stuminus3
Member
This is pretty cool, thanks for posting it.TheOctagon said:
This is pretty cool, thanks for posting it.TheOctagon said:
DennisK4 said:Surely you are the one kidding?
Call of Duty? Lawl
Call of Juarez: Bound in Blood? Lawl
Vampire: The Masquerade? wat Thats an RPG...
System Shock and Deux Ex are great RPGs but as shooters they are far inferior to Crysis 2
Goldeneye? Shit campaign
Half-life 2? No
Lime said:The guy or girl asked for better singleplayer FPS campaigns (overall), so my suggestions aren't based solely on shooting mechanics. Hence the inclusion of SS2, DE and Vamp. Nevertheless I am certainly correct in at least 1 or more of my suggestions being examples of better SP FPS campaigns than fucking Crysis 2.
My point was basically how ridiculous it is to say there haven't been any better SP FPS campaigns than Crysis 2, especially considering it's only been out two weeks. I mean, already some poster without standards jump the gun and put forward such an obviously ignorant claim.
universalmind said:lulz HL2 blind fanboyism running rampart.
Scott Chillgrim said:If he thinks Crysis 2 has the best campaign, let him.
DennisK4 said:Crysis (and perhaps now also Crysis 2) is the most underrated.
DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
Crysis (and perhaps now also Crysis 2) is the most underrated.
That wasn't the post I quotedCrunched said:snip
I didn't really get that from Crysis 2. Even when I got to the later areas that people said were way more open it turned out they were just a linear succession of hallways with really long sightlines to place you couldn't go.RoboPlato said:Crysis 2 was the perfect example of the direction I hope games take, not huge sandboxes, but still relatively large areas that allow you to explore and improvise through a well thought out linear path so that it doesn't necessarily feel linear. I guess that's why I loved the game so much. No other game has really accomplished that in the same way as this.
Dennis has bad taste confirmed.DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
Crysis (and perhaps now also Crysis 2) is the most underrated.
Not that HF2 isn't a good game - it is - just that it get praise that the actual game can't deliver on.
I can never predict you. HL2 has pretty much everything that you love about games, bar the open world.DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
Crysis (and perhaps now also Crysis 2) is the most underrated.
Not that HF2 isn't a good game - it is - just that it get praise that the actual game can't deliver on.
DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
Crysis (and perhaps now also Crysis 2) is the most underrated.
Not that HF2 isn't a good game - it is - just that it get praise that the actual game can't deliver on.
Agreed. I'm one of those people that played HL2 + Eps for the first time fairly recently (around a year and a half ago). I couldn't understand why it was considered one of the greatest games of all-time. Felt like a solid FPS with some interesting physics-based puzzles and good level design. Gunplay was average, plot wasn't fleshed out or especially memorable, I just didn't understand. It was probably different for those who played it when it released in 2004.DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
Crysis (and perhaps now also Crysis 2) is the most underrated.
Not that HF2 isn't good game - it is - just that it get praise that the actual game can't deliver.
TheOctagon said:
I played it properly for the first time in 2007, and I think it's the best single-player FPS of all time.Heavy said:Agreed. I'm one of those people that played HL2 + Eps for the first time fairly recently (around a year and a half ago). I couldn't understand why it was considered one of the greatest games of all-time. Felt like a solid FPS with some interesting physics-based puzzles and good level design. Gunplay was average, plot wasn't fleshed out or especially memorable, I just didn't understand. It was probably different for those who played it when it released in 2004.
That's exactly my point. It's one of those transcendent games that changed the genre like Doom. From a historical perspective, it's definitely one of the greatest of all-time. I don't agree with that assessment now, though. Had a ton more fun with Crysis 2 (and 1, for that matter).Scott Chillgrim said:HL2 essentially established the archetype for modern FPS. Coheesive first-person immersion int the story? HL2 (HL1 as well), physics (All games do this now), set pieces (Eat your heart out COD). Those are just a few things HL2 did to revolutionize the genre and gaming itself. I could write an essay on what makes the game itself brilliant.
DennisK4 said:There is no doubt that Half-life 2 is the most overrated FPS ever.
