no, it's not a hallway. mostly.Marshmellow said:In terms of the game being open, have you guys noticed and/or are you considering the different paths you can take in certain areas. When it says "tactical options available" and u press "B" (forgot what its called suit vision or whatever) and it shows you path 1/2/3
I really liked this when i got to gould and after everything that happens there you get a choice. Its not as open as Crysis 1, but i don't at all feel confined like i do in CoD or BC2
Yeah, I had to restart. Bastards. lol~Kinggi~ said:Here is my post from last page. Sounds like a bad bug is floating around out there. You are gonna have to restart your last level from the campaign menu.
TheVampire said:With that graphics application what settings do I have to change to get rid of that TAA or any other kind of vasaline look on the screen?
Motion Blur?
Radial Blur?
MSAA?
Edge AA?
Am I the only that prefers the shadows on Medium instead of High? They're not smeared to shit and look better to me.
Dead said:This has to be the longest FPS ive played in ages.
Im only halfway through the game, but have clocked in close to 8 and a half hours (in game clock read 6 hours 15, but it is way off, guess it doesnt count deaths/reloads/etc)
Seriously? That is awesome. Loved doing it in MGS (minus the throwing obviously).SpudBud said:I don't know if anyone every confirmed this but yes, you can stick c4 on guys and throw them and it is indeed awesome.
Truespeed said:I don't think I've ever read a faceoff in which Leadbetter was just wrong on so many points. You can tell he doesn't have an editor The 360 resolution error was just bizarre because everyone's known it for some time, but a lot of people just wanted to have it validated by a source they trust. Was it really so difficult to see that the buttons and HUD were a bit stretched? He's since corrected the error, but the article still says that the 360 still enjoys a 12.5% resolution increase over the PS3. I'm not sure what math he was using, but isn't the difference 11.25%.
And it looks like he was also wrong about the AA being used (post MSAA and not TAA), but was so sure of it he even included a reference to Halo Reach). He was right about the frame rate holding up well on the PS3 compared to the 360, but both were pretty bad. There were a lot of 20 FPS moments and the 360 even reached a low of 14 WTF FPS. Crytek obviously doesn't care about performance on consoles because it's all about the graphics. If they did, they would have dialed it down to maintain performance. How can you even ship a game that touches 14 FPS and hovers around 20 when the action starts to pick up. This just goes to prove that eye candy is still greater than performance because unless reviewers are immune to massive frame rate fluctuations it's bewildering how such an inconsistent frame rate could have gone unnoticed by the majority.
His comments on the lighting were also a bit bizarre - even calling the PS3 lighting bugged and flawed. It seemed to me that the PC and PS3 lighting were more similar than the 360 and PC. Does this mean the lighting on the PC is also flawed?
scitek said:That config program is a fucking godsend.
Am I the only that prefers the shadows on Medium instead of High? They're not smeared to shit and look better to me.
Medium
http://www.abload.de/img/crysis2.exe_2011-03-25j77a.png[IMG]
High
[IMG]http://www.abload.de/img/crysis2.exe_2011-03-25k753.png[IMG][/QUOTE]
No you're not, actually you beat me to post something like this, Medium shadows look much better than High.
##System Tweaks##
g_skipIntro=1
r_MultiGPU=0
r_MultiThreaded=1
##Input Tweaks##
cl_zoomToggle=0
cl_crouchToggle=1
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
cl_sensitivity 59
##Camera Tweaks##
cl_fov=80
r_DrawNearFoV=59*
pl_movement.power_sprint_targetFov=80
##Basic Graphics Settings##
sys_spec_shading=3
sys_spec_gameeffects=3
sys_spec_objectdetail=3
sys_spec_particles=3
sys_spec_physics=3
sys_spec_postprocessing=3
sys_spec_shadows=3
sys_spec_sound=3
sys_spec_texture=3
sys_spec_water=3
##Anti Aliasing##
r_UseEdgeAA=3
r_PostMSAA=0
r_FSAA= 0
##Advanced Texture Settings##
r_TexMaxAnisotropy=16
r_UsePOM=1
d3d9_TextureFilter=trilinear
r_TexturesStreaming=0
##Advanced Shader Settings##
r_motionblur=0
g_radialBlur=1
r_DepthOfField=1
r_Flares=1
r_Glow=0
r_GlowAnamorphicFlares=1
r_HDRRendering=1
r_SSAO=1
q_ShaderHDR=1
r_Reflections=1
r_ColorGrading=1
##Advanced Gameplay Tweaks##
g_useHitSoundFeedback=1
Igor Antunov said:Disable any and all forms of anti aliasing using that tool. Try to force AA in your driver settings if you need it, or play the game at an epic resolution on an epic screen.
