dark10x said:It's just such a shame as the simple tale of the original was fairly well told and engaging.
The cutscene direction in Crysis 2 is also pretty outstanding. I love the first person cinematic sequences they crafted. It's just a shame they lead nowhere.
RoboPlato said:Dennis, your screens are amazing. Only Battlefield 3 on PC is going to give this a run for it's money visually this year. Please tell me you're just replaying stuff for screens and that's not actually how far you are into the game. You've got like 10+ hours left if that's the case.
Grisby said:Well, I suck at the MP. That or I just had a really rough night. I mean its cool when I can pull in 15 kills or so but damn at the guys getting 28.
Also, xp is earned very slowly I feel compared to other games like AssBro or Reach. Which were the last two games I played MP hardcore.
jett said:I'm gonna have to try a run without using stealth, you're crazy overpowered in this game even in Post-Human. If I was one of those CELL soldiers I'd probably run for my life.
G_Berry said:It's even worse when you loose the unlocks you have gained
woober said:This is what I'm thinking. If Battlefield 3 is DX10 and DX11 only, I can't imagine the performance they will get out of current video cards. And every time I see a building collapse in Crysis 2... I try to imagine that happening dynamically in BF3. O.O
Zeliard said:Is there any general agreement that the game starts off slow for the first few chapters? I don't think it really starts becoming that engaging till the aliens start showing up more, which is around when nighttime first drops.
I am enjoying it more than I thought I would be, though. The aliens are cool. They've got the mobility of those Bigfoot things at the end of Uncharted 2, but without them being awful bullet sponges that you were always much better off killing with their own weapon. And I love that energy zapper thing they do when they're on the hunt. Makes for more interesting energy management and positioning.
I also find that my love of freedom of movement is still satiated despite the far greater amount of corridors, because there's generally much more vertical space. There's a lot less space to move around on the ground but it's offset to an extent by the amount of vertical movement at your use due to the buildings. A mix of the two would be ideal for Maximum Freedom and hopefully Crytek heads in that direction for Crysis 3.
I've been doing more platforming than I expected to and it's fun and responsive - the ledge grabbing and long jumping mechanics were pretty slick additions. The slide as well. When I'm not stealthing around I can practically play this game like it's Bulletstorm.
I concur. Also, the lack of an explosive finale hurt it as well.Tom Penny said:The SP was a solid 8-8.5 for me. Started too slow and too many A.I. glitches and catalyst glitches to go any higher than that.
Yeah, the first few were really slow. For me it started getting awesome at Chapter 4 Lab Rat. You start off looking at this huge area with soldiers on watch all over... was so fun to stealthily take them all out without being detected. And then the encounter with Gould was great. And then Wall Street right after was a lot of fun to traverse around, then it's been non-stop god-tier since.Zeliard said:Is there any general agreement that the game starts off slow for the first few chapters? I don't think it really starts becoming that engaging till the aliens start showing up more, which is around when nighttime first drops.
I am enjoying it more than I thought I would be, though. The aliens are cool. They've got the mobility of those things at the end of Uncharted 2, but without them being awful bullet sponges that you were always much better off killing with their own weapon. And I love that energy zapper thing they do when they're on the hunt. Makes for more interesting energy management and positioning.
I also find that my love of freedom of movement is still satiated despite the far greater amount of corridors, because there's generally much more vertical space. There's a lot less space to move around on the ground but it's offset to an extent by the amount of vertical movement at your use due to the buildings. A mix of the two would be ideal for Maximum Freedom and hopefully Crytek heads in that direction for Crysis 3.
I've been doing more platforming than I expected to and it's fun and responsive - the ledge grabbing and long jumping mechanics were pretty slick additions. The slide as well. When I'm not stealthing around I can practically play this game like it's Bulletstorm.
Did you patch your game?MisterAnderson said:What always annoyed me in Crysis 1 (not sure if it happens in 2 or not) is when you'd shoot someone in the head from like, behind or something, and they'd cry out in pain. They should be dead instantly (more than likely) yet every head shot would result in a loud yell.
Sinatar said:Let's settle this silly throwing dudes distance debate once and for all.
http://www.abload.de/img/24jos.gif[IMG]
[IMG]http://www.gifsoup.com/view1/2238295/crysis-strength-toss-o.gif[IMG]
It's damn near identical.[/QUOTE]
Only difference is look at the energy amounts used in both.
For me the problem in this game is the lag. There's a lag returning to hip fire from ADS, lag before you can strength jump, lag switching weapons, lag before you can throw someone, lag before you can throw a grenade (thanks to whatever idiot decided an instant grenade throw button was unnecessary).Sinatar said:Let's settle this silly throwing dudes distance debate once and for all.
[IM G]http://www.abload.de/img/24jos.gif[/IMG]
[IM G]http://www.gifsoup.com/view1/2238295/crysis-strength-toss-o.gif[/IMG]
It's damn near identical.
aeolist said:It's just not as smooth as Crysis 1 gameplay. And while switching to armor/stealth is streamlined I never really has a problem with the radial menu in the first game and overall the tradeoff is not worth it.
Papercuts said:Is it just me or does the music for the MP lobby randomly get LOUD AS FUCK?
Exuro said:I'm assuming its the .gif quality that making the throwing ragdoll effects look so terrible in Crysis 2?
At least it looks hilarious!scitek said:No, not really. They're pretty shit to begin with. If you charge it long enough, the throw will go straight up first, then forward. That's why he hit the fucking bridge above before careening into the water.
scitek said:These can probably be used as responses to some stupid fucking comment or something at some point in the future.
scitek said:These can probably be used as responses to some stupid fucking comment or something at some point in the future.
I can "kind of" understand him hitting the bridge with that reaction but the gif sinatar shows has the guy increase dramatically in rotational speed halfway through. Looks ridiculous. Both of them look pretty bad though. Was hoping it was the .gifs cutting out frames or something.scitek said:No, not really. They're pretty shit to begin with. If you charge it long enough, the throw will go straight up first, then forward. That's why he hit the fucking bridge above before careening into the water.
NotTarts said:Someone please tell me why you can still find Far Cry data files in the Crysis 2 .pak files.
I NEED SCISSORS said:I think they still base the ultra low spec options on CryEngine 1. I always remember Crysis on low/medium looking a lot like Far Cry.
That's just horrible. How the hell did they not notice this? I feel like I've asked that question one too many times in this thread. If this isn't fixed, the entire MP mode is fucked. I won't even play it. Fuck this shit.NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
I guess they're using the honor system. I wonder how that's working out for them.NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.
SapientWolf said:http://img.photobucket.com/albums/v416/SapientWolf/crysisandfarcry.jpg[/IG][/QUOTE]
Apart from some better lighting in Crysis, I don't think i'm too far off.
Also wtf, Crytek - you done goofed the entirety of the PC version.
Oh my god.NotTarts said:Want to know why there are so many hackers in Crysis 2? Crytek forgot to implement any form of anti-cheat at all
http://crymod.com/thread.php?threadid=67744
No hash checks, nothing. Modify any data file and it will be accepted by the server without question.