Blizzard said:Why do people want the quicksave option, allowing you to retry every game decision and instantly undo nearly every mistake you make fighting enemies etc.?
There are some games, say like ~totally off topic~ Demon's Souls, where it makes sense that you can't save on a whim. You can either scrape by/master that part, or give up. In cases like that, the lack of quick save is an intentional design decision and I can under stand it.
On the other hand, I think that it should be an option in most games. The emphasis is on 'option', to have the choice to choose when I can save a point and return to it. For starters, it encourages experimentation in a game like this since I don't have to worry about being forced to replay a pain in the ass section because I wanted to see what happens when I drive a jeep off a cliff. Secondly, and most importantly, it's about being able to choose for myself when I can save and leave, or die and respawn, rather than leaving it up to the developer's judgment. Maybe it'll make the game too easy, but that would be my own damn fault. Ultimately, choice is the most important thing and that's why I think an option like quick save should be essential unless it goes entirely against the design of the game.