im sorry i dont know what that game is rahrahrahrhrahrahjackdoe said:Splinter Cell became a shooter with Conviction. And I agree. A large variety of the segments felt kind of like Conviction.
im sorry i dont know what that game is rahrahrahrhrahrahjackdoe said:Splinter Cell became a shooter with Conviction. And I agree. A large variety of the segments felt kind of like Conviction.
Only 16k? Wow...I'm on PS3 too. That's pretty piss poor.canadian crowe said:It seems like a toss up. On PS3, somebody in this thread said that there were 16,000 playing. Some games are full, other games only have 6 people in them. I'm not sure if that's a match making problem or a numbers problem.
In terms of gameplay, it's good and bad. I find that there are a lot of cheap deaths, and it's comparable to Black Ops in that regard. There are times when I'm pumping almost a full round of SMG bullets into somebody and they just run up and kill me with 2 shots of a handgun. This might be a lag issue, but it's very frustrating.
The customization aspect seems pretty fun. It's very much like COD, but with less perk redundancy.
Overall, I'd be willing to stick with it if the community stays and they patch up a couple issues.
OG_Original Gamer said:How do I input the config changes?
MisterAnderson said:Are "GlowAnamorphicFlares" the huey lense flare effects?
Warm Machine said:Best looking console game/game I have seen especially considering environment sizes. The lighting is spectacular.
The design reminds me a lot of Halo ODST but without the backtracking. I'd love to see this game on a high spec PC without the LOD pops and minor glitches.
As soon as your game takes place in an environment with hard surfaces and predefined geometry memory takes a massive hit. Terrain engines take up a pittance of disk space and render blazingly fast. No matter if this was designed for console or not the choice to move urban (for business and gameplay reasons) required a drastically cut back environment size. Streaming in assets as complicated as prop laden streets and buildings and doing asset juggling on this scale is far more difficult than a jungle or forest environment.
Games that have achieved a streaming urban world typically lose out in visual fidelity that would not hold up in first person view point. GTA IV is a pretty good example as is PGR4. That you can get a city environment to look as good as this in first person and manage an asset load is the best technical graphics achievement of the year.
i know the vehicle segments are toned down, but you can still do all the above. i regularly do. i strength throw guys in the air and shoot at them like clay pigeons. i throw handbags at guys to knock them on their ass.mbmonk said:Strength throw an object at someone, throw and exploding barrel at someone and shoot it, Grab someone by the throat and toss in the air. You had all these other options besides straight "gun on gun" to steal a line from El Presador.
Dark FaZe said:Game is fucking meh imo. Completely agree with Evil Lores post...
I <3 Memes said:If this is true and the cityscape of Crysis 2 is far more intensive to render...then you are saying that the PS3 and the xbox 360 would be able to run Crysis 1 at near max settings. I mean since the jungle environment is easier to render. That should mean any system that can run C2 could handle C1 much easier right?
I can tell you this though. My meager quad core and 4850 can barely run C1 maxed at between 25 and 30 fps. I run C2 maxed at between 45 and 50 fps fps. Whats up with that?
I <3 Memes said:I can tell you this though. My meager quad core and 4850 can barely run C1 maxed at between 25 and 30 fps. I run C2 maxed at between 45 and 50 fps fps. Whats up with that?
Rent it or wait for it to go on sale for 30.FINALBOSS said:Damn...maybe I'll just stick with my used copy of Bulletstorm then.
I think these people are crazy. Game has been incredible for me. Jaded motherfuckas up in this bitch!FINALBOSS said:Damn...maybe I'll just stick with my used copy of Bulletstorm then.
_tetsuo_ said:At what resolution?
bwaha. sub HD, 30 fps with drops versus 1080p, 60 fps with superior texture filtering and less jaggies. But I guess on "very high" at 720p with the framerate locked at 30, it would be similar to the console portsbj00rn_ said:Looking at the vs footage I can't get over how remarkably similar the three versions are. Even more so than I thought.
Looking forward to play the game tomorrow.
DenogginizerOS said:Here is a better version of the video. Apologies. Hopefully this gets fixed very soon....
http://www.youtube.com/watch?v=OmBo1WmfZp0
Y2Kev said:Fundamentals? Like AI?
