souls would fair in today's critical environment - it ran like shit, looked like shit, had a bizarre control layout, very little dialogue or overt storytelling, impenetrable quest design (I've beaten the game a dozen times and still forget exactly how to trigger a lot of them) and a second half that felt like it'd been knocked together in a fortnight. Still, it's probably one of the influential games of all time.

I imagine the video reviews complaining about Sen's Fortress - about having to run all the way from Undead Parish to fight the Iron Golem again because they didn't discover the hidden bonfire on the rooftop. Or the balls-acing run back to Ornstein and Smough each time.
 
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How do you explain high scores for Souls games, Elden Ring etc? They're not easy games, the difference is a top tier developer hones the experience for the players to become more challenging over the course of the game. Not throw everything at the player and overwhelm them from the beginning, that's bad game design.
Uh?

The same elden ring that has large stretches where you are overpowered and stomp everything until you find some over-tuned boss that massacre you?

No open world can be perfectly balanced because of its free nature where you can go wherever you want, it is virtually impossible and elden "failed" like everyone else.

Elden ring at launch also had a lot of broken stuff that made the game a joke between the ice stomp skill, bleed and the mimic summon and probably something else i forget, hone and balanced my ass, at least at launch, the game was godly for many reasons, incredible balancing wasn't one of them.

And i'm not saying that to defend crimson, if the game is unbalanced, it is unbalanced, full stop.
 
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You even have to clean the fish and everything... in a horrendous and unintuitive inventory system.

It's clear the game was originally a full-fledged MMO, and converting it to single-player has made all of that overwhelming.

Another thing the game doesn't seem to handle very well is the camera control... it sometimes does things it shouldn't.

I think it's a game that can improve over time, but it's not a day-one purchase.
I wish i had early acess too :(
 
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You said this game game is nothing like RDR2...because it has features which Crimson Desert has as well. I would say you are contradicting yrself. 🤷‍♂️
I hope crimson desert is the life changing game for you that you want it to be.

I can see this will just be constant bad faith arguments so I just hope the ubified world is amazing for you
 
Im even more excited now, the fact that the game has all these systems and doesnt hold your hand really pulls on me.

After watching most reviews, I feel like the cons can easily be fixed in the long run, which pearl abyss has shown they can work on a game for decades like Black Desert.

My only fear now is performance being subpar on PS5, but i guess ill see in a few hours.
 
I hope crimson desert is the life changing game for you that you want it to be.

I can see this will just be constant bad faith arguments so I just hope the ubified world is amazing for you
lots of gamesr reviews ( not journalists ) said that the game has barely any hand holding yellow painting to guide noobs ( players ) around the world.

if true the game is the opposite of what a ubislop is.

Asmon is the face of the average gamer nowadays, dude cant find a breakable wall by himself if its not painted in yellow.

 
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Zero excitement for this generic open world borefest.

But I am happy to see a game finally push the graphical capabilities of these platforms. Finally a game that doesn't look like an upgraded PS4 game.
 
An open world can be splendid and wonderful, but a game with over 150 hours of gameplay and no solid narrative will likely lead you to abandon it.

The Witcher 3 and Red Dead Redemption 2 have strong narratives that keep you engaged.

But if this game is just an MMO focused on simple quests, no matter how much it's sandboxed... the 100 hours will be tedious.
Depends on the game. Breath of the Wild has a barely existent plot (kill 4 Divine beasts and Gannon) and that didn't get old.
 
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