On which difficulty have you played if I may ask? I tried rambo style and it does not work really well on Post-Human or Veteran.EatChildren said:I only used cloak sparingly, much like the first game, and any game where I'm given an option. I much prefer to Rambo/Vanquish my way through levels like a crazy cunt. It's so satisfying to peg soldiers across the map, fire while high jumping and sliding, and ripping those mounted guns off and using them to become UNSTOPPABLE.
CozMick said:Just finished beating the shit out of theinPinger(?).Times Square
Wow! the visuals are breathtaking, some the best I've ever seen,
The difference between multi and single player is actually quite jarring now.
Also apart from the added bonuses of PC configs and resolutions I see virtually no difference between those gifs and the PS3/360 version in motion, textures, effects, lighting are all spot on, shame about the framerate though, but not as bad as gaffers are making it out to be.
sinnergy said:Best 180 eva! That's why people should play more than 40 minutes before writing stuff on the net..
Yeah, I found it kind of mind-boggling how people would declare the games visuals not all that impressive on PC before they were even half-way through the game and the second half has some of the most visually spectacular set-pieces. And pretty much every single person made a 180 once they did start getting to those parts. But before that, I felt like I had been gushing about the lighting to a brick wall (having actually beaten the game).sinnergy said:Best 180 eva! That's why people should play more than 40 minutes before writing stuff on the net..
derFeef said:On which difficulty have you played if I may ask? I tried rambo style and it does not work really well on Post-Human or Veteran.
Make sure you don't go out in the open, grab an HMG and you can Rambo on hardest with deflection.hteng said:yea same here, can't rambo shit at higher difficulties, even with deflection on, my shield goes out in like 5 secs with all the concentrated fire.
But how can you go Rambo with not going out into the open? Leaping from cover to cover costs energy - and taking enemies out from cover is not how I imagine a rambo-style gameplay.universalmind said:Make sure you don't go out in the open, grab an HMG and you can Rambo on hardest with deflection.
CozMick said:Hey now, It ain't my fault the first "40min" was utter shit. A game is meant to grab you from the off not half way through my £40.
JoeBoy101 said:What the fuck is this trolling bullshit. Its unreasonable to expect a game to have a touted feature upon release of said game? Much of the criticism is unjustified? Some, sure, but have the balls to make a case and not take potshots from the cheapseats at your fucking demographic.
brain_stew said:Its the best looking and performing game on the PC at the moment, the initial concern was valid but once released, there was no longer any reasonable justification. Crytek have done more with DX9 than anyone has done with DX11 all while delivery incredible performance.
Yeah, those stupid concrete barriers annoy incredibly since the texture quality is so much higher than everything else.Nekrono said:Sometimes the textures can look quite nice despite de vaseline filter, too bad it's only on certain things.
Crysis 2 plays nothing, like Call of duty.theignoramus said:Must be a CoD fan.
It's also not required to only like one or the other.brain_stew said:Crysis 2 plays nothing, like Call of duty.
This man has said what is in my head. Game looks amazing and is great fun to play. Cloaked Shotgun stalking is great and the Sniper feels fantastic to pump two shots into a squids head.brain_stew said:Its the best looking and performing game on the PC at the moment, the initial concern was valid but once released, there was no longer any reasonable justification. Crytek have done more with DX9 than anyone has done with DX11 all while delivery incredible performance.
By making sure you always have an escape plan. Rambo is more like start out by knifing a few guys, sniping some, then opening up with everything after laying some C4 around. Rambo never really stood out in the open and took bullets like a spongederFeef said:But how can you go Rambo with not going out into the open? Leaping from cover to cover costs energy - and taking enemies out from cover is not how I imagine a rambo-style gameplay.
That is how I play, but that is not rambouniversalmind said:By making sure you always have an escape plan. Rambo is more like start out by knifing a few guys, sniping some, then opening up with everything after laying some C4 around. Rambo never really stood out in the open and took bullets like a sponge
Watch them again, bruv. The few scenes where he just stands and shoots endlessly are iconic so they're going to stick with you more, but most of the killing (other than Rambo IV where he has the armoured gun emplacement) is from stealth, explosions, or shooting while agile.derFeef said:That is how I play, but that is not rambo
Holy fucking shit you can't seriously be arguing about the definition of "going Rambo"universalmind said:Watch them again, bruv. The few scenes where he just stands and shoots endlessly are iconic so they're going to stick with you more, but most of the killing (other than Rambo IV where he has the armoured gun emplacement) is from stealth, explosions, or shooting while agile.
