Barack Lesnar
Banned
?
Fortinbras said:Crysis 2 looks better but the performance is worse.
Heavy said:
Well, I'll be...Jadedx said:Found it.
http://www.computerandvideogames.co...clusive-kingdoms-will-push-360-to-its-limits/
So maybe the Budapest team helped the Frankfurt team with the 360 version?
KKRT00 said:Direct feeds from PS3 version.
http://i51.tinypic.com/29bosyg.jpg
http://i51.tinypic.com/24612ef.jpg
http://i56.tinypic.com/jkymtx.jpg
http://i56.tinypic.com/2e51ill.jpg
http://i56.tinypic.com/f9qg7d.jpg
http://i53.tinypic.com/2w1vc7a.jpg
http://i55.tinypic.com/2uti2ps.jpg
http://i53.tinypic.com/o8f9qf.jpg
http://i51.tinypic.com/357lssy.jpg
http://i52.tinypic.com/2l9jfyw.jpg
source: gametrailers board
styl3s said:I like how the first achievement is "Can it run crysis?" after the first sequence
fucking hilarious
styl3s said:I like how the first achievement is "Can it run crysis?" after the first sequence
fucking hilarious
Randy said:If the framerate's any good and consistent, I don't see anything to complain about.
mbmonk said:I don't care if the areas are less open in Crysis 2 than Crysis 1 because they either a) choose a city setting because they wanted to do something different or b) did so because the limitations of consoles. The key is the areas are less open. The part that made Crysis 1 so enjoyable and unique to me was the fairly large areas I got to play around in. When Crysis 1 turned into a corridor shooter it was just "okay" in terms of gameplay.
So regardless of why they did it, removing those really large areas from the game just takes away the draw for me in terms of must have status. I still will pick up the game eventually. For me personally there just doesn't sound like there is a unique experience that I can only get from Crysis 2 that I haven't had with Crysis 1 (except the graphics of course).
I will keep checking in on this thread to see if my above assumptions are incorrect. If they have truly large open areas I will pick it up ASAP
PS: I am not saying Crysis 2 is a bad game because it may lack these open areas. Those were just the draw to Cry1 for me. Cry 2 might have a different draw for me, but I haven't found it yet.
-bakalhau- said:This is a pretty big area, you'll be going all the way from here to the building on the center of the screen. It's not only long, but wide as well, by my standards, although maybe not as wide as your standard Crysis 1 area.
http://img29.imageshack.us/i/crysis21.png/
And best particle effects, even now.Mr_Brit said:Best textures for the time it came out.
Areas are way larger than you might expect AND the time between loading screens is quite long (as in, the levels are huge).So regardless of why they did it, removing those really large areas from the game just takes away the draw for me in terms of must have status. I still will pick up the game eventually. For me personally there just doesn't sound like there is a unique experience that I can only get from Crysis 2 that I haven't had with Crysis 1 (except the graphics of course).
-bakalhau- said:Is this big enough for you, for example?
(I feel like my post got forgotten for being last on the page)
dark10x said:Areas are way larger than you might expect AND the time between loading screens is quite long (as in, the levels are huge).
It never reaches the sheer size of Crysis 1, obviously, but that doesn't mean it's a corridor shooter. Not even close.
Mystery said:
These are the graphics options for the retail game.
Heavy said:Fuck. You're killing me dude... T-minus ~1 hour for UPS man.
Crysis 2 looks "better" to my eyes also; on the purely subjective basis of the art and visual style, I prefer the character designs and modern-day metropolitan environments of Crysis 2. However, Killzone 3 clearly has a significant technical edge, with a higher level of detail, image quality, and overall polish (on consoles).shinobi602 said:Looks better to my eyes.
Are you using mouse/keyboard or an x360 controller?dark10x said:OK, I am having one annoying issue. For some reason, the melee attacks stops working randomly. Like, I load up the game, die, and then when I try to use the melee attack from then on it just doesn't work (the button does nothing). If I restart the game, everything is fine again.
No idea why this happens. Happened a couple times thus far. :\
dark10x said:OK, I am having one annoying issue. For some reason, the melee attacks stops working randomly. Like, I load up the game, die, and then when I try to use the melee attack from then on it just doesn't work (the button does nothing). If I restart the game, everything is fine again.
No idea why this happens. Happened a couple times thus far. :\
Prophet Steve said:http://www.youtube.com/watch?v=vHv7Laj3JiM
Just watch this, maybe more videos of him. He is a great player. Although I don´t know if the same things are possible in Crysis 2.
