FINNISH GET. Campaign is done. Pros and cons while it's still fresh. Giant post incoming.
TLDR; Videogames are fun.
PROS:
- For most part I thought the new nanosuit worked well. Not perfect, but well. They've got the right idea. Streamlining many of the strength options into movement makes a lot of sense, and didn't feel restrictive. I loved being able to quickly jump high without having to switch to anything. Grappling ledges was a nice addition too. Armor and cloak were similar to the first game so no real issue there. For most of the game I didn't feel "THIS IS DUMBED DOWN SUIT WAA". As said, it's not perfect (see cons), but Crytek are on the right track to creating a nice balance of options, power, and accessibility.
- Great weapons and gunplay. There's a good variety, attachments are okay, and they sound really meaty and powerful. Getting kills, headshots, and whatever were all really satisfying. I liked that the enemy animations reacted better to shots than Crytek's previous games, with tripping and rolling and what have you. Bigger enemies were fun to fight, and balance of damage/ammo and all that seemed quite polished. Action was often really exciting, yet I always felt in control. I like that it accomplished this without falling back on infinite respawning waves and one-hit-kill mooks like certain other games.
- Utterly insane graphics, thanks to Crytek's powerful engine mixed with gorgeous art. I'll say it; the urban setting made for a more visually impressive package than the jungle. Maybe not initially, as goddamn that jungle is pretty, but the urban setting allowed Crytek to do a lot more creative and interesting things. Maxed out on PC my performance was rock solid, and I said 'wow' out loud on more than one occasion. Crytek's best art yet in my opinion.
- Accompanying the above, the stage variety and diversity was better here than any of Crytek's work. Again, one of my biggest issues with Crysis was how repetitive the environments and levels got, and the issues with chosing a naturalistic environment for level design. Where Crysis' levels blurred together, here each level had a unique feel and visual style. Thanks to the setting Crytek could mix in the best of all styles (ferna, urban, destruction, alien, etc) for some really creative set pieces that almost always felt really unique. It wasn't restricted by trying to be realistic.
- Enemy variety, praise the Ceth. Crytek finally get mutants/aliens right. They were so much fun to fight here (when the AI kicked into gear), and a combination of the human enemies and aliens made for some pretty solid variety throughout the game. Again, unlike Crysis, I didn't feel myself getting bored or tired of the same enemies repeating over and over. The aliens changed the pace, but offered a new challange. I loved how their fast movements often forced you to make use of your suits and powers, as they'd hunt you out and climb after you.
- At it's best, the level design was fantastic. The more open levels were particularly impressive, as they didn't fall into the trappings of being boring or getting the player lost, while still offered plenty of openess to chose how you want to play. Most of the levels were really great, and had really solid pacing from encounter to encounter, as well as a great sense of progression. The bigger battles with more open areas had a great mix of cover, places to climb, and ammo/weapons.
- Campaign seemed to last quite a while. It's crazy! A first person shooter with a long campaign? My stars! My Steam profile says it only took me ~10 hours, so that doesn't seem long, but the game felt long. One big adventure. That's a good feeling.
CONS:
- It didn't really feel like a true sequel to Crysis. It's not a question of quality, but style. This is my first con, but it wont be a con for everybody. Simply put, Crytek chose to streamline and focus the experience. It still plays like a unique game, but a lot of the foundations behind Crysis' design were stripped down or removed completely. Some of the cons that will follow will reference these things. I'm not the biggest Crysis fan, but even some of the little things here and there disappointed me.
- Vehicles pretty much removed. Very, very disppointed with that. I guess it was necessary considering the new style of the game, but it's a big chunk of Crysis gone. The 'sandbox' vehicle style of Crysis, where you'd see a vehicle, hope in, and go wild, is replaced with very specific use of vehicles are very specific times. It feels much more artificial. The lack of a first person vehicle camera at will really sucked, and the forced rail driven vehicle levels, while short, were pretty nasty blemishes. They were lame in how they pulled the game back into generic territory. Thankfully, as said, they didn't last long.
- Some of the suit streamlining didn't work for the better. Strength is great for jumping on the fly, but is a bit clumsy for punching and throwing, which was something I did a lot of in Crysis but nearly never did here. Speed was removed as well, which is a bit sad. They said it's now 'sprint', but the sprint that is here is 100% identical to sprint in any other game. It's a standard sprinting speed, and energy might as well be called 'stamina'. I would have liked a true 'speed' power, perhaps that allowed you to do a short charge, or slide across the ground briefly like something out of Vanquish. I think that would have fit in and still made speed a relevant power, as opposed to stripping it from the game entirely.
