randomwab said:UK Steam has unlocked it now. Restart and go go go.
grendelrt said:So first crossfire doesnt work, so I disable one card and have to play at half the FPS.
Sh1ner said:mine is decrypting.... stuck at 15% for a while, I may have broke it. I had to restart steam and right click on crysis 2 in my library to see play game.
Casp0r said:Welcome to the club ... this always fucking happens ...
Guess I'll just re download it in the morning.
LaserBuddha said:What magical crossfire setup do you have that gives double the performance of a single card?
sorry for double-post
Sh1ner said:Wait what? wtf do you mean always? someone give this person A VOICE!
Casp0r said:Welcome to the club ... this always fucking happens ...
Guess I'll just re download it in the morning.
Casp0r said:Yeah whenever I pre-order a game and try to start it the moment it unlocks the decryption process glitches out and doesn't work. I just end up redownloding it, thank god for unlimited download limits
Sh1ner said:son of a bitch, I am off to london tomorrow after work, then to Paris, I was hoping for an hour of fun after slaving away for the past 5 days. God damnit Crytek, you win this round but the war.... its not over.
edit: checked steam crysis 2 forums - It stays on 15% for about 10 mins and then almost instantly finishes.
Sh1ner said:mine is decrypting.... stuck at 15% for a while, I may have broke it. I had to restart steam and right click on crysis 2 in my library to see play game.
Left 4 Dead (2) and the director were the most evil with that technique. "Oh, you're breezing through the map, trying for nothing special, huh, let's see what you do when a TANK MATERIALIZES TWO FEET IN FRONT OF YOUR FACE" >_>Lostconfused said:Ahahahaha nice job crytek. Yeah screw monster closest lets just spawn enemies right in the middle of the map when you are looking right at them haha.
Nekrono said:Any word on how to make the guns smaller yet?
thelastword said:Is this the comparison that some here were waiting for? I'm sorry, but Digital Foundry's writeup always seem to be skewed to the 360's favor, regardless of the results. His articles are always seasoned with a bit of bias, so it's hard to take him seriously. In this very article, Leadbetter goes on and on about any advantage the 360 has, take for example what he said about the lighting, he said the 360 has better lighting, however the screenshots he used to indicate that prove that the PS3 has more light sources over the 360.
Leadbetter also makes no mention of the better AF in the PS3 version and some of the slightly better textures in the PS3 version.
Water and shadows are better on the PS3, also, texture filtering is also better on the PS3 as well, but he goes about saying this in the most negative and insignificant way. Interesting that leadbetter never touched on AF which also seem to be better in the PS3 version.
Here's leadbetter explaining a PS3 advantage.....
"The implementation of shadow on the two versions also exhibits some interesting, though minor, differences. Again, there seems to be an off-set issue on the PS3 version which occasionally sees sections of some shadows disappear back the artwork (something we saw on the Xbox 360 of Final Fantasy XIII), however, close up, it's clear that shadows are somewhat more blocky and unattractive on the Microsoft console."
however praising the 360 on a feature, he begins like this.....
"In short, then, Xbox 360 benefits from a 25 per cent resolution boost over the PlayStation 3 version of the game. That's a pretty stark statistic, and while it is true that the action generally looks clearer and not quite so blurred on the Xbox 360, it's also the case that when the game is in full flow, the amount of post-processing effects in play, including camera and object-based motion blur, tends to equalise the visuals somewhat."
According to B3D pixel counters the 360 version is 1152*720, even the dev said that in an interview, but Leadbetter is saying it's 720P native on the 360.
He said that both the 360 and PS3 versions are vsynced, yet, the 360 version tears and he calls that insignificant due to where it tears, which is understandable, but the point is it still tears in comparison to a version which has 0 tearing. Let it be known, that enabling vsync can be somewhat of a resource hog on consoles.
In the end, Leadbetter says that the PS3 version maintains a more constant framerate even in high combat scenarios, yet he says it's all insignificant. The point is, the PS3 version could have the extra 3fps peak if vsync was relaxed, but in the end it has a higher low fps point in contrast to the 360.
I've said all this, mainly because I've read some negatives about LOT in this thread, where some people suggest that DF is better. Leadbetter may use more technical terms, but it's more opinionated than what LOT presents. LOT presents the frame analysis, the tearing percentage and indicates through pics where anyone can judge and see better textures, AF, lighting sources etc....Leadbetter just can't seem to hide his bias and in that regard DF has alot to learn in doing a proper comparison.
Personally, I like the idea of this engine, I hate SUB HD games, but I have made an exception here because I think if this engine is properly optimized for future games it could be the best multiplatform engine this gen. Lighting and effects are already top notch, what the consoles need, especially the PS3 version is to be notched up to 1280*720p, lock the framerate at 30 fps and implement MLAA. Perhaps the next CryEngine 3 game will get there, so I do hope the devs are listening.
