petethepanda
Member
I miss picking up people and throwing them around.
mbmonk said:I don't care if the areas are less open in Crysis 2 than Crysis 1 because they either a) choose a city setting because they wanted to do something different or b) did so because the limitations of consoles.
lol no, I wish it were something that simple. Two of my friends are having the same issue. I doubt it's us.cyberheater said:Surely not right man. Sounds like a write permissions type issue with your setup.
Revolutionary said:lol no, I wish it were something that simple. Two of my friends are having the same issue. I doubt it's us.
dark10x said:The system.cfg file doesn't work for me. I can change the fov in game, but it does not actually read any of those settings placed in the system.cfg file.
$15... wat?SapientWolf said:And best particle effects, even now.
I'm thinking about jumping on the $15 off at Amazon digital download. Are there any better deals out there?
DangerStepp said:$15... wat?
g_dlcPurchaseOverwrite = 1 ; "Cheat to unlock DLC content on PC without purchase"
g_ignoreDLCRequirements = 1 ; shows servers in browser that run DLC you don't have
g_presaleUnlock = 0 ; 1 unlocks presale content without voucher
Sethos said:How about these;
SeanR1221 said:Why does the shotgun suck so much? I shot someone 5 times, point blank, and hit them in the face and they still killed me.
We're all on Steam. According to the Steam forums a lot of us are having CD Key issues.cyberheater said:Is yours a retail disc or a digital download?
Sho_Nuff82 said:If these are human enemies, you're probably just missing.
Don't rush. Take advantage of cloak when running out and use nanovision to spot other cloaked people. Use armor before every firefight, it reduces your recoil and will absorb damage as long as you have energy.SeanR1221 said:Multiplayer.
I'm doing terrible. Last game I went 1 and 7. I've never been this bad at a multiplayer game, I can't figure out what I'm doing wrong.
Warm Machine said:The real answer is c) Crytek sought out to prove to publishers that the engine could do urban environments as well as forests and jungles. Doing this gives them a better chance at licensing the engine out as a true competitor to Unreal. Most games in the genre are urban or hard structure based with a side of open terrain.
You have to understand, Crysis like Gears is a game but also an advertisement for the technology and the real money is in licensing tech. Unreal Engine 3 is around a million dollars a sku.
SeanR1221 said:Multiplayer.
I'm doing terrible. Last game I went 1 and 7. I've never been this bad at a multiplayer game, I can't figure out what I'm doing wrong.
You can still do that, though.petethepanda said:I miss picking up people and throwing them around.
SeanR1221 said:Multiplayer.
I'm doing terrible. Last game I went 1 and 7. I've never been this bad at a multiplayer game, I can't figure out what I'm doing wrong.
AEREC said:Ive been having pretty decent results on my rig:
Windows 7 x64
i7 @ 2.93GHz
8GB RAM
GTX 460 1GB
I play at 1680x1050 with Vsync on and my best guesstimate of framerates would be:
Extreme - 20-30 FPS
Very High - 30 - 40 FPS
High - mostly 60 FPS
For multiplayer Ive been leaving it on High just to have smooth gameplay and for singleplayer I will probably go Very High or Extreme and just use a 360 controller as it hides the stutters a little better when aiming.
Even on High the game looks great in multiplayer...obvioulsy much better than MW2 or BLOPS.
I wonder which setting the consoles are running at?
A few points:Metroid-Squadron said:That's one biased post.
Let's try to balance it a little:
Things Crysis 2 does better than KZ3:
1) HDR (very good implementation).
2) 100% realtime lighting and shadowing with GI and Image Based Lighting.
3) SSAO.
4) Bokeh DOF.
5) More advanced shaders (SSS for characters, translucency for aliens, proper specular reflectivity, etc...)
6) Physics. Take a look at any Crysis 2 level, they're filled with interactive physical props. Big metal containers are also deformable.
7) Much more open levels.
All in all, both games look fantastic.
How about the textures? Do they look significantly better than the console versions? How much VRAM does the game use?Stallion Free said:Sweet mother of god this looks good on PC. Fucking obliterates Crysis 1 IMO.
Stallion Free said:Sweet mother of god this looks good on PC. Fucking obliterates Crysis 1 IMO.
They look very similar overall, but they could definitely be sharper. No POM and definitely lower resolution than something like Metro 2033. Still, amazing looking game overall.Mr_Brit said:How about the textures? Do they look significantly better than the console versions? How much VRAM does the game use?
