Winterblink
Member
I can't believe it's almost a week since this game's come out and I STILL can't log on to the game's multiplayer with my MyCrysis ID.
I set up hotkeys for each suit power in Crysis and it vastly improved the experience. Honestly, it's a huge step forward compared with the suit shortcuts (and I can't even imagine trying to use the wheel).Lostconfused said:Suit shortcuts. You are already cloacked before you hit the apex of the jump. Yes its less clunky but the point is you aren't getting any new functionality here, you can do the same thing in Crysis if you want to.
http://www.tweakguides.com/Crysis_8.html
supposedly yes.
Well you can also do this with tessellation.Heavy said:Very cool. Kind of looks like parallax mapping except in 3d?
That's a huge difference, looks awesome. Some of it is overdone though... like the ground in the first screenshot. Roads don't look that blocky. You'd have a difficult time walking on it and would sprain your ankle if you tried to run on it.EatChildren said:Here are some comparison shots I took of tessellation in the Unigine Heaven DX11 benchmark. It would be utterly glorious if they got it in Crysis 2. Imagine it on the bricks walls, the rubble, the structures, the Ceth *drools*.
Before and after.
Before and after.
Before and after.
I shouldn't get me hopes up. I do hope more games impliment tessellation though.
Yeah, the audio in this game is excellent.cyberheater said:5.1 positional audio is exceptional on the PC version. I can crouch down behind cover and hear them walk behind me and accurately know they are. You could almost play this blind it's that good.
CozMick said:The corner cutting Crytek did to get this to run on consoles is a down right disgrace.
Sub-hd, sub-25fps, lod swaps through the ass, texture flickering/clipping, shadows following you around the map, appear/reappear, geometry pops in when turning (miniclip(?) setting on source engine games)
In screenshots it looks fine, but in those screenshots you don't notice the entire level/map popping up in front of your face
Multiplayer is still some of the best fun i've had in years (although a little laggy)
Add me on PSN, if you wanna squad up in TDM.
CozMick
But you're playingi t on PS3? What.CozMick said:The corner cutting Crytek did to get this to run on consoles is a down right disgrace.
Sub-hd, sub-25fps, lod swaps through the ass, texture flickering/clipping, shadows following you around the map, appear/reappear, geometry pops in when turning (miniclip(?) setting on source engine games)
In screenshots it looks fine, but in those screenshots you don't notice the entire level/map popping up in front of your face
Multiplayer is still some of the best fun i've had in years (although a little laggy)
Add me on PSN, if you wanna squad up in TDM.
CozMick
Heavy said:That's a huge difference, looks awesome. Some of it is overdone though... like the ground in the first screenshot. Roads don't look that blocky. You'd have a difficult time walking on it and would sprain your ankle if you tried to run on it.
Edit- Also with the third comparison, the two buildings to the left and right kind of look better pre-tess. That type of architecture in medieval times wasn't so hastily put together so that the bricks are sticking out everywhere like Jenga blocks, know what I mean? They are neater than that. Maybe they're overdoing it so you can better see the difference.
CozMick said:The corner cutting Crytek did to get this to run on consoles is a down right disgrace.
Sub-hd, sub-25fps, lod swaps through the ass, texture flickering/clipping, shadows following you around the map, appear/reappear, geometry pops in when turning (miniclip(?) setting on source engine games)
In screenshots it looks fine, but in those screenshots you don't notice the entire level/map popping up in front of your face
Multiplayer is still some of the best fun i've had in years (although a little laggy)
Add me on PSN, if you wanna squad up in TDM.
CozMick
Ugh, can we *please* just discuss the game? I'm so tired of all this techno-babble bullshit.CozMick said:The corner cutting Crytek did to get this to run on consoles is a down right disgrace.
Sub-hd, sub-25fps, lod swaps through the ass, texture flickering/clipping, shadows following you around the map, appear/reappear, geometry pops in when turning (miniclip(?) setting on source engine games)
Give it another 7-10 days.Stallion Free said:Ugh, can we *please* just discuss the game? I'm so tired of all this techno-babble bullshit.
*woosh*GitarooMan said:Give it another 7-10 days.
Dilly said:I don't get the story
Why are the aliens and their machines suddenly red instead of blue like in the first one?
What sort of framerates are you getting?brain_stew said:So I finally got it downloaded.
Nothing I've ever played on this system has come even remotely close to making such efficient use of my GTX 260. No where near. It looks better than Crysis and yet runs at twice the framerate.
