Cyberpunkd
Gold Member
I think I reached the point of no return, how long do I have till the end?
I think I reached the point of no return, how long do I have till the end?
Well street kid feels like it can cohabit being a merc without losing that identity. Where really you lose your status as a corpo (and to a lesser extent as a Nomad) after the intro.That's true but clearly the jump from a Streetkid or Nomad to a mercenary for hire is more relatable than Corpo -> mercenary. I will start another playthrough as a Corpo with an open mind. Who knows, maybe this time I will like it.
It says "Post Removed" now - can anyone post a screencap of what was said before it was clipped?
DreamcastGuy covered it on his channel.
Although I would suggest to be more skeptical than him about this "leak".
He can't afford to be skeptical about it. Outrage! Drama! Controversy! Clicks!
Yep, btw Im pretty sure some youtubers used your info about that unfinished casino building as their "content".
Guys, I think I've found 鯨 Kujira
I wonder if at one point a quest to infiltrate this ship was planned but ultimately scrapped.
Yup, I love mixing all the hacks. For one group of enemies I'll use Cyberpsychosis, while for another I'll use Contagion. For enemies really close to me I'll use System Reset, and save some other combat hacks like Shock and Overheat for emergencies.I've been having a lot of fun just using the Cyberpsychosis spell on groups of enemies and watching them slaughter each other. Very inefficient way to kill enemies, but a lot of fun to watch.
Cold Blood gets pretty powerful if you maximize the stacks. Especially the crit damage and crit chance.Also absolutely do put 1 Perk point into Cold Blood. It's not a skill tree that I would ever envisage pushing down in terms of investment, but it levels up just through quick eliminations and there are some nice gains to be made from it in terms of the levels.
This guy is known to make god tier builds for a lot of games.
Here's a good one
Honestly, they did a better job with hacking than cyberware. They really need to add more active abilities/options with DLCs. Holo emiter Decoy, Bionic arm, Mass Effect-like Charge, Scorpion-like Spear, etc.Yup, I love mixing all the hacks. For one group of enemies I'll use Cyberpsychosis, while for another I'll use Contagion. For enemies really close to me I'll use System Reset, and save some other combat mods like Shock and Overheat for emergencies.
Having said that, now that I have legendary hacks, enemies don't last very long lol.
Why is there no Synthwave music channel in the car?
I usually dont pay much attention to these rumors, but because some of these were proven to be right in the past I will post it here to:
Take this with huge grain of salt.
My guess is you missed half to 2/3 the game going through the Asssasins creed map marker system instead of open world exploration.I´m far from a completionist and I really enjoyed that game. But content-wise it feels a little bit lackluster. I´m on my first playthrough and I´m at 72 hours. There is nothing left to do for me. I finished all missions, saw 3 endings (sure I could go for the other endings), finished all gigs, and only left a couple of NCPD missions. 72 hours is good. Don´t get me wrong and all the things you mentioned are correct. But I can´t help but feel a little bit underwhelmed by the scope of the whole game.
I was sure this is going to be a game where you could easily pour in 120 hours without seeing everything it has to offer. Just like the Whitcher 3 did.... I really hope the big patches will bring more content and life to the game. Because I want to keep playing.
Read my above post....I cant imagine having the skeleton of the best open world exploration game ever made, and not jsut exploring. Some people turn off the minimap even...I dont, but I do ignore it a l lot. Worry less about being too OP IMO. Sure, with my playstyle its obvious I should have put it on very hard difficulty from the start, but sometimes its too hard when I do that and I am not an experienced shooter game kinda guy.I just reached act 2 and now have been doing random gigs and side jobs. Any advice on the pace I should proceed? I mean when should I advance in the main quest line to proceed the game "as intended" as in not to be completely OP later in the game? Any tule of thumb or tips on this?