As you say HL1 did most of those things before (and I would argue better.) The physics manipulation thing was done before (and I would argue better) by Psi-Ops.Scott Chillgrim said:HL2 essentially established the archetype for modern FPS. Coheesive first-person immersion int the story? HL2 (HL1 as well), physics (All games do this now), set pieces (Eat your heart out COD). Those are just a few things HL2 did to revolutionize the genre and gaming itself. I could write an essay on what makes the game itself brilliant.
Yeah, you can alter it during the campaign. I'd start on Veteran. Normal would be too easy.Ken Masters said:Question about the difficulty of the game, games like Gears and Halo, when played on normal are too easy for me, will that be the case for this game? and can you alter the difficulty during the SP campaign (ie things too easy/hard)
You may want to start on hard. You can make it easier, but not harder, in the middle of the game.Ken Masters said:Question about the difficulty of the game, games like Gears and Halo, when played on normal are too easy for me, will that be the case for this game? and can you alter the difficulty during the SP campaign (ie things too easy/hard)
I agree with you. Crysis 2 is a lot better. Hardly comparable.Foliorum Viridum said:Anyone who thinks this game is comparable to Half-Life 2 isn't invited to my birthday party. Soz.
It doesn't have very good gunplay. I've heard people say otherwise, but they're liars.Foliorum Viridum said:I can never predict you. HL2 has pretty much everything that you love about games, bar the open world.
Dude what the fuck are you talking about? Don't be stupid and don't be so butt-hurt when someone is debating or giving his opinion about Crysis 2 other than 'OMG THIS GAME IS AMAZING GUYZ' ESPECIALLY when i'm not even bashing the game or trying to put it down.Heavy said:How's your dog doing, bro? I hear Crysis 2 ran over it four or five times the other day.
When i said chages to 'appeal' a broader audience i meant things like the dreaded gimped Nanosuit, that yes even though it does the majority of things like the first one here it's like Crytek said 'Hey guys, apparently Crysis was too pro, and required people willing to explore the mechanics to really get some satisfying gameplay out of it, how can we make that easy (especially for newcomers) here?', and then they figured that throwing everything out there and making it super obvious would do the trick, like ditching the circular Nanosuit menu and just switching Armor and Stealth to Q and E(circular menu was too hard?), also other things like how Crysis 2 holds your hand the whole freaking game with tutorials, reminders and that freaking TAC ASSESEMENT or w/e it's called, they just make everything so easy and obvious and try soo hard to resemble the first game and make it something more 'appealing' and easier for newcomers to get into, etc.Refreshment.01 said:Please, make some examples of these aproaches. I'm not saying it isn´t the case just want to know which ones you are thinking of.
But the reality is that even Crysis 1 was a "broader audience shooter" like you put it. Its not as complex as other FPS or hybrids you get on PC, for example, Stalker, System Shock or Deus EX to name some of them.
I know. You're being very selective with your quotes and ignoring everything outside your narrow argument, which was my entire point.Heavy said:That wasn't the post I quoted
I disagree on assigning suit switching to buttons instead of a radial menu being a step back. The change introduces a fluidity the first game didn't have. Not that Crysis 1 wasn't fluid, but that the radial menu caused a split second interruption whenever it was brought up. And the first game had armor and stealth assigned to buttons already, anyway.Nekrono said:When i said chages to 'appeal' a broader audience i meant things like the dreaded gimped Nanosuit, that yes even though it does the majority of things like the first one here it's like Crytek said 'Hey guys, apparently Crysis was too pro, and required people willing to explore the mechanics to really get some satisfying gameplay out of it, how can we make that easy (especially for newcomers) here?', and then they figured that throwing everything out there and making it super obvious would do the trick, like ditching the circular Nanosuit menu and just switching Armor and Stealth to Q and E(circular menu was too hard?), also other things like how Crysis 2 holds your hand the whole freaking game with tutorials, reminders and that freaking TAC ASSESEMENT or w/e it's called, they just make everything so easy and obvious and try soo hard to resemble the first game and make it something more 'appealing' and easier for newcomers to get into, etc.
That among other things like, QTE's, the Hollywood Blockbuster approach to the campaing (that tries too hard imo), the fairly linear campaign that 'connects small sandboxes' every now and then, lower scale of levels, etc.