Y2Kev said:no, it's not a hallway. mostly.
but some of it actually is!
Shit, nevermind. It doesn't use temporal AA. Or at least not as we know it. Temporal AA blends whole frames, while their AA technique appears to only blend edge samples of their previous frames. It's an honest mistake though, the techniques sound very similar on paper. They both seem to cause ghosting as well.Truespeed said:I don't think I've ever read a faceoff in which Leadbetter was just wrong on so many points. You can tell he doesn't have an editor The 360 resolution error was just bizarre because everyone's known it for some time, but a lot of people just wanted to have it validated by a source they trust. Was it really so difficult to see that the buttons and HUD were a bit stretched? He's since corrected the error, but the article still says that the 360 still enjoys a 12.5% resolution increase over the PS3. I'm not sure what math he was using, but isn't the difference 11.25%.
And it looks like he was also wrong about the AA being used (post MSAA and not TAA), but was so sure of it he even included a reference to Halo Reach). He was right about the frame rate holding up well on the PS3 compared to the 360, but both were pretty bad. There were a lot of 20 FPS moments and the 360 even reached a low of 14 WTF FPS. Crytek obviously doesn't care about performance on consoles because it's all about the graphics. If they did, they would have dialed it down to maintain performance. How can you even ship a game that touches 14 FPS and hovers around 20 when the action starts to pick up. This just goes to prove that eye candy is still greater than performance because unless reviewers are immune to massive frame rate fluctuations it's bewildering how such an inconsistent frame rate could have gone unnoticed by the majority.
His comments on the lighting were also a bit bizarre - even calling the PS3 lighting bugged and flawed. It seemed to me that the PC and PS3 lighting were more similar than the 360 and PC. Does this mean the lighting on the PC is also flawed?
TUROK said:He's not wrong about the AA, the game uses temporal AA as well as a post process AA (what you call post-MSAA).
Also, he mentions there are ISOLATED INSTANCES in which the PS3 version has lighting bugs, bugs which are not present in the 360 or PC versions.
So he's not wrong, you are.
.Dead said:This has to be the longest FPS ive played in ages.
Im only halfway through the game, but have clocked in close to 8 and a half hours (in game clock read 6 hours 15, but it is way off, guess it doesnt count deaths/reloads/etc)
Maybe I just got lucky in the part I was watching, but I was impressed with the 360 version that you could turn random PC monitors on and off, pick up the keyboards, and throw them to knock the monitors around. A somewhat silly useless thing for computer keyboards, but it was a nice touch I thought.bhlaab said:[*]The environment is much much MUCH less interactive, which was a huge part of what made Crysis cool and unique. One of the first sandbox encounters has a canopy thing, just like the "Sunrise" area of Crysis 1's first level. In that game you could punch out the struts and make the thing fall down. In Crysis 2 it's a static object that your fists don't so much as dent. A little while later I found myself in a corner store with lots of milk cartons and food boxes and stuff. Can't pick up any of them, which was disappointing. The only times you seem to be able to truly interact with the environment is with scripted "hold melee to kick this car" or "press use to drop the giant billboard on dudes"
Blizzard said:Maybe I just got lucky in the part I was watching, but I was impressed with the 360 version that you could turn random PC monitors on and off, pick up the keyboards, and throw them to knock the monitors around. A somewhat silly useless thing for computer keyboards, but it was a nice touch I thought.
Agreed, I really really like it. The SP was super long for modern FPS standards and I have no qualms with the overall visuals especially considering how well it runs. The lack of options and small conveniences PC gamer's expect is a downer but it doesn't change how incredible the overall game is. I really wish they'd hurry up and fix some of the crippling bugs so I can replay it, but I'm enjoying the MP a lot more than I have with most FPS' lately.Heavy said:Holy mother of god this game is AWESOME! One of the best FPS campaigns I've played in years and I think I'm like a little over halfway done. Soooo long, soo epic, so much damn fun.