HUh? My corpo V was a merc for hire with Arasaka ...she ran counter intel!!!! Thats MERC. Once a no name street kid or Nomad alwassy one, just tryingto be more famous...YAY , you are famous now, thats boring. Corpo is the ONLY stream where transformation from bad to good is more possible, and yes the game sets this up for you. BUt this is the idea of role playing...YOU primarily role play the character thats set out for you, and can approach the title the way you want secondarily. You seem to want the game to give better deeper results for your decisions but you have to do every thing possible to use what freedom the game does give you. For example, My one and only character was COrpo .......so far I have taken it upon MYSELF to live, eat, breathe, as a previous Corpo, who has the knowledge of the Corpo world, likes to dress up like a corpo and experience the best cyber tech and equipment, but alas finally learned not to lick boots and just be in it for those she cares about, more than the extrinsic benefits she has always been addicted to. She is still in it for herself, but she has had the Judy and Panam experience and is trying to go straight spiritually...MIsty is helping...a bit...... Problem is River is now in the picture and although she likes Panam as a friend and would go further given the chance, and already Loves Judy, River represents the "Good Cop" she always felt she couldnt be, given the corpo push toward selfishness. It will be intersting to see how I guide her through this next relationship with River given he represents the "Good" she now wants to fully embrace, but might fail if she cheats on Judy.That's true but clearly the jump from a Streetkid or Nomad to a mercenary for hire is more relatable than Corpo -> mercenary. I will start another playthrough as a Corpo with an open mind. Who knows, maybe this time I will like it.
Although I would be happy to have all the stuff you listed, I would rather just have more of the same I mentioned above...more loot, in more random places, less save scum necessary to get better equipment more exploration. The most important is being able to use the junk items you find , BD's, records, vibrators, etc etc etc. Better AI wouldnt hurt also and at very least a few hangouts with vendors that recall you as a regular, etc. At least one ripperdoc finally recognized who I was LOL.It's taken down ( for some reason), found an archived full thread from 4chan ( fun read, half the posters there sound like potential school shooters)
/v/ - Video Games » Thread #536358731
arch.b4k.co
Some things seem sound, some are far fetched. ( whole sewer system is something you would notice, or at least traces of it)
From what I can tell, if CDPR really wants to make a comeback that blows everyone's mind, they need to add to a ton of content outside of missions. More explorable interiors ( like nightclubs and bars), interactive stands and npcs, complete AI overhaul, emergent gameplay/dynamic encounters in the world, car races, etc.
Video game escapism, "Second life", has crazy appeal for a lot of people ( and they expected something like that from this game).
Any way to open the gates and steal the cars?40 armor stops ~1 projectile damage. Regardless of how high your armor is, you will still be vulnerable to melee, explosion and other kind of damage. I'm close to 6000 armor at the moment and yeah, it really is overpowered.
Check out Arasaka estate, there's some good loot in there including few legendary items.
Armor does matter, but you gotta stack it pretty high.
It's taken down ( for some reason), found an archived full thread from 4chan ( fun read, half the posters there sound like potential school shooters)
/v/ - Video Games » Thread #536358731
arch.b4k.co
Some things seem sound, some are far fetched. ( whole sewer system is something you would notice, or at least traces of it)
From what I can tell, if CDPR really wants to make a comeback that blows everyone's mind, they need to add to a ton of content outside of missions. More explorable interiors ( like nightclubs and bars), interactive stands and npcs, complete AI overhaul, emergent gameplay/dynamic encounters in the world, car races, etc.
Video game escapism, "Second life", has crazy appeal for a lot of people ( and they expected something like that from this game).
That's not actually my video.What difficulty? And what threat level are the enemies? Can you test on Very Hard?
I don't think so but cars parked there are not unique so who cares. There are multiple places in the game were nice cars are parked. Marina is one such place, you can always find expensive rides just waiting to get stolen there.Any way to open the gates and steal the cars?
Oh, I thought there was going to be a mission later in the game, since the news talked about it. Shame... After more than 50 hrs put into the game I had multiple times the feeling that CP, although beautiful, is still unfinished. I think I will wait some time before proceeding with the other main quests. Let's see what happens this month.Guys, I think I've found 鯨 Kujira
I wonder if at one point a quest to infiltrate this ship was planned but ultimately scrapped.
After watching a few vids on this aspect, yes, the mods that do work:That's not actually my video.
I'm playing on hard and I feel like you either get enough armor to keep yourself from getting one shot, or you stack the shit out of it.