Now I've not played the first game but I figured the reduced speed was to accommodate the smaller environments.Crunched said:The lack of speed in the second game, and the predetermined tactical routes ("Go here for stealth," etc.) is the proof of dumbing down. The game doesn't exactly play itself, but it dances just outside that crime due to the constant visor highlights.
Smaller environments is one of my disappointments, and if the speed reduction is due to that then that's two steps back. But really the battlezones aren't much smaller than many of the isolated fights in Crysis 1, so I don't think the reduced scale in some places necessitates a speed reduction across the entire game.Neuromancer said:Now I've not played the first game but I figured the reduced speed was to accommodate the smaller environments.
Absolutely. C2 is lot more one-note, and the lack of vehicles is a contributing reason for that.Refreshment.01 said:Edit:Enviroment traversal in the Crysis 2 feels alot better, people should not forget that. The hughe downgrade in Crysis 2 (because of the setting) are the vehicles. They control a lot better but take a back sit sadly.
Nekrono, i don't know man, i don't want to change how you think or attempt to... but calling the nanosuit gimped? Speed was gimped due to reduction of scale so it was a necesary concesion. Everything else i feel was better integrated or arranged in a more logical way. And what makes that circular menu complex or deep?Nekrono said:When i said chages to 'appeal' a broader audience i meant things like the dreaded gimped Nanosuit, that yes even though it does the majority of things like the first one here it's like Crytek said 'Hey guys, apparently Crysis was too pro, and required people willing to explore the mechanics to really get some satisfying gameplay out of it, how can we make that easy (especially for newcomers) here?', and then they figured that throwing everything out there and making it super obvious would do the trick, like ditching the circular Nanosuit menu and just switching Armor and Stealth to Q and E(circular menu was too hard?), also other things like how Crysis 2 holds your hand the whole freaking game with tutorials, reminders and that freaking TAC ASSESEMENT or w/e it's called, they just make everything so easy and obvious and try soo hard to resemble the first game and make it something more 'appealing' and easier for newcomers to get into, etc.
That among other things like, QTE's, the Hollywood Blockbuster approach to the campaing (that tries too hard imo), the fairly linear campaign that 'connects small sandboxes' every now and then, lower scale of levels, etc.
Like i said it's not really gimped, since you can do most of the stuff you could before, but it's more streamlined and if speed was gimped due to the smaller scale well like Cruched said, that's two steps back.Refreshment.01 said:Nekrono, i don't know man, i don't want to change how you think or attempt to... but calling the nanosuit gimped? Speed was gimped due to reduction of scale so it was a necesary concesion. Everything else i feel was better integrated or arranged in a more logical way. And what makes that circular menu complex or deep?
Refreshment.01 said:I just ignored the tac options, only thing in your face was that damn nav pointer always indicating the distance to the objective. Crysis 1 had tutorials, had a mini map which constantly pointed you in the right direction, had a entire area map at the press of a button. The only level that didn´t have that was the one Crytek got most of the complains, the alien ship one.
If you look closely at how the majority of people played the first Crysis, you´ll notice that even with that vast enviroment people only used maybe 2 or 3 different rutes because the designers themselves designed them to be traversed like that. So to some extent that space was wasted in terms of gameplay (not inmersion).
The first Crysis isnt a complex game that would scape the grasps of mayority of gamers, concesions were made due to the consoles that's true but i think that even if the franchise stayed PC exclusive the nanosuit would've ended up "gimped" like you called.
God I thought the circular menu felt like utter shit compared to the suit shortcuts and the the hotkeys in Warhead.Nekrono said:And no I don't think the circular menu is complex or deep, I just think it fit and worked beautifully with the first game , that's just my opinion though.
CriginsMcJuggs said:Man I still get "Check your network connectivity" when i try to log in to play multiplayer. I figure it must be because im on my schools network, but no other game does this. Anyone else having the same problem?
Try reading the unlockable emails. They're like SDTV size text.spermatic cord said:Anyway to make the multiplayer icons smaller through the config? They're fucking huge when you're sitting less than 1 foot away from a computer monitor.
Stallion Free said:God I thought the circular menu felt like utter shit compared to the suit shortcuts and the the hotkeys in Warhead.