Crysis 3 Open Beta starting Jan 29th

Running on a CRT fixed pretty much all the issues I was having with Cry3's visuals. The stutter, the floaty aim, the grain, the aliasing, the colors, the contrast, etc. Some of that makes no sense (why would the game stutter on my LCD?) but I'm gonna roll with it anyway.
 
Running on a CRT fixed pretty much all the issues I was having with Cry3's visuals. The stutter, the floaty aim, the grain, the aliasing, the colors, the contrast, etc. Some of that makes no sense (why would the game stutter on my LCD?) but I'm gonna roll with it anyway.

What kind of CRT? Mine finally all broke down last year so I'm stuck my Hannspree setup until I can find another one.
 
What kind of CRT? Mine finally all broke down last year so I'm stuck my Hannspree setup until I can find another one.
It's a Dell 1626HT, which is actually a rebranded 21" Sony Trinitron. It goes up to 2048x1536@60Hz but I usually run games at 1280x1024@85Hz. I think it cancels out some of the problems with AMD's Crossfire, because it's smooth as glass on the CRT and a choppy mess on the LCD.
 
downloaded the beta off LIVE, played it for a couple of hours.

the graphics hurt my eyes, the actual game kinda sucks. why the hell does it take so long to jump after I hit A? controls like absolute shit, feels very clumsy. I've never played a shooter that has such a huge delay when im trying to jump lol
 
downloaded the beta off LIVE, played it for a couple of hours.

the graphics hurt my eyes, the actual game kinda sucks. why the hell does it take so long to jump after I hit A? controls like absolute shit, feels very clumsy.

You're doing a power jump which requires you to hold down A for a second. If you tap A it will do a regular jump. It seems most people that have major complaints about clunky gameplay controls are console users (minus mouse acceleration)...you're probably used to COD level of aim assist.
 
Has anyone done a tech analysis of the beta yet? The PS3 screenshots are so hilariously awful I just need to know what resolution this game's running at.
 
It's a Dell 1626HT, which is actually a rebranded 21" Sony Trinitron. It goes up to 2048x1536@60Hz but I usually run games at 1280x1024@85Hz. I think it cancels out some of the problems with AMD's Crossfire, because it's smooth as glass on the CRT and a choppy mess on the LCD.

Sony Trinitons the flat ones rock for crts. I've had the 17" 19" and infamous gdm fw900 models quite a few times. They don't make em anymore so it's impossible to find decent ones in good condition.

One thing I never let run on my ATi cards that causes problems is the hotkey poller and something else related to the drivers that are unecessary. Couldn't play cs for the life me when these services were on give that a try. Look the issue up and give that a try. I'm on nvidia currently so have no idea how amd drivers feel these days think the last set of catalyst drivers I had were in the 11s.

LCDs cause tons of problems for games. I only recently switched to vista/win7 in the last year and it's caused a ton of input lag for me. Most of it I resolved but I can easily think of 3 handfuls of tweaks I had to to get these issues out of most my games.
 
You're doing a power jump which requires you to hold down A for a second. If you tap A it will do a regular jump. It seems most people that have major complaints about clunky gameplay controls are console users (minus mouse acceleration)...you're probably used to COD level of aim assist.
I wish you could get CoD levels of aim assist in real llife. You could lie on your back and get every drop into the toilet.

I think the PC version is plagued by vsync lag and wildly uneven frametimes. My aiming problems went away once I got my framerate and refresh rate high enough, which suggests that acceleration and smoothing aren't the issue.
 
I wish you could get CoD levels of aim assist in real llife. You could lie on your back and get every drop into the toilet.

I think the PC version is plagued by vsync lag and wildly uneven frametimes. My aiming problems went away once I got my framerate and refresh rate high enough, which suggests that acceleration and smoothing aren't the issue.

Personally I'm not having a problem, I'm killing folk left and right. I have d3d overrider vysnc/triple buffering going on, and have my settings so I'm getting a fairly solid 60 fps. Feels smooth to me.
 
I think the PC version is plagued by vsync lag and wildly uneven frametimes. My aiming problems went away once I got my framerate and refresh rate high enough, which suggests that acceleration and smoothing aren't the issue.