Given that many other of the other clothing mods are pretty worthless or straight up don't even work, armadillo mods seem like the best choice most of the time.
I don't think Fortuna (+15% crit chance) or Bully (+30% crit damage) stack. They only work once.Armadillo, Fortuna (crit chance, if you stack your skill tree and weapon you can get 100% crit chance , only one clothes mod though doesnt stack and still buggy for me on PS5), Bully, sort of untestable but the stats screen at least shows one to work, doesnt stack - buggy on PS5, Leg speed but almost unnoticeable differnce so virtually worthless, Backpacker decently useful, fall damage, can actauly stack and give you a decent chance to fall and do shtuff up high, resistances to elements, but not consistent in all situtations, like heat will be cut vs. nethacks but not fire caused from car explosion or grenade.
Lol this is actually kind of hilarious. You can't avoid this even on popular news channel
Reason I mention difficulty is because I mostly get one shot on Very Hard. So not sure how much difference armor will make if enemies are dealing a lot more damage vs lower difficulties.That's not actually my video.
I'm playing on hard and I feel like you either get enough armor to keep yourself from getting one shot, or you stack the shit out of it.
Given that many other of the other clothing mods are pretty worthless or straight up don't even work, armadillo mods seem like the best choice most of the time.
3-4 hours roughly, unless you speed run it.I think I reached the point of no return, how long do I have till the end?
I use Cyberpsychosis on the strongest one in the group and then hit the weaker ones with short circuit or overheat so the stronger enemy can mow them down easier. Then when there's only the one heavy gunner alive, I hit him with contagion, short circuit, overheat lol. It's overkill but fun to watch.I've been having a lot of fun just using the Cyberpsychosis spell on groups of enemies and watching them slaughter each other. Very inefficient way to kill enemies, but a lot of fun to watch.
Started off with cramming as much into handguns and stealth then pivoted heavily towards Intelligence and Cool. Now I clear out enemy camps without firing a single round spreading Contagion and Cripple Movement quick hacks.There are definitely WRONG builds for this game, do not put too many perks into crafting in the early game, for instance. Unless you're playing on a baby difficulty and it doesn't really matter for you. Having it leveled well doesn't matter if high level loot isn't dropping, and it won't be in the early game, again if you're playing on easy and want to cheese high level areas you can do that but honestly the best way to play this game, to my mind, is to mainline the main story until you reach the point of no return, the whole time investing in making your combat, hacking or stealth better so you can survive shit, then start doing the side content and investing in whatever other perk trees interest you.
Started off with cramming as much into handguns and stealth then pivoted heavily towards Intelligence and Cool. Now I clear out enemy camps without firing a single round spreading Contagion and Cripple Movement quick hacks.
Nothing more satisfying than seeing enemy groups frozen in place and being poisoned. Gives me enough time to sprint up to each one and get in a bonus headshot with my pistol or shotgun if I'm feeling to be a bit nasty.
The funniest build is Intelligence + Cool. Neurotoxin perk in Cool gives you double poison damage (level 18 required). Combine that with legendary Contagion quick hack and all other hacking perks in Intelligence skill tree and results are... interesting.There are definitely WRONG builds for this game, do not put too many perks into crafting in the early game, for instance. Unless you're playing on a baby difficulty and it doesn't really matter for you. Having it leveled well doesn't matter if high level loot isn't dropping, and it won't be in the early game, again if you're playing on easy and want to cheese high level areas you can do that but honestly the best way to play this game, to my mind, is to mainline the main story until you reach the point of no return, the whole time investing in making your combat, hacking or stealth better so you can survive shit, then start doing the side content and investing in whatever other perk trees interest you.
I have seen this posted many times before, what exactly do people mean by “no point of return”?I think I reached the point of no return, how long do I have till the end?
I have seen this posted many times before, what exactly do people mean by “no point of return”?
Oh I see, thank you for clearing it up, I have put in about 80+ hours so far, done most of the side jobs etc and did the Samurai reunion gig last night...Have you reached Act 3? There's a main quest where if you go to do it the game will warn you you've hit a point of no return and going forward with the quest will stop you from being able to complete any side content you intended to do.