Snuggler said:Oh yeah, this is out now.
So, which looks better on PS3: Killzone 3 or Crysis 2? Sounds like they might have pulled it off.
The subpar framerate alone disqualifies it. Both versions actually.
Snuggler said:Oh yeah, this is out now.
So, which looks better on PS3: Killzone 3 or Crysis 2? Sounds like they might have pulled it off.
RedSwirl said:Hold on. If the three pre-set graphics options are "High, Very High, and Extreme," does that make "High" the low option? What fucking sense does this make?
The subpar framerate alone disqualifies it. Both versions actually.
styl3s said:i haven't had any problems with texture popping (notorious with unreal engine games)
Nanosuit Ninja said:actually I use a custom difficulty which I call Epsilon which is considerably harder then Delta
you might prefer this one instead of Cryhard 7
http://www.youtube.com/watch?v=-y5KiJt9oxg
Yup, it's basically a PR move from Crytek/EA. Having "low" or even, god forbid, "medium" settings would lead to the same stigma Crysis 1 had being attached to the sequel. It's kind of insulting that they think we're that dumb.mbmonk said:LMAO.
It's to help with PC self esteem. That way you don't have to tell other people or yourself you are running Cry2 on Low. ... Hey guys my rig can run Cry2 on High. SWEET!
It's like restaurants where medium is the new small, and extra large is the new large.
pix said:High is the new Low. Low sounds fuckin weak, and it sounds better when you can play a game on high settings instead of low.
lunlunqq said:
eso76 said:on X360 it looks better than KZ2 to me, not to mention areas are a lot larger and much more complex in structure.
Haven't played KZ3 yet, but i read somewhere that they dropped object based motion blur ? if that's the case that's too bad, because like i stated previously, motion blur adds a lot to the overall look of a game
does KZ3 run smoother than its prequel ? Because KZ2 wasn't smoother than Crysis 2 at all.
I don't understand how KZ2 never raised framerate complaints, i swear there were entire chapters struggling to achieve 20fps on my Ps3.
eso76 said:on X360 it looks better than KZ2 to me, not to mention areas are a lot larger and much more complex in structure.
Haven't played KZ3 yet, but i read somewhere that they dropped object based motion blur ? if that's the case that's too bad, because like i stated previously, motion blur adds a lot to the overall look of a game
does KZ3 run smoother than its prequel ? Because KZ2 wasn't smoother than Crysis 2 at all.
I don't understand how KZ2 never raised framerate complaints, i swear there were entire chapters struggling to achieve 20fps on my Ps3.
Nanosuit Ninja said:actually I use a custom difficulty which I call Epsilon which is considerably harder then Delta
you might prefer this one instead of Cryhard 7
http://www.youtube.com/watch?v=-y5KiJt9oxg
that comparison of that dudes arm texture is pretty striking. IE the 4th comparisonlunlunqq said:
BeeDog said:Yeah, KZ3 is a lot smoother than KZ2, and the motion blur is toned down significantly but still present. The KZ3 environments are often larger than KZ2's levels as well.
EDIT: beaten.
I have a q6600 at stock speed, 9800gtx at stock speed, 4gb ddr2 ram. Playing on Very High (ie Medium) I hover around 30fps. Drops to 25ish sometimes in crowded outdoor scenes, but mostly sticks around 30. Looks really good. Edit: 1680x1050.Corky said:Anyone got some performance impressions of the pc-version?
When I wrote my post, I never meant for it to be a long, detailed list of pros and cons between the engines of the two games. It was just to briefly state my belief that all these arguments about Crysis 2 "looking better," or being a match graphically/technically for KZ3, should be put to rest. Mind you, I didn't list EVERY single way in which Killzone 3 is technically superior either; there are few other advantages I didn't mention for brevity's sake.plagiarize said:if you're even going to attempt to do this, don't fail to mention the significant things Crysis 2 does that KillZone 3 doesn't.
It was a deliberate artistic decision on the developers' part to make the motion blur less overbearing or obvious; it is in no way of lower quality, let alone "missing." This would be akin the them tweaking the shutter speed of the camera in the engine to deliberately reduce or increase the amount an object blurs (or for how long) when in motion.BeeDog said:Yeah, KZ3 is a lot smoother than KZ2, and the motion blur is toned down significantly but still present. The KZ3 environments are often larger than KZ2's levels as well.
EDIT: beaten.
petethepanda said:I have a q6600 at stock speed, 9800gtx at stock speed, 4gb ddr2 ram. Playing on Very High (ie Medium) I hover around 30fps. Drops to 25ish sometimes in crowded outdoor scenes, but mostly sticks around 30.
That seems to favor the PS3 version outside of resolution issues. The lighting on PS3 looks much better. They should have thrown in some PC shotslunlunqq said:
Whoops. 1680x1050.Corky said:oh that's nice, which resolution?
iam220 said:
PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?
iam220 said:PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?
