Cyberpunk 2077 on Switch 2 is using DLSS (confirmed by Digital Foundry)

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Looks like is a custom mode lower than DLSS performance mode?

Maybe thats why DF tools aren't able to notice any sight of DLSS.
 
They said they couldn't find evidence of it being used.

"We didn't see any evidence of DLSS or any other kind of upscaling, by the way, but it can't be ruled out at this early stage."


And in the latest video they confirm that they aren't able to spot the typical signs of DLSS use in Cyberpunk, and speculate that this is due to them being obscured by the low resolution screen space effects.

they found 1 piece of evidence, that light pole.

that motion blur completely destroying image detail isn't great. I dislike motion blur even in best case scenarios, but if they have to resort to that kind of motion blur quality, it shouldn't even be included as a feature
 
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I don't remember a single game on PS4 dropping to 360p, maybe CP should have been dropped to sub 560p on PS4 to be 60fps

One never knows
Well, PS4 isn't modem enough to have the tech required for DLSS, nor is the PS5 as well. Low resolution games upscaled to higher resolution on PS5 using FSR look like absolute shit, nothing to do with base resolution with actual output quality.

If we're gonna talk about raw performance only, then no console is ever worth a penny, they all run games like lower end PC hardware and I'm not talking about raw specs but how games actually look and run.
 
Yup, and they were wrong.

the reason they were wrong is an issue tho.
they should maybe have motion blur off by default if this is what it doesn't to the image. maybe removing it completely or at least giving a warning when turning it on could even be advisable.

same shit that happened in Alan Wake 2.

I am someone who always turns motion blur off, but many will play with default settings and might find the image quality lacking due to it.
 
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I think two possible explanations are:

1. The Nintendo version of DLSS doesn't have the same signs as the standard DLSS.
Or 2. The footage shared so far doesn't have DLSS implementation yet.

no they explained in the direct. the motion blur is extremely low quality and makes the image look lower resolution when it's engaged. this hides any telltale DLSS signs.

they found 1 moment in the trailer where you can see evidence for DLSS where the motion blur didn't obscure it
 
I'll just be glad when some third parties are able to get their hands on Switch 2 and tell us what this thing can really do.
CDPR is a pretty good source.

EDIT- Based off these comments, I don't give two shits what a system is rendering internally. All I'm ultimately going to care about is how stable is the game, and how does it look on my 1080p, 120fps VRR HDR 8" screen on mah Switch 2?!
 
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no they explained in the direct. the motion blur is extremely low quality and makes the image look lower resolution when it's engaged. this hides any telltale DLSS signs.

they found 1 moment in the trailer where you can see evidence for DLSS where the motion blur didn't obscure it
Makes sense, thanks!
 

CDPR is a pretty good source.

EDIT- Based off these comments, I don't give two shits what a system is rendering internally. All I'm ultimately going to care about is how stable is the game, and how does it look on my 1080p, 120fps VRR HDR 8" screen on mah Switch 2?!

I'm talking about analysis from folks like DF
 
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How come aren't YOU this UPSET about this news?

Because this is a handheld console, it consumes fraction of power compared to even series s.

It's about having realistic expectations, I always expect raw power of PS4 (or slightly higher) with much more memory and 2020 (beyond PS5) GPU features (Dlss, vrs, mesh shaders etc.). And this is more or less what switch 2 delivered. I don't get why you and some other people are comparing it with ~230W home console.
 
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Because this is a hendheld console, it consumes fraction of power compared to even series s.

It's about having realistic expectations, I always expect raw power of PS4 (or slightly higher) with much more memory and 2020 (beyond PS5) GPU features (Dlss, vrs, mesh shaders etc.). And this is more or less what switch 2 delivered. I don't get why you and some other people are comparing it with ~230W home console.
Don't tell that to GigaBowser GigaBowser :messenger_fearful:
 
A mid-tier gaming PC has something like a 3060-4060 which is PS5 level. Do they mean mid-tier office PC or laptop?
It's just pre-launch console hype. Remember how things got before the PS5/XSX and PS5 Pro launched? Even developers are not immune to exaggeration.
 
Because this is a handheld console, it consumes fraction of power compared to even series s.

It's about having realistic expectations, I always expect raw power of PS4 (or slightly higher) with much more memory and 2020 (beyond PS5) GPU features (Dlss, vrs, mesh shaders etc.). And this is more or less what switch 2 delivered. I don't get why you and some other people are comparing it with ~230W home console.

I think those expectations are perfectly reasonable, but even PS4 comparisons are getting massive push back for some reason. Either way, this is why I say we need to wait until third party testing can put this thing through its paces. The same exact thing we PC gamers say whenever a new GPU is released.
 
Because this is a handheld console, it consumes fraction of power compared to even series s.

