I'm pretty sure there have been two mp demos released on the 360 this year. The first was plagued with an insane issue where if you had a wireless net connection, you couldn't connect properly. They later released a second version of the demo. Not only could you actually connect & play (what an achievement!) but the slight control lag from the first was gone, and the iq looked slightly less blurry. Performance was also rock solid, much better than the PS3 demo.S1kkZ said:no it didnt. i am talking about the beta mp demo, not the closed alpha demo from last year.
I thought I remembered Crytek mentioning they weren't going with the whole EA online pass thing? Maybe that's why there's no code?zorbsie said:I got the 360 version. Looks like there is no online code. Weird, I thought all EA games had one. Maybe it's part of the LE download code.
Another Parking Deck multiplayer gameplay, video capture here seems smoother:Lingitiz said:Don't know if this has been posted already but here's a match on Parking Deck:http://www.youtube.com/watch?v=7L83gV5KD6M
blazinglazers said:I'm pretty sure there have been two mp demos released on the 360 this year. The first was plagued with an insane issue where if you had a wireless net connection, you couldn't connect properly. They later released a second version of the demo. Not only could you actually connect & play (what an achievement!) but the slight control lag from the first was gone, and the iq looked slightly less blurry. Performance was also rock solid, much better than the PS3 demo.
It'll be real interesting to see final comparison between the retail releases.
Holy hell, are you seriously comparing a tech demo running on a high-end PC to compressed captures of a console game? Honestly?pixelbox said:Your the type that believes any and everything you see/hear without researching it, aren't you? And FYI, Originally Posted by NotTarts-"Looks great. No GI, though." Can you see the GI in this video:http://www.youtube.com/watch?v=O8730SR1POk ? Do you need a high rez capture to see it? LOL
The fact that you're comparing such VASTLY DIFFERENT GI technologies in such a simplistic way shows really well your grasp on 3D graphics technology.pixelbox said:Your the type that believes any and everything you see/hear without researching it, aren't you? And FYI, Originally Posted by NotTarts-"Looks great. No GI, though." Can you see the GI in this video:http://www.youtube.com/watch?v=O8730SR1POk ? Do you need a high rez capture to see it? LOL
Yes, from the videos posted, it's undeniably that the console versions do support IBL (to great effect).TUROK said:Maybe the console versions have no radiosity, but do have IBL or photon mapping.
I think you're right.purple cobra said:I thought I remembered Crytek mentioning they weren't going with the whole EA online pass thing? Maybe that's why there's no code?
Lingitiz said:Don't know if this has been posted already but here's a match on Parking Deck:http://www.youtube.com/watch?v=7L83gV5KD6M
So you're trying to disqualify me because you couldn't understand the argument. Classic rhetoric in action. I've yet to see another game that uses ambient specular lighting.pixelbox said:As for Metroid-Squadron, you're just throwing out terms you got from B3D. Ohhhh, the internetz. I'm outta here.
Nah R2 saving grace was the water tech. H:R saving grace what the L.O.D. engine/full buffer particle system and even then the whole package was lack-luster.MisterAnderson said:Lol I've been missing out on all the fun. I'm actually considering adding my first person on my ignore list. If Khronikos believes that Resistance 2 and Halo Reach look better than this, then I'm fairly certain that I'm not interested in anything he would ever have to say, ever. Maybe he just needs to get his eyes checked though, so I'll give him the benefit of the doubt for now.
But yeah, hype +1 (PC). Funny how so many people were shitting on the game because of the multiplayer demo. Not that I blame them since it's all we had to go by (Why Crytek released the inferior mulitiplayer demo to a single player demo is beyond me...). I'm still bitter about the lack of graphics options on the PC side of things and lack of DX11, though.
You mean jello tech?pixelbox said:Nah R2 saving grace was the water tech. H:R saving grace what the L.O.D. engine/full buffer particle system and even then the whole package was lack-luster.