No. I'm saying you can do in Crysis 2 what Rambo does in the movies fairly well. He never stood right out and let people shoot him.MickeyKnox said:Holy fucking shit you can't seriously be arguing about the definition of "going Rambo"
Crytek's Crysis 2 has become publisher EA's biggest launch of the year so far, entering the All Formats All Prices UK video game chart at No.1.
The sequel to the PC only Crysis was most popular on Xbox 360, accounting for 57 per cent of the week one total. The PS3 edition took a 29 per cent share and retail PC 14 per cent.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - System settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
;;
sys_PakPriority = 0
;;
;;
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
;;
r_ShadersRemoteCompiler = 0
r_ShaderCompilerServer =
r_displayInfo = 1
r_Driver = "DX11"
r_driver = dx11
r_BeamsSoftClip = 0
r_EnableAltTab = 0
r_TexMaxAnisotropy = 16
;r_DepthOfFieldBokehQuality = 1
r_ColorBits = 32
r_CoronaFade = 0.25
;r_CustomVisions = 1
;e_LodsForceUse = 0
g_SkipIntro = 1
r_DrawNearFoV = 72
e_WaterOcean = 1
gpu_Particle_Physics = 1
p_Players_Can_Break = 1
;r_Scratches = 3
r_UseMergedPosts = 3
g_radialBlur = 1
;e_GIRSMSize = 512
;e_GISecondaryOcclusion = 1
e_GsmCastFromTerrain = 1
;e_GsmScatterLodDist = 140
e_HwOcclusionCullingObjects = 1
;e_HwOcclusionCullingWater = 1
;r_HDRTexFormat = 1
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 8
;r_MotionBlurHDR = 1
;e_OcclusionVolumes = 1
;e_OcclusionVolumesViewDistRatio = 0.1
;g_infiniteAmmo = 1
;g_infiniteSuitEnergy = 1
g_logSuitEnergyNetworking = 1
g_nanoSuitEnableSuitShapeDeformation = 1
r_HDRGrainAmount = 0.15
;e_DeformableObjects = 1
;e_PrepareDeformableObjectsAtLoadTime = 1
;e_TerrainDeformations = 1
e_TerrainDetailMaterials = 1
;r_Character_NoDeform = 0
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
pl_impulseEnabled = 1
g_no_secondary_breaking = 0
;r_Rain = 2
;r_RainDropsEffect = 2
;r_RainIgnoreNearest = 0
r_RainMaxViewDist = 200
;r_Reflections = 1
;r_ReflectionsQuality = 3
;r_RefractionPartialResolves = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - player / suit movement ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
pl_health.normal_threshold_time_to_regenerateSP = 3
pl_health.normal_regeneration_rateSP = 300
pl_freeFallDeath_fadeTimer = 1
pl_cover_and_lean.num_detection_rays = 20
pl_movement.crouch_SpeedScaleWithoutNanosuit = 1
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale = 1
pl_movement.nonCombat_heavy_weapon_speed_scale = 0.85
pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.35
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale = 0.95
pl_movement.speedScaleWithoutNanosuit = 1.3
;pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs = 1
;pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh = 0.6
;pl_movement.sprint_mpNoSuit_dbgWatch = 0
;pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec =
;pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs =
;pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs =
;pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec =
pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.9
pl_movement.sprint_timeInAirToStopSprinting = 0.35
pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.95
;
pl_nano_vision.max_distance_visible = 100
pl_clientInertia = 55
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - game effects ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
g_battleDust_enable = 1
g_corpseMinDistance = 80
g_corpseMinTime = 30
g_corpseUnseenTime = 4
i_lighteffects = 1
mfx_Timeout = 0.01
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - objectdetail ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ca_AttachmentCullingRation = 600
;ca_DrawFaceAttachments = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_Dissolve = 2
e_LodMin = 0
e_LodRatio = 40
;e_Lods = 0
e_MaxViewDistSpecLerp = 2
e_ObjQuality = 4
e_OcclusionCullingViewDistRatio = 2
e_ProcVegetation = 1
;e_TerrainDetailMaterialsViewDistXY = 4096
;e_TerrainDetailMaterialsViewDistZ = 256
e_TerrainOcclusionCullingMaxDist = 200
;e_VegetationBending = 1
e_VegetationMinSize = 0
e_VegetationSpritesDistanceCustomRatioMin = 2
e_VegetationSpritesDistanceRatio = 3
e_ViewDistMin = 20
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioDetail = 150
e_ViewDistRatioLights = 100
e_ViewDistRatioVegetation = 200
e_streamCgf = 0
es_DebrisLifetimeScale = 2
sys_flash_curve_tess_error = 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - particles ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
