Cyberpunk 2077 on Switch 2 is using DLSS (confirmed by Digital Foundry)

In the January thread he was defending using DLSS to upscale low resolutions (540p).

He's doing the same here. Saying that as PS5 upscales from low resolutions with FSR, it's fine for Switch 2 to do that with DLSS.

And voila

Even his own quote, I'm saying it'll upscale a lot better regardless of internal resolution, 540p.

FSR is the worst upscaler imaginable for low internal res.

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PSSR at least has a chance if it was ever patched.
 
Oh I agree with you that the final result os what matters but there have been games with 860p upscaled to 4k and people were making a big deal about the fact that the native res was 860p. It's just funny that we're now down to sub SD at 360p and nobody is batting an eye.
The problem is not the base resolution unless they're platform warring, but the end result being so absurdly bad, even unplayable to many people.

Most PC gamers abuse upscalers and FG this gen to brag about FPS, consoles don't have that technology (tensor cores) and tend to use lower quality versions outputting a very low quality result like the high latency BMW performance mode using FG or Jedi Survivor vaseline soup using FSR from very low resolution.

Switch is the only console so far with an actually acceptable upscaler and say this as someone that has not many problem with FSR 2.2 even, but most people here do.
 
In the January thread he was defending using DLSS to upscale low resolutions (540p).

He's doing the same here. Saying that as PS5 upscales from low resolutions with FSR, it's fine for Switch 2 to do that with DLSS.
Laughing emoji is considered defending low internal res? Come on. If he was defending upscalers he would have just said internal res isn't important.

He was defending the switch by suggesting that 648p is hardly better than 540p (when nobody ever even mentioned PS) yet now he's defending 360p again bringing up 648p and making excuses about watts or it being "performance mode". As if 40fps is better than the 60fps mode he was lambasting before.
 
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Laughing emoji is considered defending low internal res? Come on. If he was defending upscalers he would have just said internal res isn't important.

He was defending the switch by suggesting that 648p is hardly better than 540p (when nobody ever even mentioned PS) yet now he's defending 360p again bringing up 648p and making excuses about watts or it being "performance mode". As if 40fps is better than the 60fps mode he was lambasting before.
Yes.

Someone said no-one would care about Switch 2 having good upscaling technology when it's being used for low resolutions.

Buggy said (with laughing emojis) that PS5 uses worse upscaling technology when it upscales from low res. So people should care about good upscaling technology in these situations.

He's clowning on FSR, not the input res.
 
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Laughing emoji is considered defending low internal res? Come on. If he was defending upscalers he would have just said internal res isn't important.

He was defending the switch by suggesting that 648p is hardly better than 540p (when nobody ever even mentioned PS) yet now he's defending 360p again bringing up 648p and making excuses about watts or it being "performance mode". As if 40fps is better than the 60fps mode he was lambasting before.

No, you have it wrong. I was saying that 540p DLSS would trounce 648p FSR pixel soup, not hardly better, don't mix things up. And nothing I've said in January changes damn thing right now.

I'm bringing 648p resolution for warriors like Sawtooth and I really don't give a shit either way. You want to shit on switch 2 resolution, have a scoop of your own medicine with a machine gurgling 23x the wattage and meant for 4K screens while switch 2 internal res from handheld mode is meant for a 1080p screen.

Proof's in the pudding. Fact that DF could not even discern DLSS from this new model for Switch 2 says everything. Without CDPR confirming it they were about to say that it was running native TAA. Imagine that.

 
Yes.

Someone said no-one would care about Switch 2 having good upscaling technology when it's being used for low resolutions.

Buggy said (with laughing emojis) that PS5 uses worse upscaling technology when it upscales from low res. So people should care about good upscaling technology in these situations.

He's clowning on FSR, not the input res.
It wasn't FSR when he posted that though and it was higher native even (he posted it post patch that had higher internal res and a better upscaler than FSR). How many times had you seen him defend PSSR native resolution before. The answer would be none really.
No, you have it wrong. I was saying that 540p DLSS would trounce 648p FSR pixel soup, not hardly better, don't mix things up. And nothing I've said in January changes damn thing right now.

