There are others in the thread who have just as high standards. Stallion Free was negative towards the game pre-release... read his posts now. There are lots of others in the thread who think the game's awesome. People should play it for themselves rather than relying on one person's opinion.Foliorum Viridum said:Nothing to do with his power on my part, merely he has high standards when it comes to PC games and doesn't bullshit.
Not meaning to come off as a bit of a dick, but you seem to defend this game way too much. We get it, you like Crysis and Crysis 2.
Sorry about that, Memes.I <3 Memes said:Relax man. I played about 5 or 6 hours of the game at a friends house today.
That vid was cool and you're right about them moving around more. The humans in C2 just stand there for the most part, but the aliens definitely have better AI.TheExodu5 said:http://www.youtube.com/watch?v=WZS0JIGUKoo
In Crysis 2, enemies just tend to sit in one location mostly. I would shoot from behind a truck and then stealth towards them. I hear from one "Move out!", and they just stay where they are. There's no flanking, no cornering...it all feels very simple.
Fair enough. I just started posting here a month ago. I registered last year but honestly I don't know that many of the personalities and tastes yet, if any.TheExodu5 said:It has nothing to do with his admin status, and everything to do with how many people here have come to respect his opinion and impressions as a PC gamer. There are a few other posters I trust for proper impressions and reviews on PC games. While other people's impressions are very well appreciated, they don't quite carry the same weight...at least not until I identify with their tastes and get an idea of how they relate to my own.
I got that too. Also when I started killing aliens on my replay nothing I was picking up was added to my total. I still had one last power to buy. :<Pimpbaa said:Ahh fuck, big bug in single player. You lose nanocrystals every time you quit and resume the game. I have 0 when I should have a lot more.
You're right about the suit powers. The recharge is definitely more generous, but the game at its core is all about the Nanosuit so I don't see the problem with this?BattleMonkey said:Suit powers were in essence weaker in C1 making for a much more interesting game experience because mainly energy was not as plentiful nor as fast of recharge.
Enemy AI in C2 makes C1 AI look like rocket scientists, and the C1 AI at least were not fooled as easily by stealth. You had to keep to the shadows and foilage in stealth to get proper stealth, but in C2 you can pretty much in broad daylight waltz past enemies who will look your direction and not notice you.
This is incorrect, too. What difficulty are you playing on? If you have armor mode active on Veteran or Post-Human and walk into an area like that you'll be mowed down in seconds.The new armor mode also makes combat so easy, in C1 you couldn't take more than a couple hits before death, but armor mode in C2 really makes encounters a breeze. You can just turn it on and walk into an area and unload.
You're right about the abundant ammo. That was a disappointing change and definitely has the console stench all over it.Ammo is extremely plentiful in C2, besides enemy pick ups like in C1, you have ammo dumps every couple feet it seems, I've yet to feel the need to conserve ammo. In C1 the wide open jungle often made it costly to waste ammo and you wanted to conserve which promoted more gameplay variety.
The suit powers are integrated better, definitely. It's much smoother swapping powers and pulling off complex moves.But really it's not all bad, lot of the new design choices in C2 are excellent and in many ways the suit powers are better integrated into the game.
Heavy said:People should play it for themselves rather than relying on one person's opinion.
AgentOtaku said:How do you get:
sys_maxfps 30
to work?
I've plugged it into my system.cfg and it doesn't take (and I've added it to my launch exe). It also isn't recognized in the console.
I thought according to this site, it's a legit command? http://www.gamerconfig.eu/commands/crysis-2/
BattleMonkey said:Enemy AI in C2 makes C1 AI look like rocket scientists, and the C1 AI at least were not fooled as easily by stealth. You had to keep to the shadows and foilage in stealth to get proper stealth,
See, I loved sneaking up on the flying blue squids, grabbing em and chunking em into a group just before they exploded. I really hate that they took the grab away. It was one of the best features of the original. I like the stealth kills, but grabbing was so much more fun.kamspy said:My favorite part about Crysis was the ballistics. They are in Crysis 2 unscathed. I also feel like I have the same amount of options per encounter as I did in Crysis and WH.