The texture resolution is the only legitimate complaint anyone can have against the visuals here, everything else is best in class and yet it runs as if it was just a generic UE3 game.
Yeah the dragon before & after was awesomeEatChildren said:It's just a benchmark, so yeah they're deliberately overdoing it to push your card. It's moreso an example of what can be accomplished.The third comparison might be over done, but it shows that tessellation can turn a flat texture into real 3D. Same goes for the rocky road.
Bricks on a wall might not stick out that far, but tessellation is the difference between them sticking out at all. There's a lot that can be done with it. The tile roofs, door archways, stairs, and dragon are probably the better examples of where it can be used to really improve the IQ.
derFeef said:the AI glitches are pissing me off.
3 dudes standing very close to each other and the guy in the middle tries to walk away, but is blocked by the other two persons. One guy even cant get out of the door because he is walking against the doorframe constantly. And oh... shooting through wall AI is classy.
derFeef said:the AI glitches are pissing me off.
3 dudes standing very close to each other and the guy in the middle tries to walk away, but is blocked by the other two persons. One guy even cant get out of the door because he is walking against the doorframe constantly. And oh... shooting through wall AI is classy.
megamerican said:I picked this up on the 360 after reading some reviews and hearing a lot of positive impressions on podcasts. I'm really enjoying the gameplay, but I find it to be fairly poor in terms of looks. I play on a projector and the textures are some of the worst I've seen this entire gen. There is also a strange haze or blurriness as if someone smeared the screen with vaseline. The framerate is never rock solid, and the drops are very jarring and usually come at the most inopportune times.
I'm really surprised people are saying this is "the best looking console game." Not only is that a really stupid thing to say, it's also very wrong.
Not only is that a really stupid thing to say, it's also very wrong.
I had to deal with those glitches, couldn't pickup the rocket launcher when I had to destroy a gunship so I had to shoot it down with a sniper and a pistol. I also got stuck in geometry twice causing me to restart. Still had fun though. Oh and on my second playthrough I got the glitch EviLore got where they AI constantly yelled GO, MOVE FORWARD, GO, GO, GO, GO, GO, GO! (360 version)jakonovski said:Ok, multiplayer doesn't work, nano-catalyst disappears, AI bugs out constantly.
It's a testament to the game's strengths that I'm having fun regardless, but man this shit is fucked up on the pc.
Are you serious? Ughhhhhh that sucksXanathus said:It seems that there's zero anti-cheat protection on multiplayer and aimbots are running all over, and supposedly the serial key protection is only client side so pirates are playing multiplayer now. At least I don't encounter cheaters on objective-based multiplayer mode servers.
Xanathus said:It seems that there's zero anti-cheat protection on multiplayer and aimbots are running all over, and supposedly the serial key protection is only client side so pirates are playing multiplayer now.
Goodness gracious, the PC version of this game is a goddamn disaster.Xanathus said:It seems that there's zero anti-cheat protection on multiplayer and aimbots are running all over, and supposedly the serial key protection is only client side so pirates are playing multiplayer now. At least I don't encounter cheaters on objective-based multiplayer mode servers.
megamerican said:.....but I find it to be fairly poor in terms of looks. I play on a projector and the textures are some of the worst I've seen this entire gen. There is also a strange haze or blurriness as if someone smeared the screen with vaseline. The framerate is never rock solid, and the drops are very jarring and usually come at the most inopportune times.
I'm really surprised people are saying this is "the best looking console game." Not only is that a really stupid thing to say, it's also very wrong.
Xanathus said:It seems that there's zero anti-cheat protection on multiplayer and aimbots are running all over, and supposedly the serial key protection is only client side so pirates are playing multiplayer now. At least I don't encounter cheaters on objective-based multiplayer mode servers.
Klocker said:
What news? It got pirated just like every other game ever.Binabik15 said:That reminds me, is there any news on C2 piracy?
Those are 360 shots.MMaRsu said:Haha oh man I really need a good gaming pc..
How would there be any solid numbers? Maybe I'm horribly cynical, but I can't see much besides the following sort of things happening:Binabik15 said:That reminds me, is there any news on C2 piracy?
I mean, the leak had the whole security accesible, right? That can´t be good.
I'm really not impressed with Crytek given the developments with Crysis 2, plus stuff way back in Crysis 1 never even being patched (at least not for Steam). We'll see what sort of patches come out for Crysis 2.Xanathus said:The worst part about this multiplayer cheating issue is that Crytek publicly announced that they had anti-cheat protection for the release version, after aimbots were made for the multiplayer demo. Anyone else feel that all developers under EA are straight out liars?