ii Stryker
Banned
Rumor has it that they're going to release it on next gen hardware when available. I think I'll pass until then.
Rumor has it that they're going to release it on next gen hardware when available. I think I'll pass until then.
Why would they pass up the opportunity to show off Cry3 in its full glory on the home consoles? They don't want that blurry mess to be their legacy on non-PC platforms.Sounds more like wishful thinking from console warriors.
Sounds more like wishful thinking from console warriors.
in case anyone is wondering here it is running in nvidia surround @ 5760x1080
http://www.youtube.com/watch?v=w-UBXj_aHko
Why would they pass up the opportunity to show off Cry3 in its full glory on the home consoles? They don't want that blurry mess to be their legacy on non-PC platforms.
Crysis 3 CVar Help said:r_DrawNearFOV the field of view for nearby objects (held weapon, etc)
hud_hide If this cvar is true the HUD will be hidden from view completely.
cl_bobhud Controls the amount of bob hud which is applied.
r_ColorGrading Enables or disables the artist controlled color grading post-processing effect.
r_Sharpening Controls the level of the post-processing image sharpening filter.
r_ChromaticAberration Controls the level of the post-processing chromatic aberration.
r_HDRBloomRatio Controls the level of bloom used
g_skipIntro Skips the introduction movies that play before the main menu at game boot
They said they don't even profit from Crysis so it's not like they're doing it for the money anyway.Why would they care what their legacy is. They are making more money from Warface than they will from any console releases. There is a reason the company is shifting to F2P only after they finish the contract with Microsoft
Why would they care what their legacy is. They are making more money from Warface than they will from any console releases. There is a reason the company is shifting to F2P only after they finish the contract with Microsoft
Anyone know whats up with V-sync?
Its unplayable for me if I have that on.....it either goes to 60 FPS, or drops to 30 really quick in a more intense graphic sections. It's like Im teleporting or something when it keeps switching between those frames.
How do you guys expect vsync to run at constant 60fps when you dont even get those nummbers without it?Without it, I'm getting about 45-55 FPS constant. Sometimes goes to 60FPS a bit.
How many frames are you getting? I have the same FTW card and same i5.
Like I said, V-sync is unplayable at my system, keeps switching between 30 FPS and 60FPS whenever it feels like it if I have it on.
Without it, I'm getting about 45-55 FPS constant. Sometimes goes to 60FPS a bit. feel disappointed. This was my first time building a PC and I wanted to max every game. The Simcity beta was the same, got about 45-50 FPS after filling up the city, don't know if that was normal.
Despite the issues with the demo I actually ended up putting a fair few hours into the Crysis 2 MP on the PS3. The core gameplay for it was fun but it was let down by the resolution, the framerate on busy maps, the weird sound glitches and the lack of support.
I was therefore pretty hopeful that they would have learnt from this with Crysis 3 and focused on the gameplay part of the MP but, having played the Beta last night that's clearly not the case.
I don't expect or demand any kind of cutting edge graphics on the consoles at this stage in their lives but I do expect to be able to make out what's going on on the screen instead of staring at a pixellated mess of blur and low resolution accompanied by gameplay that lags so much the sound effects sometimes occur over a second after the shot. Seriously, the stills in this thread do not represent what is happening in motion on a reasonably sized tv. Also, teh game felt really sluggish.
It's a real shame because the couple of games I played of Hunter mode were good fun and I could see me and my friends putting a fair bit of time into that but I don't think I could commit to something that requires squinting to play.
Interesting. On 360 it's far more playable than what you're describing on PS3. The game looks distinctly less impressive than Crysis 2 on 360 (beta issue?), but it also seems more responsive. I was expecting Far Cry 3 levels of console performance and was pleasantly surprised to find otherwise. In any case, comparing that PC footage to what I'm seeing on 360 is painful. Next gen can't come fast enough.
Also, Crytek's lack of support for Crysis 2 on consoles was unforgivable.
Crysis 2 static/grain bug.
Never forget.
No it's just like C2 mp beta last time it hasn't been optimized or have all the features turned on. At release all modes will allow for the best your system can do.
In other news Crysis 3 Cvar config has been released. Use the program to make the eye candy more towards your preference without the hassle of typing all the commands in. Sorry if this has been posted already.
Sounds more like wishful thinking from console warriors.
Im going to sleep I will try again tomorrow but this demo on 360 froze twice on me and mu friend before we can even get into a match.