The aliens are much better to fight in Crysis 2. They remind of Elite in Halo. Beats the hell out of flying squid.
I came within a mouse click of canceling my preorder, and I'm really happy I didn't. I'm loving the game. The only thing that really really bugs me is all the prompts. I hope someone finds a way to remove them. Game would be perfect then.
circle jerking was an exclusive feature of crysisSinatar said:I don't disagree with your other points but this is horseshit. The AI in Crysis was horrendous. I can't count the amount of times 5 or 6 guys would sit in a semicircle on the other side of whatever rock or crate I was hiding behind and just stand there fondling their nuts.
Try pressing Triangle when that happens. Always works for me, but I have the 360 version, so it may be different.Dizzle24 said:PS3 version here.
I have been experiencing a glitch where during a cutscene when Alcatraz isn't holding a weapon up, the scene ends and my weapon doesn't appear, so I can't shoot or interact with anything.
Happened on 3 seperate occassions and I am only about 2 or 3 chapters in I think.
MadOdorMachine said:See, I loved sneaking up on the flying blue squids, grabbing em and chunking em into a group just before they exploded. I really hate that they took the grab away. It was one of the best features of the original. I like the stealth kills, but grabbing was so much more fun.
Yeah, I wasn't speaking in the first person there, which is why I mentioned Stallion and not myself. I would take my own opinions about the game with a heavy (pun intended lol) grain of salt because of my admitted bias towards the series and developer. I still enjoyed sharing them and think they hold some sort of value, but I know I come off overbearing and defensive towards criticism about the game and that's my bad.EviLore said:You've posted in this thread more than anyone else has, by far, and it seems to me that you're trying to do some convincing, so it's a little disingenuous to dismiss someone else's opinion in that way.
Heavy said:There are others in the thread who have just as high standards. Stallion Free was negative towards the game pre-release... read his posts now. There are lots of others in the thread who think the game's awesome. People should play it for themselves rather than relying on one person's opinion.
kamspy said:So how does PC GAF feel about the TAA? I think it's great. The only time I get ghosting is through the ACOG scope, but damn, not a single jaggy.
TheExodu5 said:Perhaps try putting it into an autoexec.cfg in the same folder.
TheExodu5 said:I don't notice the ghosting it produces since I'm gaming on an LCD TV anyways. IQ wise, it's a little blurry, but ends up making the overall picture look a lot better than the original Crysis since it's a lot friendlier when it comes to foliage.
Still, I would much prefer if it were an option. Let me turn it on and off. Let me use MSAA if I want instead.
But...you can still do that.MadOdorMachine said:See, I loved sneaking up on the flying blue squids, grabbing em and chunking em into a group just before they exploded. I really hate that they took the grab away. It was one of the best features of the original. I like the stealth kills, but grabbing was so much more fun.
Tylahedras said:Can't switch to R2 for guns, never have liked R1 for shooting.
.
Sinatar said:I don't disagree with your other points but this is horseshit. The AI in Crysis was horrendous. I can't count the amount of times 5 or 6 guys would sit in a semicircle on the other side of whatever rock or crate I was hiding behind and just stand there fondling their nuts.
lowrider007 said:oh wow I'm actually surprised they have R1 for shooting (which I personally prefer), normally in ports you are forced to use the triggers as that is the default configuration for the 360 controller, but I agree that they should let you choose it's ridiculous.
I run Crysis 1 in Warhead's engine (which includes the AI routines from Warhead), and wow, just wow. They were actually scary at times.Dreohboy said:Agreed. Saying the AI in the original Crysis was much better (if at all) is a huge stretch. Maybe they flanked better, but I didn't notice anything special compared to the hour and a half I've put into Crysis 2.
Let's hope the AI routines in the PC version of Crysis 2 can be patched/modded.
Yup, dunno if its net code or bullet detection but shit is horrible and makes the MP unplayablemjc said:Something just feels off about the MP, it's probably the latency. There are times where I get the jump in a firefight with a guy and he'll come out on top for some reason. I pump near a full clip into him and he still kills me. And the spawns are mostly fucked too.