Are we looking at the same pictures? I see little to no difference in the lighting in that shot.kitch9 said:PS3 version is missing some lighting from the flame is all I can gather.
iam220 said:PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?
you only listed the things that KZ3 did better than Crysis 2. by not listing the areas in which they are equivalent or the areas in which Crysis 2 surpasses KillZone 3, how do you expect to put anything to rest?sTaTIx said:When I wrote my post, I never meant for it to be a long, detailed list of pros and cons between the engines of the two games. It was just to briefly state my belief that all these arguments about Crysis 2 "looking better," or being a match graphically/technically for KZ3, should be put to rest. Mind you, I didn't list EVERY single way in which Killzone 3 is technically superior either; there are few other advantages I didn't mention for brevity's sake.
Insofar as things Crysis 2's engine does under the hood that's better than KZ3 (again, comparing the console versions only), the only thing that I can notice is that Crysis 2 uses a deferred radiosity technique (a form of global illumination), as compared to the pre-baked GI model of KZ3... which is a pretty cool, fresh bullet point on Crysis 2's side, I must admit.
That's true but otherwise the res is the only difference.iam220 said:Also, is the ps3 version in that shot missing some game assets? Look at that big silver duct (or something?) in the xbox 360 version. It seems to be missing on the ps3.
No one cares about that portLovingSteam said:Hardly any PC impressions so far. Hmm.
most people are still downloading i think i haven't picked up my copy from the store yet and won't be able to until later on this evening. i'll post them when i have them though.LovingSteam said:Hardly any PC impressions so far. Hmm.
petethepanda said:Whoops. 1680x1050.
LovingSteam said:Hardly any PC impressions so far. Hmm.
iam220 said:PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?[/QUOTE]
Perhaps it was a momentary effect that was captured on the PS3 screenshot, but missed on the 360 one.. for example, a splash of water onscreen. Otherwise the 360 version looks easier on the eyes
LiquidMetal14 said:Are we looking at the same pictures? I see little to no difference in the lighting in that shot.
LiquidMetal14 said:That seems to favor the PS3 version outside of resolution issues. The lighting on PS3 looks much better. They should have thrown in some PC shots
iam220 said:Also, is the ps3 version in that shot missing some game assets? Look at that big silver duct (or something?) in the xbox 360 version. It seems to be missing on the ps3.
It's there. It's just hard to see in that screenshot because it's not being lit up by the spark of light at that particular frame in time, unlike the 360 version.iam220 said:Also, is the ps3 version in that shot missing some game assets? Look at that big silver duct (or something?) in the xbox 360 version. It seems to be missing on the ps3.
Having seen HD footage of that scene on both consoles, I would say that the distortion effects you're seeing are simply due to the water running down on the player's face at that particular point in time. The same water distortion effect is present in both the 360 and PS3 versions.iam220 said:http://i.imgur.com/wj9Dn.jpg
PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?
People complaining which version is better haha HAHAHAHA...seriously guys the game looks almost entirely the same unless you go at it with a microscope or pixel zoom...give it a rest...iam220 said:
PS3 has extra effects trurned on? (picture distortion to left and right). Or is that just a bad screenshot taken with the water effect on the screen?
bj00rn_ said:That badge-pic of theirs is f.ex. already "debunked".
Which makes their findings more confusing as everyone seems to be shouting from the rooftops that the 360 version looks better. I don't think there's a doubt about the resolution but the rest has been very alarming.BeeDog said:Why do people use LoT as any form of evidence? Hasn't it been shown that they are often incorrect in their face-offs? Always assumed that site had a bad rep when it came to comparing games.
their screenshots are consistant with the other PS3 screens i've seen in that the PS3 seems to have lighting more akin to the PC version (and more aesthetically pleasing at least to my eyes anyway).BeeDog said:Why do people use LoT as any form of evidence? Hasn't it been shown that they are often incorrect in their face-offs? Always assumed that site had a bad rep when it came to comparing games.
well, the obvious differences favour the 360. better framerate and less blurry visuals are the sort of things you can spot without putting the games side by side. differences in lighting aren't so easy to discern that way, but are readily apparent when you put two screenshots side by side.LiquidMetal14 said:Which makes their findings more confusing as everyone seems to be shouting from the rooftops that the 360 version looks better. I don't think there's a doubt about the resolution but the rest has been very alarming.
-bakalhau- said:Would anyone be so kind to tell me how the *PC* version plays on *multiplayer* with a 360 controller?
They disabled auto-aim I know - I understand it for obvious reasons - but it saddens me because I was loving being able to play normally. Did they, maybe, lower the auto-aim, and not disabled it completely?
Can anyone tell me if you can play decently, or if you are spreading bullets all over the place comparing to the demo?
xion4360 said:My first thought when I saw that was, texture pop-in? I seriously doubt there would be a difference in texture quality like that.. especially favoring the PS3 in a multiplatform title