SapientWolf said:
Crysis was also about 4 years ahead of its time. I think they finally released a card this month that can play it max'd out at 60fps/1080p/4xAA.
Dropping the texture size on the consoles for increased performance would be trivial so I think they were coming up against disc space and/or art asset budget limitations.
Yes but four years ago Crysis was the best looking game and it has hold that title up until now, the only real competitors have been Metro 2033 and Crysis 2, considering Crysis 2 came out years after it should beat them in every regard and put them to shame.
dark10x said:
Those sacrifices brought fantastic performance to the PC version while still delivering some of the best visuals on the platform.
Crysis was ahead of its time, and it looked amazing, but when it was new, performance just wasn't good for anyone unless you were willing to drop your detail levels. I don't understand the obsession with wanting to push hardware so far that nobody can properly enjoy the final product at its full detail level. I had an amazing time with Crysis in 2007, but even with new hardware, replaying the game doesn't hold the same appeal as a first playthrough. I was thrilled to be able to enjoy Crysis 2 at 60 fps while looking as good as it does.
True, the game does perform beautifully, but considering it's Crysis 2 and it was developed by Crytek it should break at least visual boundaries like the first one did, Crysis did require top of the line hardware, but the visuals were mind-blowing.
Crysis 2 visuals are good yes, but the game not even supports or takes advantage or current hardware features like DX11 for example.
Low texture-resolution and other cuts really doesn't make up for the performance we're getting with current hardware. The game really runs well but with a lot of sacrifices.
HomerSimpson-Man said:
Firstly, I understand that would normally be the case but then again the 4 year Crysis runs worse on than the 2011 Crysis 2 on the same rig.
Secondly, powerful hardware doesn't magically make textures higher res, though it can be a concession for easier memory usage, someone still has to draw/create them.
Well you need to realize that Crytek pretty much dump support and patches soon after Crysis was released, especially after Warhead came out, there are really not many patches affecting performance of the games, proabably because they started working of CryEngine 3?
If they had worked on it i'm sure they would have made it more capable of taking advantage of quad-cores and dual-gpu's and made it run better.
Also you are correct, more powerful hardware doesn't necessarily make better textures, etc, which is why i said that the real fault here is Crytek for not putting extra effort in making the PC version really stand out from consoles.