Gram Negative Cocci
Member
Man, we have come a long way:
(Deus Ex, 2000)
(Crysis 2, 2011)
(Deus Ex, 2000)
(Crysis 2, 2011)
I'm sorry, but disabling all of the blur totally ruins the image quality. Those shots look terrible.DeadRockstar said:This is what it looks like for me in-game. Not bad for now. Mods will hopefully take it the rest of the way. Fingers crossed for the DX11 patch as well.
dark10x said:I'm sorry, but disabling all of the blur totally ruins the image quality. Those shots look terrible.
I can't figure out why everyone is so down on the blur. It completely smooths out the image and results in a very clean appearance. Some real supersampling would be the best option, but that is too taxing for current systems. The method used here is fantastic and has very little impact on performance.
Disabling it just results in a jaggy mess.
knitoe said:Turning off all blur makes a huge difference. I was getting nauseated from playing the game.
I miss quicksave too, I hope it's gets patched or moded back in.Y2Kev said:Crysis 1 had great checkpointing. What quicksave also allows me to do is:
1. stop whenever i want
and
2. save before trying something crazy, which encourages experimentation with suit powers and environment
Cute postage stamp. Is that Halo 3?NotTarts said:Uh, blur? Where, where?
What's so bad about it? Every single jagged edge is gone.
You can switch difficulty on the fly so it can't hurt to start out on Super Soldier and then just lower it if it turns frustrating (a.k.a pussying out).ThoseDeafMutes said:Is the highest difficulty as good as Delta was on C1? Or is it better just to play on lower difficulties?
Super-sampling would be too taxing on a game like Crysis 2. Crysis 1 which was built solely as a PC game and released in 2007 still can't be run at a playable FPS with super-sampling.Gram Negative Cocci said:Not on PCs. Too bad Crytek didn't think of Crysis 2 as PC game first, console game second but the other way around.
You can not set it higher again though, you have to restart the level.DennisK4 said:You can switch difficulty on the fly so it can't hurt to start out on Super Soldier and then just lower it if it turns frustrating (a.k.a pussying out).
The man was asking if it was fun to play on the highest difficulty not that its hard. Of course I can only say that the highest difficulty is stupidly easy, but I am not so sure about fun.DennisK4 said:You can switch difficulty on the fly so it can't hurt to start out on Super Soldier and then just lower it if it turns frustrating (a.k.a pussying out).
Oh I did not know that, I haven't actually lowered the difficulty.....derFeef said:You can not set it higher again though, you have to restart the level.
dark10x said:I'm sorry, but disabling all of the blur totally ruins the image quality. Those shots look terrible.
I can't figure out why everyone is so down on the blur. It completely smooths out the image and results in a very clean appearance. Some real supersampling would be the best option, but that is too taxing for current systems. The method used here is fantastic and has very little impact on performance.
Disabling it just results in a jaggy mess.
G_Berry said:Perhaps working on the console versions caused Crytek to really concentrate on making small maps and not improving textures as apposed to "hey lets make this game so visually intensive that no PC can run it for another 5 years ala Crysis"
thanksNekrono said:You mean this?
I posted it again just a couple pages ago lol.
Run it as Admin if you get any issues.
randomwab said:I played about a half hour of this last night and had to turn it off. The PC version just feels fucked up. The horrible vaseline smeared image, the feel of the mouse look and the gimping of the suit powers. Nothing felt overly great to me. Even the gunplay wasn't all that exciting.
Guess I'll have to tweak with all the settings before I jump back in later.
Speed is underpowered no matter what, but stealth got a fucking massive buff with the upgrade.FeD.nL said:What is gimped about them? In my opinion the suit really feels like one weapon now instead of four separate modes. If anything once you get the upgrades going it's slightly OP.
Mikasangelos said:mycrysis.com down for anyone else?
i don't think Dark is defending the blur, i think he's saying that it's worth a bit of blur to clean up every single edge in the game.Ysiadmihi said:Someone is actually defending the blur? Really? Getting rid of it makes the game instantly look 10 times better.
go learn what a port actually is.Casp0r said:Wow this game should not run this well on my 5770! ... well done Crytek ... well done.
Now give us a full PC game and not an obvious port, because yes this game is a console port. It's a great port, however it's a port.
Awesome. What does the sign read on Castle Clinton? any hints at DX?Gram Negative Cocci said:Man, we have come a long way:
(Deus Ex, 2000)
(Crysis 2, 2011)
plagiarize said:i don't think Dark is defending the blur, i think he's saying that it's worth a bit of blur to clean up every single edge in the game.
personally i disagree, but i can absolutely see where he's coming from. i think a lot of people would look at me like a maniac for using MLAA for example, but i think it makes for a good compromise between blur + no jaggies and jaggies all over.
Yes haha.Atilac said:EDIT: Wait is Castle Clinton a real place?
Holy shit!!! If I ever travel to New york I'll have to visit it and drink a lemon-line beverage while I'm there!Stallion Free said:Yes haha.
EatChildren said:A super dash of sorts to slam into enemies with a charge, and slide around Vanquish style, would have been really great, and would have capped off the suit changes perfectly in my opinion.
Its more streamlined than versatile really. It was more tricky but to do it but you could more or less acomplish the same things in Crysis. On the other hand now you get no distance on the throw when you grab some one unless you use up all your energy to toss them. Which barely gets you any distance and only knocks down an enemy instead of just taking them out completely. You are a lot weaker in melee compared to Crysis.EatChildren said:I like that Strength is more versatile now. No need to switch to it just to use it, but still control over when it's used. Holding jump to high jump works really well in the heat of battles.
EatChildren said:Completely disagree. One of my biggest issues with Crysis is that no matter how beautiful the jungle is rendered (and it is very beautiful), by the end of the game far too many of the levels had merged together in my memory due to how repetitive they were in style, and the lack of creativity in recreating natural environments. It was jungle, jungle, jungle, jungle, rocks, river, beach, jungle. Over and over.
I do miss the openess, but chosing an urban setting, and one they're free to rip apart and rebuild, has lead to a greater diversity in envrionments in my opinion. Each level looks unique, as opposed to a remixed version of the one before.
EatChildren said:Speed pretty much doesn't exist at all any more. It's just sprinting, and it's really no different from sprinting in any other game. Energy might as well be stamina.