e_ParticlesEmitterPoolSize = 8192
e_ParticlesMaxScreenFill = 256
e_ParticlesMinDrawPixels = 0.5
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 16384
e_ParticlesQuality = 4
;r_UseSoftParticles = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - physics ;
;;;;;;;;;;;;;;;;;;;;;;;;;;
e_CullVegActivation = 100
e_FoliageWindActivationDist = 50
;e_PhysFoliage = 2
e_PhysOceanCell = 0.25
es_MaxPhysDist = 200
es_MaxPhysDistInvisible = 100
g_breakage_particles_limit = 320
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_gravity_z = -13
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.4
p_max_MC_iters = 12000
p_max_object_splashes = 6
p_max_substeps_large_group = 10
p_num_bodies_large_group = 200
p_splash_dist0 = 14
p_splash_dist1 = 60
p_splash_force0 = 20
p_splash_force1 = 200
p_splash_vel0 = 9
p_splash_vel1 = 20
v_vehicle_quality = 4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - postprocessing ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;r_Coronas = 1
;r_DepthOfField = 2
;r_Flares = 1
r_GlowAnamorphicFlares = 1
r_MotionBlur = 2
r_MotionBlurMaxViewDist = 200
r_MotionBlurShutterSpeed = 0.01
r_RainMaxViewDist_Deferred = 200
r_UseEdgeAA = 3
r_colorgrading = 2
r_sunshafts = 1
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - quality ;
;;;;;;;;;;;;;;;;;;;;;;;;;
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - shading ;
;;;;;;;;;;;;;;;;;;;;;;;;;
e_DynamicLightsMaxEntityLights = 40
e_GI = 1
e_GIMaxDistance = 150
e_GINumCascades = 1
;e_ParticlesLights = 1
;e_SkyType = 1
e_SkyUpdateRate = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
;; one FPS free
e_VegetationUseTerrainColor = 0
r_DetailDistance = 64
r_DetailNumLayers = 2
;r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.025
r_EyeAdaptationBase = 0.2
r_EyeAdaptationFactor = 1
r_HDRBlueShift = 1
r_HDRBrightLevel = 0.55
r_HDRBrightOffset = 4.25
r_HDRBrightThreshold = 8
;r_HDRFlaresCache = 0
r_HDRLevel = 5
r_HDROffset = 15
r_HDRRendering = 2
r_SSAODownscale = 0
r_SSAOQuality = 3
r_TexturesFilteringQuality = 0
r_UsePom = 1
r_refraction = 1
sys_flash_edgeaa = 1
sys_spec_Quality = 4
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - shadows ;
;;;;;;;;;;;;;;;;;;;;;;;;;
e_GsmCache = 0
e_GsmLodsNum = 5
e_GsmRange = 32
e_Shadows = 1
e_ShadowsCastViewDistRatio = 1.6
e_ShadowsMaxTexRes = 2048
e_ShadowsOnAlphaBlend = 1
r_ShadowBlur = 3
r_ShadowJittering = 3
;r_ShadowsMaskResolution = 0
;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - sound ;
;;;;;;;;;;;;;;;;;;;;;;;
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.01
s_ReverbType = 3
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.1
;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - texture ;
;;;;;;;;;;;;;;;;;;;;;;;;;;
r_DynTexAtlasCloudsMaxSize = 64
r_DynTexAtlasSpritesMaxSize = 64
r_DynTexMaxSize = 160
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_ImposterRatio = 0.5
r_TexAtlasSize = 4096
;r_TexBumpResolution = 0
;r_TexResolution = 0
r_TexSkyResolution = 0
;r_TexturesStreaming = 0
r_VegetationSpritesTexRes = 128
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - volumetriceffects ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
e_Clouds = 1
r_Beams = 1
r_BeamsDistFactor = 0.001
r_BeamsMaxSlices = 225
;r_CloudsUpdateAlways = 1
;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - water ;
;;;;;;;;;;;;;;;;;;;;;;;
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 20
e_WaterTesselationSwathWidth = 20
q_ShaderWater = 4
;r_WaterReflections = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.025
;r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.01
r_WaterUpdateFactor = 0.025
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - Console settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
con_Restricted = 0
r_postmsaa = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - screenshots ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;e_ScreenShot = 1
e_ScreenShotWidth = 1680
e_ScreenShotHeight =1050
e_ScreenShotQuality = 100
e_ScreenShotFileFormat = JPG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - Log settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
log_IncludeTime = 1
log_verbosity = 0
cl_fov=72
pl_movement.power_sprint_targetFov=72
;g_loadMod = crysis2hd
;g_loadMod = "crysis2hd"
Digital distribution.raphier said:http://www.videogamer.com/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html
How reliable is this site for this kind of information?