What is there to understand, you don't know what you're talking about. Yes the game looks great, but there were many cutbacks just like any other console game. If you can appreciate C2 then you can appreciate KZ2,3. You downplay those games as if 300+ people that created the phye engine somehow missed the features C2 "has" in it. I've proven my point rather you want to be a sarcastic ass about it or not. You have yet used anything to prove your points and true is, no one know what they're doing, but one can make an educated guess that if the shit has not been presented before on console by some of the most talented devs in the industry then it's probably not possible in current form. Just because you when to a couple tech site does not make you a developer.Metroid-Squadron said:So you're trying to disqualify me because you couldn't understand the argument. Classic rhetoric in action. I've yet to see another game that uses ambient specular lighting.
yep..Stallion Free said:You mean jello tech?
Exactly when did I downplay KZ2/3? You're now making stuff up.pixelbox said:What is there to understand, you don't know what you're talking about. Yes the game looks great, but there were many cutbacks just like any other console game. If you can appreciate C2 then you can appreciate KZ2,3. You downplay those games as if 300+ people that created the phye engine somehow missed the features C2 "has" in it. I've proven my point rather you want to be a sarcastic ass about it or not.
Here's CryEngine 3's documentationpixelbox said:You have yet used anything to prove your points and true is, no one know what they're doing, but one can make an educated guess that if the shit has not been presented before on console by some of the most talented devs in the industry then it's probably not possible in current form. Just because you when to a couple tech site does not make you a developer.
Wow, that looks fucking awesome! The lighting is gorgeous, framerate is perfect, and it's nice to see they've got some destructible concrete in there as well with the barriers and parking structure supports shredding up. Only a few more days...adelante said:Another Parking Deck multiplayer gameplay, video capture here seems smoother:
Crysis 2 - Xbox 360 Multiplayer Gameplay (720p HD)
Sho_Nuff82 said:Confirmed by the first PC review.
Dreams-Visions said:anywhere we can get it on PC for less than $60?
iam220 said:Wow, 360 version you say? This looks about as good, if not better than what crysis 1 looks on my 4850. Quite the achievement for a 360 IMO. If I get that quality and framerates on said 4850 I'd be very happy.
This is without a doubt the best looking, most technically impressive console game I've seen. Well done crytek, now just release dx11 and allow custom configs to please the people with the high end rigs.
x3sphere said:Have someone with a UK account gift you it on Steam, comes out to like $49 USD.
Oh wow... hmm.Mrbob said:Oh nice. I might have to try to get in touch with a UK Steam'er.
D2D has 20 percent off shooters right now so it would e 47.96. I have a tough time justifying the expense of spending 60 bucks on a pc game.
Heavy said:The best deal for the PC version I've found is $56.99 @ Amazon + a $10 gift card = $46.99 shipped (no tax, free shipping) if you ever intend on using Amazon for games again. I think I'm gonna go with that.
Oh wow... hmm.
Boxed copy for $56.99 + $10 credit
or
47.96 (is there tax for D2D?) as a digital download
What do you think?
What's incoherent about "Crytek's" ablity to stretching the truth about their engine. That's all i was really saying. If you don't have anything to add the STFU.Heavy said:Just caught up and read the last 6 or 7 pages. Holy crap, that was awesome hahaha.
* Khronikos' gems
* LiquidMetal14 doing everything possible to downplay the console version's graphics so people don't put it on par with Sony exclusives
* Pixelbox's incoherent babble and constant misspelling of "Crytec"
* Norml posting a screen cap of the Youtube video and declaring it definitive proof of whatever his opinion was
It's a shame I don't own any consoles and can't really participate in these riveting debates. (Thank god for PC gaming)
I think I'm with you on that. Kinda want a boxed copy. The last game I got boxed was Starcraft II and it was pretty nice. Free release day delivery if you have Prime tooMrbob said:I'm debating this currently myself. I think I'm going to go the amazon route since I get triple points with my amazon visa!
nelsonroyale said:Funny, doesnt look as impressive as the crysis I played on my dell laptop... Looks pretty damn good though.