It's not questionable at all. The areas in Crysis 2 are significantly larger than anything in Killzone 3. The maps are absolutely massive and are not interrupted by loading tunnels or FMV sequences.7) "Much more open levels" is really questionable, imo. Most areas I've seen in Crysis 2 feature predetermined "zones" for combat, with the size of these zones being no bigger than some of the larger, more open areas of Killzone 2 or 3. Crysis 2, for its part, creates the feel of larger playable areas than it really has, by having large draw distances showing off nice-looking backdrops and vistas that you technically cannot go to (a step or 2 better than static bitmaps for backgrounds).
Really hoping the MP takes off so that we see strong support so it stays fresh. Hopefully their big xbl push with the demos pays off.D23 said:im glad the single player is lengthy.. now will the mp hold me off until bf3?
petethepanda said:I miss picking up people and throwing them around.
Hype me more! I thought the demo looked incredible smeary - is the full game better?Stallion Free said:Sweet mother of god this looks good on PC. Fucking obliterates Crysis 1 IMO.
I ordered from Direct2Drive and have had to enter my CD Key both times I've logged into multiplayer. Hope they fix that soon.Revolutionary said:We're all on Steam. According to the Steam forums a lot of us are having CD Key issues.
I'm not sure I see the problem with the "slight blurriness". It gives the game a very clean and smooth appearance. The image quality is light years beyond the original Crysis.LaserBuddha said:Those screenshots are... weird. The contrast between the overall presentation and the slight blurriness leaves me conflicted about how I should feel.
Has anyone tried to force a different kind of AA via RadeonPro, etc? Is that even possible?
Anyway, MOAR PC SCREENSHOTS!
dark10x said:I'm not sure I see the problem with the "slight blurriness". It gives the game a very clean and smooth appearance. The image quality is light years beyond the original Crysis.
AEREC said:Ive been having pretty decent results on my rig:
Windows 7 x64
i7 @ 2.93GHz
8GB RAM
GTX 460 1GB
I play at 1680x1050 with Vsync on and my best guesstimate of framerates would be:
Extreme - 20-30 FPS
Very High - 30 - 40 FPS
High - mostly 60 FPS
For multiplayer Ive been leaving it on High just to have smooth gameplay and for singleplayer I will probably go Very High or Extreme and just use a 360 controller as it hides the stutters a little better when aiming.
Even on High the game looks great in multiplayer...obvioulsy much better than MW2 or BLOPS.
I wonder which setting the consoles are running at?
Metroid-Squadron said:That's one biased post.
Let's try to balance it a little:
Things Crysis 2 does better than KZ3:
1) HDR (very good implementation).
2) 100% realtime lighting and shadowing with GI and Image Based Lighting.
3) SSAO.
4) Bokeh DOF.
5) More advanced shaders (SSS for characters, translucency for aliens, proper specular reflectivity, etc...)
6) Physics. Take a look at any Crysis 2 level, they're filled with interactive physical props. Big metal containers are also deformable.
7) Much more open levels.
All in all, both games look fantastic.
The maps may be huge, and you can see far into the distance, but you're still confined to a small, predetermined battle zone at any given point in time. This is in contrast with Crysis 1, where there were huge island areas with draw distances of over 1 km, and you could actually GO anywhere that you saw (hence, vehicles being useful or even necessary at some points). Crysis 2 appears to have much smaller playable areas, and after you're done with one combat engagement/area, you are funneled into another area (which is streamed in dynamically) for another battle. There's no real sense of exploration to be had whatsoever.dark10x said:It's not questionable at all. The areas in Crysis 2 are significantly larger than anything in Killzone 3. The maps are absolutely massive and are not interrupted by loading tunnels or FMV sequences.
dark10x said:I'm not sure I see the problem with the "slight blurriness". It gives the game a very clean and smooth appearance. The image quality is light years beyond the original Crysis.
You're completely wrong about this.sTaTIx said:The maps may be huge, and you can see far into the distance, but you're still confined to a small, predetermined battle zone at any given point in time. This is in contrast with Crysis 1, where there were huge island areas with draw distances of over 1 km, and you could actually GO anywhere that you saw (hence, vehicles being useful or even necessary at some points). Crysis 2 appears to have much smaller playable areas, and after you're done with one combat engagement/area, you are funneled into another area (which is streamed in dynamically) for another battle. There's no real sense of exploration to be had whatsoever.
Lasthope106 said:I went back and booted up Crysis 1. On my machine which has both the CPU and GPU overclocked (DC2D E6750, 8800GT), I can barely run the game on high settings at 1440x900.
Newer cards might run Crysis 1 better, but it is still a very demanding game. Which brings me to the following: who exactly is going to benefit from having the DX11 features in Crysis 2 other than the people with absolutely insane rigs. If Crysis 1 is any indication it will take at least 3 years until the mainstream is able to run Crysis 2 at reasonable settings in DX11.