Stallion Free said:The lows are lower than Crysis' highs though. There are some levels that don't look quite as good as others and some of the interiors didn't hold up as well as the exteriors.
Great impressions. I agree with virtually everything you said. Right on money with the graphics and sound points, as well as the shitty story. Honestly I wasn't expecting much with the plot. The last game that really sucked me in to the narrative was Bioshock and how many years ago was that...jesus.Stallion Free said:-Powers: I thought the way they had the suit powers function was significantly improved from C1 (for the most part). Putting power jump as holding down the button worked better than double tapping it and the auto-recloak after doing a stealth kill was useful. I think they chose the two right powers (armor & stealth) to build the gameplay around as I used both of these modes a ton in C1. Stealth kills were a good addition that I would have liked in C1. I didn't miss strength. Speed getting gimped made me really depressed though. The zippiness of the Nomad in C1 was a real pleasure so it was a massive step down here.
-Environments: I hated how level changes led to complete shifts in atmosphere changes and how segmented it made the city feel.
spicy cho said:Crytek's goal was to bring a PC game to consoles, says Crysis 2's executive producer.
Crysis 2 might have taken the series multi-platform, but Crytek's Nathan Camarillo says the studio hasn't "consolified" it for the new audience on the Xbox 360 and PS3. Camarillo says that Crysis 2 is a PC game made to fit on a console, not the other way round.
Speaking in a video interview with Games.On.Net, Camarillo said that Crytek wanted to bring a Crysis-like gameplay experience to consoles - something he thought that it lacked - and that fundamentally meant that the PC had to be the primary platform. That goal, he said, was one of the motivating factors behind the creation of CryEngine 3. He said that Crytek had torn apart the engine that the first Crysis had run on, and rebuilt it so that it could scale more easily on consoles.
This new engine also meant that PC users could get the best out of their hardware. Players with a low-end PC could still enjoy the game - something that couldn't be said about the first Crysis - but those with the really powerful computers could turn everything up to maximum and see the fruits of their investment. This is obviously good news for PC gamers, especially those who feel like they're being sidelined by the larger console demographic.
Crysis 2 is already out in North America, and comes out for PC, PS3 and Xbox 360 tomorrow in Europe and Australia.
http://www.escapistmagazine.com/news...-Claims-Crytek
I don't get that complaint, either. There's definitely as much if not more interaction in C2... there's many more objects and random stuff you can interact with. This comes with the territory though. Of course there's going to be more shit to interact with in a packed city compared to a sparse tropical island so it's not really a fair comparison or anything you can knock Crysis 1 for.Pimpbaa said:Yeah, interaction seems mostly similar in both games. I don't get that complaint.
luka said:My only real complaint is with the way the game feels, rather than the way it's designed. In C1 you were a freaking ninja, a badass Batman/Predator hybrid on crack. Unlike other modern FPS' you weren't a tank meant to soak up gunfire, you were an insanely agile bastard who could run at 50 scale miles per hour, leap over buildings and execute one man flanking maneuvers in a heartbeat. In that way it felt a lot like older shooters like Doom where your mobility is your biggest strength. In C2 you lose a lot of that feeling, like everything has to be premeditated now. You have more mobility options (slide, ledge grab) but you're less mobile. The armor mode literally turns you into a sluggish tank complete with stomping footsteps. I dunno, it kind of feels like you're just going through the motions, rather than thinking on your feet and reacting on the fly.
The thing is, it feels more like a novelty to interact with those random objects then it is in crysis 1. With crysis 1 they were at least far more opportunities to mess around with barrels and stuff such as throwing them at enemies or shacks etc.I don't get that complaint, either. There's definitely as much if not more interaction in C2... there's many more objects and random stuff you can interact with. This comes with the territory though. Of course there's going to be more shit to interact with in a packed city compared to a sparse tropical island so it's not really a fair comparison or anything you can knock Crysis 1 for.
no one is enabling 4xMSAA to my knowledge. the whole reason we're dealing with the so called PostMSAA is because regular MSAA and deferred rendering techniques (like Crysis 2 uses) don't work together.-GOUKI- said:How are people disabling TAA and enabling 4xMSAA? That autoexec doesn't work for me.