They changed the AI?NotTarts said:I run Crysis 1 in Warhead's engine (which includes the AI routines from Warhead), and wow, just wow. They were actually scary at times.
RoboPlato said:This game has really grabbed me like no other FPS has in a while. I highly, highly recommend it to anyone that likes shooters. I mentioned it before but, PS3 players, set your PS3 to 720p output for this game. It looks and runs a lot smoother that way.
Ai was all controlled in the cfgs, every aspect of it, you could make the crysis 1 ai incredibly good if you took a minute to peruse through the settings.Stallion Free said:They changed the AI?
Manually in the system settings. It's annoying but it does make a huge difference. Other games people have recommended that for haven't made much of a difference but here it's really obvious. Everything runs smoother and looks a lot more crisp.sfedai0 said:Is that in game settings or do we have to manually go in to our system settings to access it?
MAXIMUM OWNAGE_tetsuo_ said:I just stuck C4 on a guy, grabbed him and threw him like 20 yards into his buddies while exploding him for good measure.
RoboPlato said:This game has really grabbed me like no other FPS has in a while. I highly, highly recommend it to anyone that likes shooters. I mentioned it before but, PS3 players, set your PS3 to 720p output for this game. It looks and runs a lot smoother that way.
I am aware of that, I wasn't aware that they bothered to change it for Warhead.MickeyKnox said:Ai was all controlled in the cfgs, every aspect of it, you could make the crysis 1 ai incredibly good if you took a minute to peruse through the settings.
So glad your impressions of it are good man! I think we kind of have similar tastes so I'll take your word for it. I've also seen someone else in this thread mention the point of setting the PS3 to 720p. I think I'm going to switch it from 1080p tonight and just leave it there. Most games run at or near that resolution anyway.RoboPlato said:This game has really grabbed me like no other FPS has in a while. I highly, highly recommend it to anyone that likes shooters. I mentioned it before but, PS3 players, set your PS3 to 720p output for this game. It looks and runs a lot smoother that way.
JoeBoy101 said:Backup your system.cfg file and then put those commands into it.
For you sir, OG, and other interested, a good list of all the commands:
Crysis 2 Tweak Guide
You can change their accuracy, etc, in the config files, but their actual 'intelligence' is in a whole bunch of Lua files in 'Scripts.pakl'.MickeyKnox said:Ai was all controlled in the cfgs, every aspect of it, you could make the crysis 1 ai incredibly good if you took a minute to peruse through the settings.
sys_spec_full 4
sys_MaxFPS 60
sys_physics_CPU 3
e_ShadowsCastViewDistRatio 2
e_ProcVegetationMaxViewDistance 256
e_ShadowsMaxTexRes 1536
e_SkyUpdateRate 0.05
e_TerrainDetailMaterialsViewDistXY 4096
e_TerrainDetailMaterialsViewDistZ 256
e_TerrainLodRatio 1
e_VegetationSpritesDistanceRatio 1.2
e_ViewDistMin 10
e_ViewDistRatio 60
e_ViewDistRatioCustom 60
e_ViewDistRatioDetail 50
e_ViewDistRatioLights 40
e_ViewDistRatioPortals 90
e_ViewDistRatioVegetation 60
e_WaterTesselationAmount 8
e_WaterTesselationAmountX 10
e_WaterTesselationAmountY 10
e_WaterWavesTesselationAmount 8
g_breakage_particles_limit 250
r_BeamsMaxSlices 128
r_DetailDistance 8
r_PostMSAA 0
r_RainDistMultiplier 2
r_ShowDynTexturesMaxCount 48
r_TexAtlasSize 1024
r_TexMaxAnisotropy 16
r_TexturesStreamPoolSize 128
r_UseEdgeAA 2
r_UsePOM 1
r_VegetationSpritesTexRes 128
r_VSync 1
r_WaterReflectionsMinVisiblePixelsUpdate 0.01
r_WaterUpdateDistance 1.5
r_WaterUpdateFactor 0.01
r_TexturesStreaming 0
i_mouse_accel=0
g_skipIntro=1
cl_fov=59
r_MultiThreaded=1
r_FSAA=1
d3d9_TextureFilte=trilinear