It's about having realistic expectations, I always expect raw power of PS4 (or slightly higher) with much more memory and 2020 (beyond PS5) GPU features (Dlss, vrs, mesh shaders etc.). And this is more or less what switch 2 delivered. I don't get why you and some other people are comparing it with ~230W home console.

Look how reasonable!!!! Im amazed
 
Yeah I agree with you but I was pointing Bojjis double standards..

What double standards? Do you expect PS5 level of graphics power from iphone or steam deck? Because this is exactly what switch 2 is, handheld device that has all the processing power inside the unit. Only difference is that once docked there is higher power mode available.

Series s is less than 100W, series x is 200W and PS5 even more than 200W. Switch 2 is rumored to be around 10W?
 
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Wonder if they'll use the transformer model. No real reason they couldn't other than it's heavier.

At that screen size, perceptually, it doesn't make much sense. It could make sense in docked mode on a TV, but would still be not worth it due to performance

PC DLSS is too general most likely and with reason as you support from laptop 2050 all the way to 5090. So it's not "optimized" like you would in a closed platform. They'll optimize for number of tensor cores and clocks they have.

DF also fucked up their analysis with a downclocked 2050 laptop chip, AGX Orin has double the FMA per tensor cores like the AI chips do (GA100) and not like the gaming Ampere GA10x. Incredible they missed this detail. Their test was effectively ~40-50% of the switch 2 TOPs.

Also the fact that Rich based all of his analysis on full fledged DLSS, so taking into account its performance hit etc etc.

"A version" Which version?

 
my expertartions are the best handheld annnnd with nintendos games

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Eh...."best handheld" relative to its power level isn't a given and even if it were the case at launch, I seriously doubt it would maintain that crown through the end of this year with the next round coming fairly soon. But "best" in a general sense is obviously a valid personal opinion.
 
Eh...."best handheld" relative to its power level isn't a given and even if it were the case at launch, I seriously doubt it would maintain that crown through the end of this year with the next round coming fairly soon. But "best" in a general sense is obviously a valid personal opinion.

Well, I can't think of a single handheld that will run at ~5W to 10W and give the output the Switch 2 does. Even the Deck is going to use ~15W-18W on the higher end of it. And the rest of them use double that.

Then again, no PC handheld in their right mind would ever ship a battery rated as low as 20Wh like in the Switch 2. But PC handhelds not being able to compete at 5W-10W is definitely a part of the reason for that.
 
Woof! Those 360p-720p numbers in Handheld mode won't look good, at all. Even the 540p-1080p in Docked mode, I don't think DLSS would help much, and we're seeing now that they're using "a version" of DLSS which would absolutely not be in line with DLSS on PC, I don't want to jump to conclusions early on, but I have a strong feeling it will look absolutely disgusting blurry mess in both Docked & Portable modes.

Combine that with the already extremely low-res visual effects like motion blur & SSR as evidenced by DF's analysis, I'm already feeling nauseous...

Yes I am pretty negative, sorry, but with some people crying about how games are "blurry" nowadays even with their beefy Gaming PCs & PS5s & PS5 Pros, yeah, Switch 2 ain't gonna be pretty.
 
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You're misspelling optimized.
No? So now we're going to say lightweight games that run at 60 FPS consistently are optimized? What do you mean by this post? It's a common knowledge that Nintendo's games, in general, are pretty lightweight compared to most other 3rd-party titles that are available on other platforms or even on the Switch 2 itself, that also doesn't tell us if Nintendo's games are optimized or not, Cyberpunk 2077 is heavier than all of Nintendo's efforts, that's why we're not seeing it running anywhere near 60 FPS on Switch 2, doesn't mean it's not optimized, it means it's so heavy that the Switch 2 couldn't run it at 60 FPS, pretty simple stuff!
 
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If only Nintendo would SHOW US THE GAMES!
Suspicious Monkey GIF by MOODMAN
Talking about Cyberpunk 2077 Switch 2 version here, it's great that it's running on a piece of hardware this small, but that doesn't mean I can't say it's blurry as fuck, we're seeing some areas from the Phantom Liberty DLC already tanking hard, almost reminding me of Crysis 2 on X360/PS3 FPS slowdowns...
 
Talking about Cyberpunk 2077 Switch 2 version here, it's great that it's running on a piece of hardware this small, but that doesn't mean I can't say it's blurry as fuck, we're seeing some areas from the Phantom Liberty DLC already tanking hard, almost reminding me of Crysis 2 on X360/PS3 FPS slowdowns...
You can say it all you want, until you're BLUE in the face, but nobody that's played says anything like you feel like it'll look. Read the impressions of people that have played it. Say whatever you want.
 
You can say it all you want, until you're BLUE in the face, but nobody that's played says anything like you feel like it'll look. Read the impressions of people that have played it. Say whatever you want.
Of course, I was only replying to your 1st reply to me, no hard feelings there, many people may like it despite its graphical shortcomings, and hey, that's to be expected.
 
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