My expectations were very low going into it, and I still came away disappointed. I don't like The Witcher 3. I don't like first person games. I don't like GTA and never bought GTA V. I do like sci-fi and cyberpunk though.
Basically all I was expecting was great art design, decent music, decent story. I never expected good gameplay, and it's probably going to be reliant on a mini-map and going from A to B all day.
If the writing is pretty good, then that's a plus for me. I have a PS5 though and still don't want to play this because the only other thing I was even looking forward to was the art style, and it's hidden currently behind poor image quality and a total lack of next gen lighting or ray tracing.
So maybe in several months I'll get to enjoy the graphics, and see if the writing is decent. That's about all I'm expecting. I played the intro to Street Kid for like 30 minutes and it looked awful on PS5, and then I sat in a car some NPC drove around, doing nothing while looking at completely empty streets.
I would def wait for next-gen patch like you said, then.
Cyberpunk 2077 is an "open world action adventure story" and the game ultimately falls flat on the open world aspect. They ultimately said they wanted to be the next rockstar, but they should focus on beating ubisoft open worlds first.
What Ubisoft open worlds do you prefer?
While it’s still enjoyable, it’s also pretty disappointing, other than the atmosphere and visuals , other aspects is just ok, AI, level level design is actually worse than deus ex. Story is pretty linear for the most part as well. Open world AI is also way worse than GTA. If it takes them 5.5 years just to make this, perhaps they should just learn Ubisoft’s way of assembly line open world production, at least I get to play a trilogy within 6 years. I’m not waiting another 5.5 years for a game with little 0 breakthrough in gameplay experience. If development takes that long, there better be very diverse and reactive AI to various players actions, destruction physics gotta be much dynamic and the story narrative better be a lot more diverse and open than this, otherwise I don’t see why it can’t be done in Ubisoft’s way, just pump them out quicker so I at least have more games to play.
This post made me sick. I do not understand this viewpoint at all. I wish I enjoyed Ubi's games as much as you guys apparently do.
Is everyone just gonna ignore how abysmal the AI is in this game? Yeah? Okay..
The NPC AI? Yes.
It's okay because "it's an RPG."
... yeah, sort of? The point of mentioning it being an RPG is because the challenge of an RPG often doesn't come from AI, if the game still presents a challenge that's fun then it's not as big a deal the AI has problems for me.
It's honestly not. On top of my head, the Deus Ex games are something special in terms of what you mentioned. Planescape Torment is another one. Age of Decadence, Tyranny, Underrail are some more.
This is what I mean, though, Deus Ex is the closest you came to a game that's like this at all and even then there's so much you're sacrificing from this experience to get the "better" Deus Ex experience (and honestly there's only 2 Deus Ex games that are worth mentioning in the same breath as this game). The other games I have no doubt are great, I enjoyed Tyranny a good deal of those games, for instance but it's not giving me what this game is. I get that for some people the combination of genres isn't that important with this game, they came for one type of experience and for them X other game did that better but I thought I made it clear I love this game so much because of the things it combines.
Whatever makes you feel like your purchase was justified.
I've seen loads of posts by PC players and PS5 players saying the game is in dog shit condition.
Anybody with sense knew to wait. Fact is that CDPR have done irreparable damage to their reputation and this is release is a stain on them.
I have to wonder how many people said the same thing about their reputation after the Witcher III launch or Bethesda after... well... any launch they've had, yet still ravenously await Starfield and Elder Scrolls VI. I'm sure this is a victory for people on gaming forums who love complaining about everything but I doubt it has much real world impact.
Skyrim was my favorite game ever at the time, despite its issues. I love the fact NPC's all had a job, all lived in their towns & most of them (except children because we're not psychos, right?) could get murdered by dragons spawning in the town once the player character becomes dragonborn. It really was an attempt to create an immersive world. Witcher 3 didn't have that. They were all just empty people without names or purpose. So I was personally (despite the fact I also love Witcher 3) not exactly on board with anyone who said Witcher 3 crapped all over Skyrim. Both games has their strengths & I enjoyed both for what they were... but both also had issues.
So I'd say the part I'm absolutely most disappointed with Cyberpunk so far (I don't have the game but I've seen it in motion) is the lack of interaction with the NPC world. It's (from clips) just window dressing. I hated GTA 5 because it's one of the most shallow, pointless experiences out there where the player cannot ever influence the world around him. So when I see how the AI in Cyberpunk cannot turn their cars around a parked player car, or how the cops spawn magically just to shoot the player, I say no thanks. I've often been a proponent of games with different worlds separated by loading screens (even Witcher 3 did this) & I believe Cyberpunk could have benefitted from scaling back the "open world" aspect & focusing on their strong points, i.e. making an RPG shooter with story choices & a kick-ass cyberpunk artstyle.
For example I still love Deus Ex Human Revolution with its hub levels (packed with different routes & distinct artstyles). I don't need one giant GTA 5-esque open world to make it great. It's just sad (at least from my point of view) that so much great stuff in Cyberpunk is ruined (yep, ruined) by a total lack of focus on what works, what doesn't & toning down the scope to make sure what they do deliver is 100% top-notch.
Psychos or not I'm sick of not letting us kill children, it's immersion breaking. I wouldn't say Witcher III crapped all over Skyrim either, clearly they had different strengths, as you say.