I'm bringing 648p resolution for warriors like Sawtooth and I really don't give a shit either way. You want to shit on switch 2 resolution, have a scoop of your own medicine with a machine gurgling 23x the wattage and meant for 4K screens while switch 2 internal res from handheld mode is meant for a 1080p screen.
So you were in fact claiming it's even worse then? How is that defending. Again it wasn't FSR when you were posting that, it wasn't even the correct native res.

What do you mean by taste of my own medicine? You can post 700W PC screenshots and they would barely look any different either but both the PS5 and PC run 33%+ higher fps, have better settings and higher native res than Switch 2. The pudding is different regardless even if you want to claim its importance isn't that large and I would mostly agree.
 
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It wasn't FSR when he posted that though and it was higher native even (he posted it post patch that had higher internal res and a better upscaler than FSR). How many times had you seen him defend PSSR native resolution before. The answer would be none really.

Oh wait, I had to go and defend PSSR now?

Donald Trump Lol GIF by Election 2020


The fact you don't see me in this thread while you and your cronies are hovering around every Switch 2 threads is pretty fucking telling.

What do you mean by taste of my own medicine? You can post 700W PC screenshots and they would barely look any different either but both the PS5 and PC run 33%+ higher fps, have better settings and higher native res than Switch 2. The pudding is different regardless even if you want to claim its importance isn't that large and I would mostly agree.

I'm not the one here concern trolling that low resolution on an handheld screen is a problem as the banned clown was doing. You don't see me go into PS5 threads pointing fingers at resolution, unless you want to start flinging shit and act all mighty that your 15.4x8.2x3.2 230W box would not succumb to anything less than 1080p internal res because omg how much Nintendo sucks with hardware right? I love pointing out hypocrisy, the whole reason I bring that image is exactly for trolls such as Sawtooth. You don't care the internal res or need 400% zoom to tell difference of an upscaler (even DF failed), I have no reason to bring the image. You're not getting it are you? The concept of taste of your own medicine is foreign for you?
 
It wasn't FSR when he posted that though and it was higher native even (he posted it post patch that had higher internal res and a better upscaler than FSR). How many times had you seen him defend PSSR native resolution before. The answer would be none really.
I've never seen him attack PSSR for low input resolution either.

Given that he was defending 540p input resolution in January, I don't think it's hypocritical for him to be defending 360p input resolution now.
 
I've never seen him attack PSSR for low input resolution either.

Given that he was defending 540p input resolution in January, I don't think it's hypocritical for him to be defending 360p input resolution now.
You may think he was defending 540p but instead he was defending switch by saying how much worse the (incorrect) internal resolution of 648p was on PS5 in comparison. If he wanted to make the point that internal res wasn't important he would have just said 540p (now 360p) can still look good on switch but instead he was trying to call out 648p and say the PS5 sucks and is "pixel soup". he was belittling that internal res not defending it (even going as far as saying it looks worse when there were non-FSR options he was ignoring and 33% fps boost). Now he's defending switch with its 360p internal res and 40fps because it's switch by again bringing up the incorrect PS5 Jedi Survivor res and suggesting it's better than that (even though internal res is near half that and it's got no RT and runs at lower fps). If he wanted to make the point that internal res isn't important he could just say so but he's trying to start a console war as usual, nothing else. He attacks consoles that aren't switch all the time. This was a 720p internal res 60fps game upscaled to 4k and he was posting shit like this and making fun of rofif for saying 720p upscaled can still look good and much better than ps3 720p. Now 360p 40fps is fine.
 
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You may think he was defending 540p but instead he was defending switch by saying how much worse the (incorrect) internal resolution of 648p was on PS5 in comparison. If he wanted to make the point that internal res wasn't important he would have just said 540p (now 360p) can still look good on switch but instead he was trying to call out 648p and say the PS5 sucks and is "pixel soup". he was belittling that internal res not defending it (even going as far as saying it looks worse when there were non-FSR options he was ignoring and 33% fps boost). Now he's defending switch with its 360p internal res and 40fps because it's switch by again bringing up the incorrect PS5 Jedi Survivor res and suggesting it's better than that (even though internal res is near half that and it's got no RT and runs at lower fps). If he wanted to make the point that internal res isn't important he could just say so but he's trying to start a console war as usual, nothing else. He attacks consoles that aren't switch all the time. This was a 720p internal res 60fps game upscaled to 4k and he was posting shit like this and making fun of rofif for saying 720p upscaled can still look good and much better than ps3 720p. Now 360p 40fps is fine.

