New GMG 20% discount code, but it doesn't work on Crysis 3.
So I guess the only deal is Amazon physical copy with $20 Amazon credit. I'm all digital on PC now, I don't even have a working optical drive, so that option is out.
What do you mean? The physics are still present. Reduced, yes, but you can still destroy huts, slice trees in half, and splinter crates. Unfortunately, while object blur is used in some capacity, they disable it on objects with physics applied which kills some of the impressive effects one could experience on PC. Object blur made a world a difference in how the physics looked in motion.Those are some nice pictures. Now go ahead and compare the physics. If you can find any in the 360 version, that is.
But I agree, the fact that they managed to port the game at all deserves recognition. Especially because they used the Cryengine 3 which, according to sad PC fanboys, isn't capable of creating open levels like the ones in Crysis 1.
You can redeem the key on origin and not actually use the disc
You can redeem the key on origin and not actually use the disc
Fuck. I dont have any money. No Crysis 3 for me for a while
But I agree, the fact that they managed to port the game at all deserves recognition. Especially because they used the Cryengine 3 which, according to sad PC fanboys, isn't capable of creating open levels like the ones in Crysis 1.
To explain that fact people love to say "oh C1 wasn't well optimized" which is a BS argument.
Bought it on GMG, no key. Dunno. Guess I'll just have to wait.
I think the majority of arguments coming out of the PC camp arn't the result of the engine not being capable of running open levels, but the fact that Crytek obviously designed Crysis 2 with console constraints in mind (which resulted in a corridor shooter instead of a semi-sandbox shooter).
I'm sorry but Crysis 1 did suffer from optimization issues, whether you want to believe it or not. It had memory leaks, it had excessive render calls in some areas, effects that weren't properly optimized. There's a reason why Warhead managed to keep a lot of the open space but ran miles better.
ok. i can't disagree with that, but do you think C2 runs substantially better than C1/warhead because of optimization, or because of constrained level design and reduced fidelity?
ok. i can't disagree with that, but do you think C2 runs substantially better than C1/warhead because of optimization, or because of constrained level design and reduced fidelity?
ok. i can't disagree with that, but do you think C2 runs substantially better than C1/warhead because of optimization, or because of constrained level design and reduced fidelity?
ok. i can't disagree with that, but do you think C2 runs substantially better than C1/warhead because of optimization, or because of constrained level design and reduced fidelity?
THE LETHAL WEAPONS OF CRYSIS 3
http://www.youtube.com/watch?feature=player_embedded&v=PwrluMgmQJI
:-O @ that facility @ 1.25
:-OOOO @ shotgun blast at the end
I would wager that another factor in its increased performance is the lack of interactivity with the environment. In Crysis 1 and Warhead you had destructible trees and buildings. I can only think of a handful of things that you can actually interact with in the world in Crysis 2.
What worries me most about Crysis 3 at this point, it looks so damn drab. Every single piece of footage we've seen is in a brown / grey dead world. Hopefully there will be more colors and variation.
What worries me most about Crysis 3 at this point, it looks so damn drab. Every single piece of footage we've seen is in a brown / grey dead world. Hopefully there will be more colors and variation. Getting Killzone vibes at this point.
What worries me most about Crysis 3 at this point, it looks so damn drab. Every single piece of footage we've seen is in a brown / grey dead world. Hopefully there will be more colors and variation. Getting Killzone vibes at this point.
very good point. it was pretty amazing in C1/warhead to shoot down a trees, or be in a heated battle throw a grenade and then see multiple trees fall over as a result of the blast.
I would give up a significant jump in graphical fidelity in the next console gen for better physics and more building/terrain deformation - although I maybe in the minority on this.
What worries me most about Crysis 3 at this point, it looks so damn drab. Every single piece of footage we've seen is in a brown / grey dead world. Hopefully there will be more colors and variation. Getting Killzone vibes at this point.
You really, really shouldn't.
You really, really shouldn't.
Can we ask you what game you were alluding to when you talked about a blu ray drive ?
For some reason that intrigues me.
You really, really shouldn't.
It was Crysis 3. But it's not a retail disc. It's from EA's in-house build authoring facility.
You really, really shouldn't.
prophet's epic yarn
Super Prophet Sunshine.
And people want nextgen games to look better than this?
I expect
I really like where GAFs expectations are at this point. A lot of people are going to be blown away with next gen goodness.
Of course they will. C3 was designed to run on old consoles, and therefore it still has many limitations that will be apparent even on the most strongest PC [number of enemies in each zone for example. their number and abilities will always be fixed bacause they need to be present in the same form on consoles].
is there something like MaldoHD for crysis 1 or just a huge pile of single mods?
is there something like MaldoHD for crysis 1 or just a huge pile of single mods?