I gotta say, its been a joy seeing how quickly you would just flatout dismiss an opinion, though in most cases I don't really understand where you're getting at with your retorts... but that's probably cos I'm no expert (well for starters i don't have an "ultimate eye" for these things). Also doesn't help that the points you brought (like attributing other posters' "knowledge" of tech to time spent on other forums) could easily apply to you. I'm really curious... are you a developer yourself?pixelbox said:What is there to understand, you don't know what you're talking about. Yes the game looks great, but there were many cutbacks just like any other console game. If you can appreciate C2 then you can appreciate KZ2,3. You downplay those games as if 300+ people that created the phye engine somehow missed the features C2 "has" in it. I've proven my point rather you want to be a sarcastic ass about it or not. You have yet used anything to prove your points and true is, no one know what they're doing, but one can make an educated guess that if the shit has not been presented before on console by some of the most talented devs in the industry then it's probably not possible in current form. Just because you when to a couple tech site does not make you a developer.
i do not understand what you have written here. that sentance is incoherant. i do not honestly know what you are trying to say.pixelbox said:What's incoherent about "Crytek's" ablity to stretching the truth about their engine.
Heavy said:I think I'm with you on that. Kinda want a boxed copy. The last game I got boxed was Starcraft II and it was pretty nice. Free release day delivery if you have Prime too
None of the info in the pdf is just statements on what they said would be in their engine. Take a look at this:http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3Metroid-Squadron said:Exactly when did I downplay KZ2/3? You're now making stuff up.
Here's CryEngine 3's documentation
http://forum.beyond3d.com/showthread.php?t=53052&page=43
That, coupled with videos we're getting right now shows perfectly well that you're wrong. Simple as that.
The argument that just because somebody hasn't done it before makes it impossible is ridiculous and stupid.
What is there to add? Both Metroid-Squadron and TUROK have responded to your posts with factual evidence and you've replied with incoherent babble about the engine and "Crytec [sic]".pixelbox said:What's incoherent about "Crytek's" ablity to stretching the truth about their engine. That's all i was really saying. If you don't have anything to add the STFU.
see? is it just me or does that sentence not make sense :/pixelbox said:None of the info in the pdf is just statements on what they said would be in their engine.
Khronikos said:No, you see, right there, you should be modded...How am I looking the fool?...Everything I have stated is basically truth no matter how much the fanboys cringe.
Zenith said:sweet Jesus. Joke character?
Metroid-Squadron said:A couple of screenshots from a Beyond3D member (dragonelite):
g[/IMG] Gotta love the lighting/reflections.[/QUOTE] WOW lighting looks hot
I'll entertain you post. I'm in a rush and i'm trying to cram shit. Basically, my point is that Crytek is an unproven console developer with no prior experience of developing on either console. They have made some bold claims about their engine without anyone acturally looking into them. So my question is how can a PC exclusive developer that's been around for about 10 years beat out developers dedicated to a specific platform, let alone, many fixed platforms at their first go?plagiarize said:i do not understand what you have written here. that sentance is incoherant. i do not honestly know what you are trying to say.
It doesn't. lol. Said earlier that i was in a rush, shaving as we speak...adelante said:see? is it just me or does that sentence not make sense :/
Mrbob said:Yeah I have prime so it helped tip the scale in the favor of amazon. Just ordered a copy and will throw the 10 dollar coupon code on Portal 2 when I get it.
Here you go, slides about the specifics of their GI technique (and other things):pixelbox said:None of the info in the pdf is just statements on what they said would be in their engine. Take a look at this:http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3
They gave step by step directions on how their effects were created. That's what I was talking about. But the point is we don't know what's going on as of yet and I will reserve judgement until it is released.
pixelbox said:I'll entertain you post. I'm in a rush and i'm trying to cram shit. Basically, my point is that Crytek is an unproven console developer with no prior experience of developing on either console. They have made some bold claims about their engine without anyone acturally looking into them. So my question is how can a PC exclusive developer that's been around for about 10 years beat out developers dedicated to a specific platform, let alone, many fixed platforms at their first go?
Where was this "factual evidence"? Honestly? Going back a couple pages you'll find that those "crappy captures (compressed + gamma issues)" are not a good source to use to prove any point. We'll see when the game is in hand.Heavy said:What is there to add? Both Metroid-Squadron and TUROK have responded to your posts with factual evidence and you've replied with incoherent babble about the engine and "Crytec [sic]".
Mrbob said:I know Crysis 2 isn't as open as the original Crysis, but if you were a fan of the original I don't know how you can't be psyched watching those game play videos. The areas are more confined but they still seem dense in the number of options you have. There are multiple attack points to take on each situation. I'm already looking forward to multiple play times through the campaign attacking each area differently.
I'm going to be Batman in my first play through going to cloak and attack from above.