Leave it going, yesterday was the same for me and other PAL guys. It look nothing happens for a while and than after few minutes all done.Heavy's Sandvich said:Still stuck on 15% over here.
I've restarted it as well
DennisK4 said:Gameplay: fantastic
Graphics: looks amazing considering the peformance Can't help but feel CryTek screwed over PC gamers in some respects though. The low-res textures are very big let down. And the shadows are quite weak as well.
Generic said:Is it just me, or do the cutscenes in this game suck? No one else seems to have mentioned this, but whenever the game goes into cutscene mode, it goes all blocky. Not sure what the technical term for that is, I'm the last person you'd call a graphics buff, but it's very hard to look at. Especially when the game looks so good.
Yes, that program.EatChildren said:Again, what are you using to remove TSAA? Are you using the community program that was post a few pages back?
LaserBuddha said:It's simply pre-rendered video, where the compression and/or lower resolution is noticeable.
Thanks, Bink!
Igor Antunov said:My steam crysis always re-downloads the last 0.1% of the game when I click play.
Damn steam, you buggy shit.
And the game never saves my serial key for online play.
Generic said:Is it just me, or do the cutscenes in this game suck? No one else seems to have mentioned this, but whenever the game goes into cutscene mode, it goes all blocky. Not sure what the technical term for that is, I'm the last person you'd call a graphics buff, but it's very hard to look at. Especially when the game looks so good.
Truespeed said:They used a low quality encode for their FMV's to save on disc space I guess. Not sure why they didn't jack it up on the PS3 since they're already including DTS, 5.1LPCM, 7.1LPCM in addition to Dolby Digital.
Your purchased abilities and weapon attachments are persistent, so you won't lose anything except your mid-level checkpoint.Tom Penny said:So has anyone replayed previous missions on the PS3. I'm afraid to lose my campaign data with the stupid warning "by starting a new game you will lose all your previous progress"
The thing is, they don't do any loading during the FMVs. The between level cutscenes still cut to a loading screen afterwards.Waaghals said:The 360 game is only 5.5 GB. It's probably not about space. Bink has only one advantage; it is fast. It allows you to do loading in background while playing a video. Modern codecs require more memory/CPU power, and as a result they are probably tricky to get to run while the next level is loading..
SLI/Crossfire doesn't work yet.DennisK4 said:Any fix for flashing water bug?
The water seems to be borked for me.
huh?luka said:SLI/Crossfire doesn't work yet.
Yeah, I was getting visual glitches until I turned it off.DennisK4 said:huh?
You mean Crossfire breaks the water? Otherwise, Crossfire does work - I get a massive boost.
Waaghals said:The 360 game is only 5.5 GB. It's probably not about space. Bink has only one advantage; it is fast. It allows you to do loading in background while playing a video. Modern codecs require more memory/CPU power, and as a result they are probably tricky to get to run while the next level is loading..
DennisK4 said:Yes, that program.
In a couple chapters. Once you head toward Wall Street there's some big open areas then it gets narrow again, then opens up again. I'm about 2/3 of the way through so I don't know if it keeps shifting like this or if it stays open. The quality of the game dramatically increases once you're off the FDR, even in the narrower sections. I wasn't feeling the game too much until after that and now I'm loving it.Y2Kev said:When does the game open up? I'm heading to the FDR drive, basically in tunnels.
Majanew said:Um, I have a serious problem (360 version). I can do everything in the game except resume my campaign! Everytime it gets to this screen (posted below), it just turns the screen black and it looks to make my receiver lose connection to my 360! This isn't happening anywhere else with the game or any other game! WTF?! I have to power my 360 off from the power button on the system and reboot. This is fucked up. Just plugged it straight into my HDTV - same problem.
~Kinggi~ said:Ridiculous. Encountered game crippling bug on 360. Im on Lab Rat mission right around the helicopter and my auto-save insta-hard locks my system when i try to load it. I see a little bit of the screen and then freeze. My console is fine. This is something in the code locking up.
Im gonna have to do this shit over again.
There are no levels like this one in Crysis 1 except the parts everyone agrees is the worst part of the game! I hope it gets bigger soon. The early game felt bigger.RoboPlato said:In a couple chapters. Once you head toward Wall Street there's some big open areas then it gets narrow again, then opens up again. I'm about 2/3 of the way through so I don't know if it keeps shifting like this or if it stays open. The quality of the game dramatically increases once you're off the FDR, even in the narrower sections. I wasn't feeling the game too much until after that and now I'm loving it.
Y2Kev said:When does the game open up? I'm heading to the FDR drive, basically in tunnels.
The worst addition is the stupid talking suit.
Y2Kev said:When does the game open up? I'm heading to the FDR drive, basically in tunnels.
The worst addition is the stupid talking suit.