Fucking hell? Are you foaming at the mouth? Does it smell like burnt toasts?

It's really not that fucking hard. Are you buying a pro console to play on a 1080p 7.9" screen or a >65" 4K ? Incorrect Jedi survivor res? I mean it's captured 🤷‍♂️. Didn't they have to drop RT to improve it in a subsequent patch?

You're trying to bring RT and FPS comparison from Jedi survivor translated to cyberpunk 2077 to protect the fact that your game had 648p? Holy shit the spin lol. It's really not that deep. Your banned clown alt account wanted to make a war of resolution on a 10W handheld mode. And multiple times in the thread wanting peoples to be triggered about it, unacceptable resolution and all that, when the fact is DF could not even detect DLSS 🤷‍♂️.

I don't really care about internal resolutions if the upscaler can actually deliver. That has not been the case with base consoles and at the time of the jedi survivor pixel count, neither was PSSR, it even had worse image quality than base PS5 imo.

Why can't he own up also that a pro console with a much bigger space factor and power hungry should never ever drop to sub 720p no matter the load? These are meant for 4K massive TVs.

Surely you can discern that 360p -> 720p or 540p -> 1080p on a 7.9" handheld screen is not that big of a fucking deal?

DLSS is 1080p ultra performance is even a thing, and while I bet you spot a difference on a massive screen, shrink that down to 7.9" and you won't.



I attack consoles not switch "all the time now" :messenger_tears_of_joy::messenger_tears_of_joy: Holy shit Three, time to take your meds.
 
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Thank you for proving my point to Woopah Woopah that you in fact were shitting on the internal res there. That was exactly my point.

Wow, still not getting it. Internal resolution is the least of the problem. The upscaler is. Really hard to follow. I know.

As Bojji Bojji pointed out earlier in the thread but Sweettoth ignored, what is expected from the mode that is made for a 7.9" 1080p screen?

Are you trying to build a narrative that 360p → 720p on a good upscaler on a 1080p 7.9" screen is equivalent to a 648p PSSR or FSR → 4K 65"+ TV?

But I'm going by sweettooth's own shitposts on low resolutions and his relunctancy to own up to it. "How come aren't YOU this UPSET about this news?" to quote him. Where is Sweettoth in PS5 threads saying sub 720p is PS3 territory and sub PS4? Of all the boxes you expect to be peak resolution, it's certainly the "pro" one. PSSR hasn't proven to be reliable for low internal resolutions, unlike DLSS which has been tested for god knows how long.. since DLSS 2's early beginning I would say. But yet, I'm not the one going into PS5 threads shitposting. Now that the site is all fucked up with 504 errors and search giving no results, how many threads can I find where you come into Switch 2 threads to shitpost? As you say, I attack all consoles that aren't switch :rolleyes: Total projection on your part
 
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Upscaler rank based on scientific computer science.

1. Nvidia DLSS (3 and 4)
2. Native AA
3. Intel Xess
4. Amd FSR 4
5. PSSR
6. FSR 3 and below(Certified Garbage)
 
FSR, especially on handhelds, is awful yes. I've said a million times but in most cases you're better off just lowering native resolution and letting the display upscale to window resolution. That one also doesn't come with the added performance cost of the vaseline filter FSR.

With that said, not even DLSS can save a power starved 7W 8nm Turing GPU. DF missed out calling it because it's simply not the DLSS we're used to seeing on PC. It's probably a custom, more primitive rendition of DLSS. Better than FSR for sure but what isn't? It's still a huge waste choking this device at 7W just to enable the overdone JoyCon gimmick. Huge waste of processing power.
 
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