All the stuff that upsets you about Cyberpunk is so ancillary to the core experience for me and most people who love it. Play the game for the immersion in a great city, the atmosphere, the story, the characters, the dialogue, the combat, the meaningful systems of progression, crafting and loot but for emergent open world gameplay? No, but the fact is the game is crammed with scenarios tailored by the creators to be entertaining.
So, that's the thing, Deus Ex Human Revolution felt so limited and less immersive for me because of its size. It was also a game I felt done with after 30 hours, I prefer RPGs I can get lost in for hundreds of hours.
Its a good solid game for sure, and anyone saying otherwise is wrong, but at the same time its certainly not 'Welcome to the next generation of open world games' like it was advertized as.
For me the bugs are too much. Some people say they havent noticed too many, but i have had to reload saves 8 or 9 times from stuff like getting stuck on scenary and not being able to move, or simply stuff not triggering, but it will trigger after a reload.
Also what they did in regards to zero base console footage being shown, or allowed to be shown, and reviewers locked out of the console version, well its just a very scummy thing to do imo.
Its a fun and pretty deep open world game, with amazing graphics on PC. I just expected more after the hype.
I remember them showing base console footage, though?
Fuck what you need.
Cyberpunk fanboys are already worse than TLOU2 fanboys, and this shit just released. Your experience isn't everyone's, so stop being a bitch about it. It's a mess that doesn't even work for some people. The 0s and 1s are earned. You wouldn't complain about Madden or 2K getting 0s and 1s for being inoperable.
I can tell you didn't actually read my post, kindly fuck off into another thread.
Then when the lackluster RPG elements are pointed out
“STOP WHINING! ITS MORE OF AN ACTION GAME LIKE GTA!!”
Are the RPG elements lackluster to you? They aren't for me.
Zero respect for someone who calls a game bad simply because of glitches, glitches he then admits other people can't even tell are happening while playing because of how inconsequential to game enjoyment they often are. I wouldn't tell anyone they're wrong if a glitch ruined something for them and they shouldn't be upset and he shouldn't tell people they're wrong to not notice glitches and NOT be upset, it's silly. I do expect a critic to be more professional and judge a game on more criteria than just the aspects that will eventually be patched.
I’ve been playing more and honestly this is a good game but above average at best.
It is definitely the most overhyped game of the decade. The fact that it launched borderline unplayable on last gen consoles is absurd considering what would they have done if there were no next gen consoles to at least offer a bit better performance. Now we know why they were prohibiting so many early review copies and controlling footage of the game apart from what they deemed acceptable.
Last gen console players got screwed.
There’s not much to do in the world, this isn’t as open as they make it seem. It’s not even close to the openness of grand theft auto v and there’s not a lot of character interaction with npcs on the streets like it was marketed to be.
This is a good entertaining game, but not deserving of a 9 or 10. Solid 7 — it’s good. That’s it. Anything else is just a bunch of nerds sucking the balls of the company because that’s what nerds do.
I'm not sure what you mean about the openness of the world.
It's a 9 or 10, anything less is just nerds getting upset about minutiae, it's what nerds do.
Choices matter? lol. Ask me how I know you're just starting out. And for the record I agree with a lot of what you're saying - eg I also feel like they nailed the gunplay & melee aspects in a big way in terms of fun & overall.
Believe me, this game's been my most anticipated since it got announced basically, and I'd still say I'm a fanboy, but there's no way I can look at the open world elements and say it's even average, and sadly the story part also is not that great with most missions feeling like they're all done by different people and the glued together but mostly just feeling like it's all too short! It's like there's another 2 games worth of story missions missing. And no, the side-missions don't make up for it, they're also all way too short and ad-hoc, the only one I felt was more appropriate in terms of overall length & pacing was the storyline with Ward.
Sure, art-wise we can call it a triumph, just the sheer amount of art & the quality of it, is probably the best out there & the graphics helps too as they're top class. They've built maybe the first real video game city, and it's fantastic to go through. But besides that? The actual game part of it is severely lacking. I do think some places on the internet went totally psycho in terms of negativity ( eg /r/cyberpunkgame) but at the same time it's hard not to look at the game and say - yeah, you know what, there's a lot of flaws here & a lot missing. Are there moments of brilliance too? Sure, who could deny it. But this is not one of the "Greats" sadly.
Fundamentally they needed to work on this game a few more years imo. There's just not enough to it right now & that's not likely to change before they get to work on The Witcher 4 or w/e, whenever that is - we'll see how many people they put on the MP CP2077 one too.
Surprised by your comments on the choices and side quests. It's not reflective of my experience. Though I've done stuff like done a mission one way and then watched how my brother did the same mission as he's playing it on One X, if you haven't seen the different ways things can go you might assume things were always going to happen the way they did, the game has a good quality of making it feel like the way things turned out was how they were meant to, even if it was one of several outcomes. I saw someone in another thread talking about how a particular mission they did felt like it was designed to make it easy for them to hit their outcome because of how "right" it felt, but it was totally different from how it turned out for me and mine felt right because it felt like a big set of scripted set-pieces with it's own mini-ending and epilogue to it. Game is going to need time to be appreciated for all that it's doing... but it'll happen.