- While I really enjoyed most of the levels, a few fell flat. The rail stages as mentioned above were crap, and so were any of the levels that killed the openess of other stages in favour of a more streamlined experience (read: bridge level can screw off). Same goes for the tutorial level, which dragged on faaar too long. Crysis 2 has plenty to seperate it from other games out there, and it is in these conservative levels that it loses a lot of what makes it special in favour of generic design.
- Questionable AI at times, as in, dog shit stupid. When it worked it was great, but by the end I had lost track of how many times an enemy had walked past me, walked into a wall, totally ignored a shot from a distance, or simply didn't bother shooter. It worked most of the time, but other times it was really easy to exploit the AI stupidity. AI should be reactive, so when I hit you with a round from a distance I expect you to dive for cover, your friends too. I dont expect you to literally not move and take the second killing shot without a flinch, and then have your friend two meters to your right think it's no big deal.
- Why does every bloody game need QTEs? Screw off already. LIFT YOUR RIGHT ARM. LIFT YOUR LEFT ARM. YOU'RE NEARLY DEAD. GOD THIS IS SO MOVING I FEEL FOR MY CHARACTER. This happened, what, four or five times? Seriously. Like, four or five times, it did the whole "YOU'RE NEARLY DEAD FIGHT FOR SURVIVAL". Just get to the point already.
- Story was pretty rubbish for most part, and having an open ending makes it feel unfinished. It's not much different from Crysis really. Boring, cookie cut characters, stupid conspiracy nonsenes, rarr rarr. Everybody just shut up and give me aliens to shoot and stuff to explode. Stop bloating the excuse as to why I'm doing it. I only need to know one thing; Where. They. Are. *pew*
- It's sad this isn't the technical showpiece that it could have been. It's because it's multiplatform, and it is the way it is, and it's still a great game, but it's still a bit disappointing to not have some of the options that even the original Crysis had (eg: parallax mapping). Texture resolution could have been higher, it could have done with some modern rendering techniques, or really anything to push modern PCs a little further. As is, if you can run Crysis you'll be able to run this, and get better framerates to boot. It's less technically ambitious, I guess would be the way to put it. It would be a lovely surprised if a DX11 patch came out with some extra bells and whistles. Tessellation in particular, used right, would turn Crysis 2 from a gorgeous game into another piece of benchmarking software for modern harwdare.
CONCLUSION:
For me personally, Crysis 2 is probably my favourite of the three big games from Crytek, simply because I think Crytek finally got a lot of things 'right'. Far Cry set the scene, but was hurt by repetition and mutants ruining the fun. Crysis took what Far Cry established and made it ten times better, especially thanks to the nano suit which was a HUGE contribution, but still fell into some trappings of repetition and a lack of variety. Crysis 2 solves all the variety and repetition problems while really nailing level and encounter design, but at the cost of being a game truly like the two before it, as well as failing to live up to the technical expectations. It really feels like a more polished yet more compartmentalised Crysis, almost as if it is a spin-off that took as much inspiration as necessary while still doing its own things, all with top class presentation and polish.
As a while, I think Crysis 2 is the best game they've made, even if it is the least ambitious. Outside of a few duds, I found the campaign to be really impressive and quite exciting, with great gameplay thanks to relatively open level design, solid gunplay, and enjoyable encounters. I walked away from it feeling like it was a polished shooter that made sure I was always in control, and that the focus was on fun over trying to create Hollywood 'The Game' (even if it did dip into this now and then).
I can totally see, and in some cases agree, why others can and will be disappointment. It's not 'Crysis 2' in the way that many were expecting. Not just technologically, but also in design. It's more restricted, and less ambitious. But it's still a hell of a lot of fun, and was well worth the price of admission.
Honestly, I'm pretty surprised I enjoyed it as much as I did. I've been a fan of Crytek since Far Cry, but also heavily criticised them for what I considered some glaring gameplay issues. I had a lot of fun with Far Cry and Crysis but by the end also had a lot of complaints, and also had to push myself through to completion. Crysis 2, on the other hand, I was eager to keep playing and finish, and now that it's done I'll probably give it a second run through straight away, as well as take the multiplayer for a spin.
Crysis 2 gets the EatChildren stamp of approval for being one of the more polished, well designed, and meaty first person shooters on the market. Stop buying crap games and buy this instead.