Beta has not internal triple buffer, you can activate it with DXOverrider. Then your framerate will be smooth. Try this config
http://maldotex.blogspot.com/2013/01/crysis-3-mp-beta.html
2880x1800 screenshots
I asked on your site, but I'm needy and sleepy, so what will your Config do for a 580? Is it only for dual 600s or something?
Is for everyone. With one 580, use DXOverrider and test my config. Good enough for 1080p. Maybe you have to lower something if you want perfect 60 fps. Share performance results here or in the blog.
Is for everyone. With one 580, use DXOverrider and test my config. Good enough for 1080p. Maybe you have to lower something if you want perfect 60 fps. Share performance results here or in the blog.
Was just wondering. You say to install RivaTuner then find and move the DXOverrider folder to wherever you want and use that. But i can't find the DXOverrider. I was wondering if you'd be as kind, to point me in the right direction?
Thanks very much for your guide and I've already tested and got good results from your config.
Play through Crysis (PC), come back here and try to say the same with a straight face.why cant cytek nail the fundamentals of a fps yet?
I literally only played the beta just to see the graphics. I have zero interest in Crysis 3's MP (or 2's MP, or 1's MP for that matter..)
Looks pretty good, but not really a huge leap over C2 or anything.
I got a pretty rock solid 30FPS with everything on Very High, SMAAx2 (or T2 or whatever it was called). Hoping the SP is better optimised, or we can at least turn off individual DX11 features, so we dont have a repeat of the 'entire tesselated ocean being rendered underneath the map' shit from C2.
We made some 1080p60 videos of the Beta, maximum settings : http://www.gamersyde.com/news_our_pc_videos_of_crysis_3_s_beta-13748_en.html
in case anyone is wondering here it is running in nvidia surround @ 5760x1080
http://www.youtube.com/watch?v=w-UBXj_aHko
Just tried it. Great performance and looks like all high or very high. Dips to 54 sometimes, but doesn't affect much. Thank you so much.
Also use DXOverrider for what? I don't use Vsync, I don't mind tearing. But if there's another reason I'd like to know.
I'm having fun with it, but the MP on 360 for Crysis 2 has fallen off. I wonder if the same thing would happen to this one? Is there still a lot of people playing 2 on PC?
I7-920 at 3.4ghz, GTX 670 all settings maxed was getting 25-30 fps.
I forgot to update the drivers, will do that later and see if the performance increases.
Put Shading on High, it does wonders.
I guess I wanted to see what the game would look like all out, for a MP Beta it looks pretty good. I really wish they would go back to the Crysis 1 level of open map
I am getting a signiicant performance difference between the Museum and Airport level. I can understand why (fog, water, shadows everywhere), but it still sucks.
I am on my 4th or 5th suit reboot after 6h39 min of game time.
I have never been this good at an online FPS in my life. I am sure people will catch up when the game releases, but so far I am crushing it.
They should take it out, there shouldnt be automatic mode for the most important power in combat situations.
(and maybe the perk that goes into armor mode automatically)
I actually don't mind it because I go into armor mode every time I go into battle out of habit. My guess is when you go into armor mode automatically with the perk it does some damage before it activates, so you'll still die quicker than if you activated it beforehand manually(will have to test). And that's a perk that could have been used elsewhere, I know I personally will not use it. The only advantage I see it having is when someone shoots you from behind, which I try not to let happen too often. It's great for a beginner as it levels the playing field a little, but for a more advanced player I think there will be better options.
Don't know if it's been mention in here or it but the most vram I've seen used in the game was 2.8GB on my 580s. This is at 2560x1600, very high, and 8x MSAA.
Literally pushing the 580s as far as they can go.
sigh... that is not how the tesselated ocean worked at all... but whatever.
And... there is a Config tool that has ben released which allows oyu to configure a whole bunch of options. Scroll up the page or check back one page to find it.
Dont use 8x MSAAIt kills VRAM and performance in deferred rendered engine. SMAA 4x is much cheaper, more vram friendly and should be almost as fine.
unless thats completely wrong.
I know. It's especially not needed at 2560x1600. I'm all about maxing things out and pushing my pc so I wanted to see what performance would look like with everything at its highest. And was just more curious what vram usage would look like.
Where is system.cfg from this this program supposed to go?
could you pehaps tell me your vram usage with everything on very high just SMAA 1x at 1080p?
Would love to know!