C2 felt shitty on me C2d with GTX460 setup moved to a new cpu and most of my problems went away. The game feels like crap with no frames and I've gutted my multiplayer options so that I go for pure performance cause once the fps drops/stutters it really makes scoping or reflex aim crap. Acceleration is disabled in the game until you activate most people are having fps issues which affect this issue and won't compromise to get decent input. Both C2 and now this game as result have this problem. Had I never tried C2 on a viewsonic p95f+ wouldn't have seen how bad lcds are gimping me these days. Not having raw input which crytek has been pressed about multiple times also doesn't help. People have to rely on the dx api which if stressed will cause more problems than it solves.

Eye candy ain't worth it in mp when its kills your ability register shots or have the pace of play you like.
 
It seems most people that have major complaints about clunky gameplay controls are console users (minus mouse acceleration)...you're probably used to COD level of aim assist.

There's no doubt some truth in that but I'm not ruling out there being a general issue with the controls on the console versions of the beta.

I played a fair bit of Crysis 2 on PS3 and it certainly had its issues but I don't remember the controls being this sluggish. Will have to boot it up to see if its me or the game.
 
For my fellow high-end PC users, are any of you getting strange bright outlines on objects whenever you set SMAA higher than 1X? Also happens on MSAA, which is odd. I'm at work now so I can't take a screenshot at the moment, but I'm wondering if it's perhaps related to my always-on Ambient Occlusion setting in the NVidia control panel.
 
From my experience, AutoArmor is way less effective than actual armor mode. This is because of the time it takes to get into armor mode. If you rely on auto armor or even manually turn on armor mode while getting shot, it wont be 'ON' until it's too late. This is mostly for if you get shot once or twice but survive a second or two before being shot again.

For my fellow high-end PC users, are any of you getting strange bright outlines on objects whenever you set SMAA higher than 1X? Also happens on MSAA, which is odd. I'm at work now so I can't take a screenshot at the moment, but I'm wondering if it's perhaps related to my always-on Ambient Occlusion setting in the NVidia control panel.

Use 2x. For me 4x creates those outlines. 2x barely does.
You can see it near the beginning of this video, I was tripping balls because it disappeared right in front of me!
http://www.youtube.com/watch?v=rkE5_e4m-QY
 
Use 2x. For me 4x creates those outlines. 2x barely does.
You can see it near the beginning of this video, I was tripping balls because it disappeared right in front of me!
http://www.youtube.com/watch?v=rkE5_e4m-QY

Yup, those are the outlines I'm talking about indeed. They seem to happen only indoors or with specific lighting situations. While I'd love to use 2X or even 4X, anything above 1X gives me that unwanted effect.
 
I7-920 at 3.4ghz, GTX 670 all settings maxed was getting 25-30 fps.
I forgot to update the drivers, will do that later and see if the performance increases.

1080p with no AA? If so then I was getting around 40ish fps at that setting with a 3570k at 4Ghz and a 7870 at 1100Mhz (1000 is stock, memory speed untouched). Could be the CPU. With very high and highest SMAA I was getting around 20fps (laggy response, but kinda playable) and highest MSAA gave me 6-8 before I turned it off :P

Don't know how it does it, but 80-100% of all the cores is used and the GPU is at a constant 99%. Maybe it's offloading tasks from CPU to GPU and vice versa, but either way I think the CPU could be a bottleneck considering the 670 should beat my 7870.
 
Yup, those are the outlines I'm talking about indeed. They seem to happen only indoors or with specific lighting situations. While I'd love to use 2X or even 4X, anything above 1X gives me that unwanted effect.

Actually.... Try entering "R_Colorgrading 0" and "R_Chromaticaberration 0" into the console andd see if that fixes it. I haven't seen any but I use those in my autoexec.cfg so that may be it.
 
On a lark I downloaded this for the PS3, and it looks like a giant load of goddamned crap. What the hell is this shit!?

Whatever, time to try it on PC. Holy shit my eyes, though.
 
On a lark I downloaded this for the PS3, and it looks like a giant load of goddamned crap. What the hell is this shit!?

Whatever, time to try it on PC. Holy shit my eyes, though.

I play a lot of the Dust 514 beta, so I R used to it... plays well though.
 
