During an interview, CD Projekt RED Lead Quest Designer Pawel Sasko has stated that Cyberpunk 2077 will not be changing any of its content based on the protests and subsequent riots across the US over the death of George Floyd.
nichegamer.com
During an interview, CD Projekt RED Lead Quest Designer Pawel Sasko has stated that
Cyberpunk 2077 will not be changing any of its content based on the protests and subsequent riots across the US over the death of George Floyd.
Now Polish gaming news website
Spider’s Web has interviewed Sasko about
Cyberpunk 2077. Therein it was revealed that the game’s length was designed after feedback from
The Witcher 3: Wild Hunt.
However this meant doing the opposite of that game; providing non-linear quests, and using a “token system” to dictate when new quests would appear to the player. Events in side-quests can even alter the main storyline, or earn a new epilogue without completing the main story.
Players will also be able to complete the game without a single kill if they desire, though some fights will be inevitable. To prevent players from having a
“bad time” players will not be given the opportunity to kill NPCs important to the plot; though other times it will be clearly telegraphed when players can resort to violence.
The origin players choose will also dictate some elements of the plot (such as how they meet Jackie), grant new quests and dialogue options, and different “paths” the player can choose towards the end of the story. Certain choices can even change a player’s “lifepath,” allowing them to finish the game as an entirely different character to their origin.
Sasko was then asked about if any of the game’s content would be influenced by recent events; including the Black Lives Matter movement. Sasko stated the game was
almost done, and changing the story would be impossible.
Sakso emphasizes most importantly the game is a piece of entertainment and art. While “elements in the game” touch on certain themes related to Black Lives Matter,
“the most important thing is that our game is a closed work and it is not a political statement, a political thesis.”