NullPointer
Member
Same here. My wishlist:DennisK4 said:Hoping for a Warhead style spin-off or fast work on Crysis 3. I'l bet my ass they already have a studio like the one in Budapest working on reusing the assets for a quick follow-up game. I'll buy.
Improve the AI first and foremost. Playing it through a second time I notice it more than ever. They'll not only get stuck on the smallest things, they'll sometimes end up killing themselves somehow (bad collisions?), not to mention that no Cell trooper seems to be qualified to use explosives. ;P
That and stealth is a bit overpowered (although I did tune my suit upgrades for it, checking my stats I've been in stealth for 9 hours of game time. The way I play it, I'm only out of stealth for brief moments at a time.) I think it needs more of a risk/reward to it (maybe even small stuff like having enemies detect laser sights or your shadow. Something.) It does feel nice to actually hunt enemies and be hunted in turn - Crysis 2 nails this.
I like the suit upgrades, as it gave me reason to kill all the squids I could find, rather than just try to avoid them. I don't understand the weapon upgrades though - why are some options locked? Regardless, the game seems to provide you with a ton of weapons, which is nice, but I'd kindof like ammo to be a bit more scarce, to force players to adapt more and use more creativity. And since I'm always so well armed for every fight I never had use for stuff like throwing objects or doing a car kick.
And yeah, some kind of co-op would be ace. Doesn't have to be the campaign, but a side mode - maybe randomized objectives or attack and defend on some multiplayer maps versus AI. That'd add legs to the game and give single player gamers a reason to be interested in the seemingly eventual map packs.
My 2 cents any way. Love the game and yeah, Crytek deserves some kudos for deftly threading the needle between PC and the consoles in terms of gameplay and level design.
Edit: one more tidbit. Would love if the consoles had an option to map power kicks/stealth kills to a button rather than clicking or charging with the right-stick.