Wow, this is the best Call of Duty skin yet!

I mean besides game modes... can we really say this plays at all like call of duty?

How fast it is... with the suit modes... with the infield weapon augmentations...

Let alone hunter mode.

The whole call of duty comparison needs to rest. Yes, it has game modes that are similar... but it kind of ends there.
 
I played a couple nights ago on ps3. I think the game looks good, but maybe the reason for that is I don't play many fps games. Was playing crash site and always end up losing. Frustrating when you look at the results and see that 2 or 3 people on your team never bothered to go for the objective. Lost so many close games cuz of that.

Also agree with manual armor being better then auto armor. I can't count how many times I was taken out from behind without the thing activating until im already dead.

If I hop on later tonight I'm going to try and get better with the default smg. I don't see how people can get kills with that thing.
 
Ehhh it's okay. Hunter mode is pretty great. Standard shooting, not so much. Like Crysis 2, Crytek has somehow managed to make the most unsatisfying shotgun in gaming. I fucking hate the controls too. Everything on PC feels floaty and laggy, like both movement and aiming has acceleration. Could be a framerate issue, but I doubt it

Had everything maxed out on very high, 1xSMAA, motion blur medium, at 1920x1080. Benchmarked a full action heavy game on Airport.

2013-02-01 09:40:16 - Crysis 3 MP Open Beta
Frames: 22731 - Time: 607644ms - Avg: 37.408 - Min: 29 - Max: 56

i5 2500K @ 4.3GHz
8GB DDR3
OC'd GTX 570 1280MB
 
Ehhh it's okay. Hunter mode is pretty great. Standard shooting, not so much. Like Crysis 2, Crytek has somehow managed to make the most unsatisfying shotgun in gaming. I fucking hate the controls too. Everything on PC feels floaty and laggy, like both movement and aiming has acceleration. Could be a framerate issue, but I doubt it.
I think it may be set up for a gamepad. It controlled fine with the 360 controller (automatically changed all button prompts and such), so I assume that might be why control with a mouse/keyboard feels weird.
 
Welp, still can't find a fix to get the game working at all. The game crashes whenever joining a server.
Apparently it's been a problem since the alpha and hasn't been fixed yet.
 
I think it may be set up for a gamepad. It controlled fine with the 360 controller (automatically changed all button prompts and such), so I assume that might be why control with a mouse/keyboard feels weird.

No they dont, You just need to play with high framerates and without v-sync.
Its not raw input by any means, but its still good, if it wasnt, i couldnt play in this speed and aim without crosshair:
http://www.youtube.com/watch?feature=player_detailpage&v=wOZC49SM8DI#t=416s

Ps. Jumping is much more responsive than in Crysis 2.
 
Ehhh it's okay. Hunter mode is pretty great. Standard shooting, not so much. Like Crysis 2, Crytek has somehow managed to make the most unsatisfying shotgun in gaming. I fucking hate the controls too. Everything on PC feels floaty and laggy, like both movement and aiming has acceleration. Could be a framerate issue, but I doubt it

Had everything maxed out on very high, 1xSMAA, motion blur medium, at 1920x1080. Benchmarked a full action heavy game on Airport.

2013-02-01 09:40:16 - Crysis 3 MP Open Beta
Frames: 22731 - Time: 607644ms - Avg: 37.408 - Min: 29 - Max: 56

i5 2500K @ 4.3GHz
8GB DDR3
OC'd GTX 570 1280MB

That right there is your framerate. Anything under 50 results in mouse lag and floaty controls. turn some thing down like shadows, and shaders. Also, shotguns is awesome and the only problem I find is that if you miss the first shot and they don't, you die X(.
 
Ehhh it's okay. Hunter mode is pretty great. Standard shooting, not so much. Like Crysis 2, Crytek has somehow managed to make the most unsatisfying shotgun in gaming. I fucking hate the controls too. Everything on PC feels floaty and laggy, like both movement and aiming has acceleration. Could be a framerate issue, but I doubt it

Had everything maxed out on very high, 1xSMAA, motion blur medium, at 1920x1080. Benchmarked a full action heavy game on Airport.