Dark FaZe said:Game is fucking meh imo. Completely agree with Evil Lores post...
plagiarize said:i know the vehicle segments are toned down, but you can still do all the above. i regularly do. i strength throw guys in the air and shoot at them like clay pigeons. i throw handbags at guys to knock them on their ass.
throw exploding barrels and shoot them after? you can do that, and now you can kick cars at them and shoot those as well. there's plenty of options still. if you're just running and gun, then don't!
JoeBoy101 said:Backup your system.cfg file and then put those commands into it.
For you sir, OG, and other interested, a good list of all the commands:
Crysis 2 Tweak Guide
mbmonk said:I will try that out.
You can kick cars, but not very far at all so it's of very limited use unless I am doing it wrong. You can throw barrels and objects but not with near the velocity or distance like you could in Cry1. So it severly limits it's usefulness as well.
But thanks for posting this I will trying grabbing people etc. Hopefully it will turn the game around for me a bit.
EviLore said:4 hours in now.
This is a game that is highly competent on all fronts, but never exciting, and designed with zero ambition. Crytek went into this desiring to funnel money into a successful, safe "AAA" game and nothing more. And that's fine for them to want to do from a business perspective, since they want to show off the potential of Cryengine 3 for development of typical sorts of games, much like Epic did with Gears of War, but it's very depressing as a fan of the original Crysis (and Far Cry before it).
Hiring Richard Morgan and Peter Watts has to be nothing more than a marketing bullet point, because so far the story amounts to "go here...now go here...now go here...oh shit! go here." There is no story, just a series of very, very thin excuses for traversing the environment from one enemy encounter to the next. I haven't done anything or experienced anything.
That wouldn't be so bad, but the combat is not particularly interesting either (on the highest difficulty). My tactical options are basically flanking with armor mode on or doing hit and run headshots with cloak, or just trying to avoid combat entirely. Everything's been so carefully designed to facilitate a specific set of multiple options in each set piece, and to wave these tactical options in your face (with the awful yellow overlays), that whatever I decide to do never feels like a good decision or a bad decision, but rather just a whim with no particular consequence. It reminds me of Deus Ex: Invisible War's design doctrine in that regard.
Nothing too surprising, considering what I knew going in, but it's still a shame.
EviLore said:Calling Crysis 2 a "sandbox game" makes me die a little inside.
Some people refer to Halo games as sandbox games. Although that's probably more correct since Halo has bigger levels and more variety to its gameplay. Hah.EviLore said:Calling Crysis 2 a "sandbox game" makes me die a little inside.
Why not just say a line of sand. Or a line in the sand. Or really why not just call it a generic fist person shooter.Weenerz said:How bout a linear box of sand?
EviLore said:Calling Crysis 2 a "sandbox game" makes me die a little inside.
Sanjuro Tsubaki said:It feels like a stealthy bag of sand.
heyf00L said:Sandboxes come in a variety of sizes. It's still true, tho. The whole idea of Crysis is that you can approach and achieve the objective however you want. Yes, it still gives you defined objectives in defined locations. Is it linear? Sure. It's a linear connection of small sandboxes.
How many options do you need before you'd call it choice? You can kill people any number of ways in Crysis. You can throw animals at them if you want. Drive over them. Strap C4 on a box and throw the box at them. Make a house collapse. Knock them off a cliff. Sedate them in water so they drown. Set a claymore and make a noise to lead someone into it. Seems like choice.Brandon F said:Shooting enemies by the halebales, on top of the west roof, or from the beach does not make this a sandbox and is not real choice.
Even the 'choice' between killing enemies through Maximum power fists or sniping from a distance does not make this, or Crysis 1, emergent game design.
The suit powers. I don't know how Crysis got the sandbox label. Mercenaries/Crackdown in the Crysis engine would be awesome but Crysis 2 ain't it and neither was the original Crysis, for that matter.Lostconfused said:Or really why not just call it a generic fist person shooter.
lulzbhlaab said:
bhlaab said:
EviLore said:It reminds me of Deus Ex: Invisible War's design doctrine in that regard.
Weenerz said:Can't check the mycrysis site, but have they fixed the key in use or invalid key error with the PC version?
terrdactycalsrock said:I know it may be a stupid question, but how is the pc version? I've heard that it has a higher frame rate, but are there any downsides to getting the pc version?
:lolbhlaab said:irony.png