-GOUKI- said:How are people disabling TAA and enabling 4xMSAA? That autoexec doesn't work for me.
The 'nanopoints resetting to zero' bug is just horrible. I have no idea how a glaring bug like that could get through Q&A. When I was playing tonight I was stressing about losing the points if I quit so I kept going on and on till I could spend them all on something and then hit a checkpoint to save. Speaking of saving... why take quick saves out? Some really dumbass decisions made.luka said:Agreed, I really really like it. The SP was super long for modern FPS standards and I have no qualms with the overall visuals especially considering how well it runs. The lack of options and small conveniences PC gamer's expect is a downer but it doesn't change how incredible the overall game is. I really wish they'd hurry up and fix some of the crippling bugs so I can replay it, but I'm enjoying the MP a lot more than I have with most FPS' lately.
Nerfing maximum speed was heart-breaking. Didn't think I'd miss it and the crazy motion blur that accompanied it as much as I did.My only real complaint is with the way the game feels, rather than the way it's designed. In C1 you were a freaking ninja, a badass Batman/Predator hybrid on crack. Unlike other modern FPS' you weren't a tank meant to soak up gunfire, you were an insanely agile bastard who could run at 50 scale miles per hour, leap over buildings and execute one man flanking maneuvers in a heartbeat. In that way it felt a lot like older shooters like Doom where your mobility is your biggest strength. In C2 you lose a lot of that feeling, like everything has to be premeditated now. You have more mobility options (slide, ledge grab) but you're less mobile. The armor mode literally turns you into a sluggish tank complete with stomping footsteps. I dunno, it kind of feels like you're just going through the motions, rather than thinking on your feet and reacting on the fly.
I tried it. It doesn't seem to work.Nekrono said:Use this and delete any autoexe.cfg you might have already.
i do like the checkpoints, because it encourages me to reapproach each mini sand box each time i fail in a way that being able to quick save mid attempt wouldn't have... but yeah... i think every game should have a 'save and quit' option so i don't have to keep playing until i hit the next checkpoint when i want to stop playing.Heavy said:The 'nanopoints resetting to zero' bug is just horrible. I have no idea how a glaring bug like that could get through Q&A. When I was playing tonight I was stressing about losing the points if I quit so I kept going on and on till I could spend them all on something and then hit a checkpoint to save. Speaking of saving... why take quick saves out? Some really dumbass decisions made.
Nerfing maximum speed was heart-breaking. Didn't think I'd miss it and the crazy motion blur that accompanied it as much as I did.
-GOUKI- said:I tried it. It doesn't seem to work.
EDIT: Version 1.3 is out!
Changes (Version 1.3)
*fixed MSAA - should work now
*fixed crouch toggle - should work better
*added ability to change to preset low, medium, high
That is kind of true. I abuse quick saves in games like I have OCD.. It takes out much of the danger and risk involved during an encounter when you know you can just load up a save from 30 seconds ago. Did that a million times during Reckoning in Crysis. But yeah, Save and Quit should've been in there.plagiarize said:i do like the checkpoints, because it encourages me to reapproach each mini sand box each time i fail in a way that being able to quick save mid attempt wouldn't have... but yeah... i think every game should have a 'save and quit' option so i don't have to keep playing until i hit the next checkpoint when i want to stop playing.
Yep, I never even used quicksaves in the original anyway, so I didn't even notice they were gone until I was near the end. It does definitely force you to be more tactical and careful than before, especially in the later levels.plagiarize said:i do like the checkpoints, because it encourages me to reapproach each mini sand box each time i fail in a way that being able to quick save mid attempt wouldn't have... but yeah... i think every game should have a 'save and quit' option so i don't have to keep playing until i hit the next checkpoint when i want to stop playing.
Just tried 1.3. This one doesn't even startNekrono said:What version are you using? I just went there and he just updated it to v1.3.
-GOUKI- said:Just tried 1.3. This one doesn't even start
EDIT: Nvm just need to run as administartor
I actually saw my performance increase during the ice areas. Performance was funky for the final boss but before that it ran fine and I thought the ice was a nice change of pace.Pimpbaa said:I don't agree with this, the ice levels in Crysis 1 looked absolutely horrid and performed badly as well (and the flying aliens in those areas was just salt in the wound). I find Crysis 2 to be far more graphically consistent.