Everything about that case... just, god, I don't even know. Unbelievably harrowing. I don't know how this game keeps one-upping itself, but holy hell, it happens anyways. If chapter 4 frightened me, this turned it up to 11 in absolutely every way.
And starting it off like it did was... well, it didn't help matters. All the dread and uncertainty over whether or not the corpse was really Kyoko was getting to me hard, especially when Byakuya insisted on proceeding on that assumption. I had little doubt that the game didn't have the guts to do it, and you'd think the corpse's identity switching from Mukuro to Kyoko and back would help matters, you would be totally wrong. I'm still not entirely convinced it's either of them, to be honest. It seems so weird to me that Monokuma would hype her up as her ace in the hole (or trump card, whatever) and for Kyoko to warn me to look out for her when she shows up as a corpse the next chapter after. I'm beginning to expect that Mukuro is still alive, and this is possibly her attempt to write herself out of the game or something, as the mastermind.
So you can only imagine how relieved I was when Kyoko managed to return for the trial. Which quickly turned into confusion when the trial almost immediately put Makoto and Kyoko against each other. I really, really doubted Kyoko was responsible for the murder, but her immediately angling for Makoto's guilt in the case really came out of nowhere for me. Trying to understand what was going on, because man, that pre-trial fever dream did nothing but complicate things. Not enough to indicate Makoto's guilt, but still, weird as heck.
And excuse me while I go on a tangent and say that this case reminded me why I really don't like Yasuhiro. I was so convinced that he was gonna die super-early and I'm a bit stunned he's made it this far. That we had to spend the first segment of the trial trying to convince him that Kyoko wasn't a fucking ghost pretty much sums up how much I don't like him. Dude is stupid as all hell and never leads the flow of discussion anywhere productive or relevant.
And it all led into the big turning point of the whole case - whether to announce Kyoko's lie, or to stay silent. I can say with absolute confidence I consider it one of the hardest choices I've ever had to make in a game. I spent something like... ten minutes mulling over what I wanted to do - the flashback to what Kyoko said about taking risks didn't help matters at all. Was risking danger (and therefore 'moving forward') letting her lie stand, or not? Definitely unclear to me, and so I eventually went with my gut - and it's where all those games of Ace Attorney definitely failed me, where the underlying message impressed upon you the importance of uncovering the truth, no matter what, and uncovering every lie was the only way to get to the real truth.
So naturally, I made a terrible mistake.
I was rewarded (punished, rather) with what has to be the most awful, most tense execution sequence that this game has ever yet treated me to. It was just... god. Credit where credit is due, because it was perfectly executed in conveying the quite literally crushing despair. The rhythmic thud of the press hitting the belt, the gears cranking as they slowly pulled Kyoko to her death, the camera slowly getting dragged forward, all the while Kyoko tries her best to keep her composure and deny Monokuma some amount of his satisfaction. All the while I'm sitting there, hoping against hope that I made the right choice, that something, anything would intervene - that the machine would halt, that Kyoko had one last thing up her sleeve. And... well, nope. All that mounting tension is hammered in with a bloody squelch that left... entirely too much to the imagination.
And you have no idea how unbelievably shitty I felt. Especially that short sequence explaining what happened next. Just... empty existence after that. Wow.
So, of course, the game jettisons me back to the big choice right after, and there's really only one option left - after all, running away was plainly the worst option. So, I bit the bullet and did what I should have done in the first place: put my faith that Kyoko knew what she was doing. I'm still not entirely sure she did, because what happened to Kyoko... happened to me. Or, Makoto rather. And just like what happened to Kyoko, I was rushed into the execution hastily and was really not sure where this was going at all. I can't say for sure if maybe the moment lost some bite because I'd made the wrong decision before, but everything that I felt was true of Kyoko's execution was still very much true for Makoto's.
All the mounting tension of what had already happened, coupled with a morbid resignation tempered by what just happened to Kyoko, that Makoto would meet the very same fate. I was just asking a ton of questions to myself during that scene - what was going to happen, if I was going to die, and I started wondering if that, for the rest of the game, the perspective would switch to Kyoko or something. It was driving me a bit crazy, and then...
And then and then and then
BASED ALTER EGO SAVING THE DAY
OH MY GOD
Talk about vindication. Talk about a rescue. Alter Ego throwing a wrench in things was just... the biggest sigh of relief and shout of joy at the very same time. All that tension just shooting off my brain because for once, things went right - by which I mean, terribly wrong for Monokuma.
Speaking of, FUCK YOU MONOKUMA HAHAHAHAHAHAHA.
But yeah, all that faith I put in Alter... so glad that it wasn't for naught. It's pretty clear that he's not ever coming back again after this, but at least now, his death has true meaning. ;_;
As far as the trial itself, though, I'm remarkably satisfied with it. I think, after feeling pretty bummed at how simple the trials have mostly felt thus far, that it's really started to turn up the heat now. What I wanted the trials to do more of was give you more than the one bullet during the Nonstop Debates (which always gave you a pretty clear hint on what to look for) more often and utilize the Flashback Bullets way more, and I'm happy that Chapter 5 did exactly that. Was a much more difficult ride, which I am glad for. There was never any saving the Bullet Time Battles, but eh, they're pretty simple to get out of the way, so nothing to get too wound up about.