2013-02-01 09:40:16 - Crysis 3 MP Open Beta
Frames: 22731 - Time: 607644ms - Avg: 37.408 - Min: 29 - Max: 56

i5 2500K @ 4.3GHz
8GB DDR3
OC'd GTX 570 1280MB

Really? It's got some serious punch to it and the way it pops their shield off in the beta with all the shield pieces flying all over the place and their body flying into ragdoll mode feels way better than your standard call of duty precanned animation deal. Sometimes I feel like I'm in the twilight zone when talking about Crysis multiplayer on neogaf. It's like I'm playing a different game. I never really thought I was the biggest Crysis fan to begin with, but here I feel like an all out fuckin' fanboy.

edit: seeing your average framerate at 37, I would really try lowering your settings if you think the controls feel unresponsive. I wouldn't settle for less than 45 average. What Spazznid said ^
 
1080p with no AA? If so then I was getting around 40ish fps at that setting with a 3570k at 4Ghz and a 7870 at 1100Mhz (1000 is stock, memory speed untouched). Could be the CPU. With very high and highest SMAA I was getting around 20fps (laggy response, but kinda playable) and highest MSAA gave me 6-8 before I turned it off :P

Don't know how it does it, but 80-100% of all the cores is used and the GPU is at a constant 99%. Maybe it's offloading tasks from CPU to GPU and vice versa, but either way I think the CPU could be a bottleneck considering the 670 should beat my 7870.

If its the cpu I am going to have to live with it, not upgrading anytime soon.
 
Ehhh it's okay. Hunter mode is pretty great. Standard shooting, not so much. Like Crysis 2, Crytek has somehow managed to make the most unsatisfying shotgun in gaming. I fucking hate the controls too. Everything on PC feels floaty and laggy, like both movement and aiming has acceleration. Could be a framerate issue, but I doubt it

Had everything maxed out on very high, 1xSMAA, motion blur medium, at 1920x1080. Benchmarked a full action heavy game on Airport.

2013-02-01 09:40:16 - Crysis 3 MP Open Beta
Frames: 22731 - Time: 607644ms - Avg: 37.408 - Min: 29 - Max: 56

i5 2500K @ 4.3GHz
8GB DDR3
OC'd GTX 570 1280MB
So does the game hitch for you at all?

I think the game has a broken SLI. I have a 2 highly overclocked 570 and on very high the game hitches. Not sure why. 70 fps... but with hitching at odd moments.
 
So I finally played the PS3 version and the airport venue looks absolutely terrible. I could not believe my two eyes. I had hoped that the members who were making the same claims were exaggerating given what I saw of C2. Not only does it suffers from substantial aliasing but what made the visuals so terrible is the blur that has applied without discrimination to almost all background objects. It looks utterly fake and cheap.

Is the 360 version also equally terrible (no point downloading for me since I do not have XBL gold anymore)?
 
Um yea shading, high texture res high. updated drivers getting 40-60fps. how can I make it constant?
0k 50-70fps now I feel like such a console peasant what the hell have I been missing.
 
Is anyone using a single 5850? I have no idea if Crossfire scaling is working properly and now the game crashes if I disable Crossfire. So I'm stuck using CF now.
 
It's a Dell 1626HT, which is actually a rebranded 21" Sony Trinitron. It goes up to 2048x1536@60Hz but I usually run games at 1280x1024@85Hz. I think it cancels out some of the problems with AMD's Crossfire, because it's smooth as glass on the CRT and a choppy mess on the LCD.

You should be running 1280x960. 1280x1024 squishes the screen as its a 5:4 resolution and your monitor is 4:3.

Btw could you try setting the game at 1280x960 and then check your monitor UI to see what it's running at? For whatever reason if I set the game to 1280x960 it will still be running at 1280x1024. I also can't get a refresh above 85hz despite having custom resolutions at 100hz in my nvidia settings. Any idears?
 
Can you point to one? I tried searching but they all just confirmed the tesselated water myth.
Article is written by someone that does not know, or knew, how tessellation works (general or CryEngine specific) and drew some silly conclusions to support his "Crytek money hatted by nVidia" tinfoil hat story, when it was more a case of first AMD DX11 cards having poor tesssellators.


Here is a thread on CryDev.net, with devs explaining most of it.
 
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