Crytek: 14%? Stop the DX11, we are going to you, my dear Xbox.
brain_stew said:Its the best looking and performing game on the PC at the moment, the initial concern was valid but once released, there was no longer any reasonable justification. Crytek have done more with DX9 than anyone has done with DX11 all while delivery incredible performance.
Is it supposed to make everything glow? I tried it out earlier and I found the effect too intense.MickeyKnox said:Current config, updated OT
Yeah sorry about that the hdr effects were way overblown, this one has them back down to the game's default settings.Is it supposed to make everything glow? I tried it out earlier and I found the effect too intense.
brain_stew said:Its the best looking and performing game on the PC at the moment, the initial concern was valid but once released, there was no longer any reasonable justification. Crytek have done more with DX9 than anyone has done with DX11 all while delivery incredible performance.
I doubt it pushes it towards 360 numbers, but with DD added the PC and PS3 versions are probably equal in salesNotTarts said:Digital distribution.
raphier said:http://www.videogamer.com/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html
How reliable is this site for this kind of information?
nib95 said:Any word on what time the DX11 patch is landing? Was supposed to be today no?
nib95 said:Any word on what time the DX11 patch is landing? Was supposed to be today no?
Guerrillas in the Mist said:One thing you need to remember is that the PC sales data won't take Steam into account (or other DD services, I believe.) If you took them into account, PC sales would massively increase, I'd be willing to bet it would at least double them, if not more.
EatChildren said:It probably isn't coming today. The whole "DX11 today!" thing was a rumour that snowballed from one site into "Crytek confirms patch for today", which never happened. We might see it today, we might not see it for awhile. There's been no official announcement.
Hahaha oh that, thanks for the laugh. The only way it would have been better if words "working as intended" appeared somewhere in there. Ahahaha, its nice to start a day with a joke.lowrider007 said:he said that he wasn't aware that there was a problem
lowrider007 said:I tweeted Nathan Camarillo yesterday about the nanocatalyst glitches, he said that he wasn't aware that there was a problem, he asked what platform the issue was on, is problem happening on all versions?, anyway I told him just to google 'crysis 2 nanocatalyst', hopefully he will look into it.
ColonialRaptor said:Wow, I have no fucken idea what just happened with the ending... does anyone really understand it?
Alcatraz dies at the beginning of the game, but is sustained through the Nanosuit. The suit, throughout the game, integrates Alcatraz's DNA profile so that the suit's AI, which is really Prophet's consciousness, can awaken to its full potential in conjunction with the countermeasure to the Ceph spore colony. In the poorly encoded epilogue video, you hear Prophet's voice. His consciousness now inhabits Alcatraz's body. The suit, Alcatraz's body, and Prophet's consciousness are now one being/weapon. Alcatraz being dead throughout the entire game explains why he's a mute protagonist.
Some Metal Gear Solid 4 nonsense, if you ask me.
If that's the case, then it makes the whole mute protagonist thing retarded. Whatever, though. Is the book any good?Lostconfused said:Alcatraz's consciousness is still supposed to be there. Prophet isn't necessarily in the suit but maybe some small copy of him is still there or maybe its the suit mimic him. I haven't actually finished reading the book yet. But it strongly implies that Alcatraz is pretty much in symbiosis with the suit now
If that's the case, then it makes the whole mute protagonist thing retarded. Whatever, though. Is the book any good?
Any kind of NPD information is flawed because they don't count DD. I bought crysis 1&2 on EA Store. Steam has had tons of sales, and they don't release sales figures. There are other stores that sell it via DD too.raphier said:http://www.videogamer.com/news/crysis_2_is_eas_biggest_launch_of_the_year_so_far.html
How reliable is this site for this kind of information?
If that's the case, then it makes the whole mute protagonist thing retarded. Whatever, though. Is the book any good?