It is the highest difficulty.
ha!! That is a strong contender for best achievement on live.styl3s said:I like how the first achievement is "Can it run crysis?" after the first sequence
fucking hilarious
if you're even going to attempt to do this, don't fail to mention the significant things Crysis 2 does that KillZone 3 doesn't.sTaTIx said:Crysis 2 looks "better" to my eyes also; on the purely subjective basis of the art and visual style, I prefer the character designs and modern-day metropolitan environments of Crysis 2. However, Killzone 3 clearly has a significant technical edge, with a higher level of detail, image quality, and overall polish (on consoles).
For example Killzone 3:
- runs in full 720p, as opposed to sub-HD.
- has a far-superior AA system.
- has parallax mapping on many surfaces (including snow footsteps and bullet holes), whereas Crysis 2 cut out parallax mapping altogether (on consoles)
- actually runs at a relatively smooth and consistent framerate.
- has more detailed texturing, even when right looking up-close at the surface.
Crysis 2, by comparison, experiences extreme framerate dips into the 15-20 fps range during its more intensive scenes. It has glaring texture and geometry pop-up that is some of the worst I've seen in a non open-world game. It has markedly lower-detail textures than KZ3, while completely lacking parallax mapping. And, the overall image has more jagged edges because of the sub-HD resolution and worse AA implementation.
Personal, subjective opinions on what is more "visually appealing" to you are meaningless. The biggest question one should be asking, when you want to do a fair and objective comparison between the graphics of two games, is which game is more impressive technologically?
Occurs with both gamepad and mouse/keyboard.DenogginizerOS said:Are you using mouse/keyboard or an x360 controller?
Well that just sucks.dark10x said:Occurs with both gamepad and mouse/keyboard.
i will take it with a grain of saltCartridgeBlower said:So IGN says this game (for X360, yes they specify) is better looking than Killzone 2 and 3?
Any takers on that?
Letters said:Can't freaking wait! I've been avoiding most of the latest media, but the few 360 or ps3 gifs/pics/vids I couldn't resist clicking, impressed me very much! Not that hard to believe ign when they say it's the best looking game on consoles. And even if that's not true (really who gives a fuck) the reactions of butthurt sony loyalists were worth it.
RedSwirl said:Hold on. If the three pre-set graphics options are "High, Very High, and Extreme," does that make "High" the low option? What fucking sense does this make?
RedSwirl said:Hold on. If the three pre-set graphics options are "High, Very High, and Extreme," does that make "High" the low option? What fucking sense does this make?
indeedLetters said:edit- fine
sTaTIx said:Crysis 2 looks "better" to my eyes also; on the purely subjective basis of the art and visual style, I prefer the character designs and modern-day metropolitan environments of Crysis 2. However, Killzone 3 clearly has a significant technical edge, with a higher level of detail, image quality, and overall polish (on consoles).
For example Killzone 3:
- runs in full 720p, as opposed to sub-HD.
- has a far-superior AA system.
- has parallax mapping on many surfaces (including snow footsteps and bullet holes), whereas Crysis 2 cut out parallax mapping altogether (on consoles)
- actually runs at a relatively smooth and consistent framerate.
- has more detailed texturing, even when right looking up-close at the surface.
Crysis 2, by comparison, experiences extreme framerate dips into the 15-20 fps range during its more intensive scenes. It has glaring texture and geometry pop-up that is some of the worst I've seen in a non open-world game. It has markedly lower-detail textures than KZ3, while completely lacking parallax mapping. And, the overall image has more jagged edges because of the sub-HD resolution and worse AA implementation.
Personal, subjective opinions on what is more "visually appealing" to you are meaningless. The biggest question one should be asking, when you want to do a fair and objective comparison between the graphics of two games, is which game is more impressive technologically?
Indeed. He makes a long, detailed post about being objective and subjective, including several neatly laid out bullet-points, yet somehow forgets to mention Crysis 2's lighting, shadows, and reflections, and whatever else the game does better. Thanks for the objective opinion, sTaTIx.plagiarize said:if you're even going to attempt to do this, don't fail to mention the significant things Crysis 2 does that KillZone 3 doesn't.
Snuggler said:Oh yeah, this is out now.
So, which looks better on PS3: Killzone 3 or Crysis 2? Sounds like they might have pulled it off.
I think it mostly controls the LoD. I hope the config files are editable.cyberheater said:From the piccies I've seen, you can hardly tell the difference and that's on a static screen. In motion I dont think you'd notice at all.