Without spoilers, does doing the chapter select have any benefits for your current playthrough, like building relationships or is it standalone?
I do not believe so.
Without spoilers, does doing the chapter select have any benefits for your current playthrough, like building relationships or is it standalone?
Best post of the thread.
Should you choose, you can save your game, select a chapter that you've already beaten, play up to your Free Time window and unlock further relationships, skills and skill points. You can do this repeatedly to your liking and then select your most recently completed trial and play through that quickly to resume your story progress.Without spoilers, does doing the chapter select have any benefits for your current playthrough, like building relationships or is it standalone?
Woof, no platinum is worth this School Mode grind. Back to Gamefly! Had a great time, but our time has come.
So I'm playing this back and forth with VLR. Why am I doing this? Because I have video game ADD.
I prefer the story and characters of VLR but vastly prefer the style of Trigger Happy Havoc. Which is easy considering the style of VLR is pretty awful and the style of THH is pretty great.
However neither game is even coming close to the experience I had with 999 which I played just before these. To me, 999 is a masterpiece and neither of these are coming close yet in terms of continually holding my interest, which is why I think I'm hopping back and forth.
To put it in perspective - I've gotten 1 game over in VLR already and I'm part way into the second chapter of THH.
I don't think you should be hopping back and forth, the impact of each game will be less later on. Still, both are really good games.
Story wise, I prefer VLR. Gameplay wise, I prefer parts of Danganronpa to VLR, such as the closed murder investigation, which in my opinion might be better than VLR's arbitrary puzzle room.
But I don't really like Danganronpa's truth bullet, make your argument, and rhythm section. If the game were to present a list of clues (and misleading ones), and ask you to choose based on the statement or the situation, then it might be better.
Into the investigation part of Chapter 5, and I have one question:So Kyoko stole a key from the headmaster's room, right? And she said that Sakura had broken the locked door, which is why she could get in. But when Makoto and the group go to the headmaster's room afterwards, the door is very much locked and not broken. That doesn't add up.
Into the investigation part of Chapter 5, and I have one question:So Kyoko stole a key from the headmaster's room, right? And she said that Sakura had broken the locked door, which is why she could get in. But when Makoto and the group go to the headmaster's room afterwards, the door is very much locked and not broken. That doesn't add up.
At chapter 3 now.
How late will I stay up playing tonight...? x_x
At chapter 3 now.
How late will I stay up playing tonight...? x_x
Chapter 5 related:I believe Monokuma pops up and mentions that Sakura broken the door before they attempt to get in. So I assume that Monokuma fixes it between the time Kyoko got in and when everyone else tries to get it.
Thanks, I'll claim this one if no one else took it already.Late, but here's a handful of Celeste avatars regardless:
I had no idea you could do this! So you could max out all of your relationships and get all the skills just by doing chapter 2's free time section over and over again?Should you choose, you can save your game, select a chapter that you've already beaten, play up to your Free Time window and unlock further relationships, skills and skill points. You can do this repeatedly to your liking and then select your most recently completed trial and play through that quickly to resume your story progress.
This isn't as tedious as one might think. You can auto-advance Chapter 2 to your first free time window in 5 minutes or less. Proceed through 5 free time sessions, save, restart the chapter again and repeat the process.
Granted, you can easily unlock all of this stuff in School Mode at the end but you're not going to see any benefit from your unlocked skills if you wait 'til then. And School Mode is tedious enough as it is already without factoring in maxing out your relationships.
Okay, so.The main archetypes and graphic design in this game are such ripoffs of the story/characters in Zero Escape and Persona, I also can't believe people don't take it to task for this. Creepy bunny from zero escape? Let's mix him with that Teddy that everyone loves from Persona and we've got our villain! Let's make him appear on tv, or in your dreams like the Midnight channel! It honestly just feels like a mishmash of better done games.
Creepy bunny from zero escape? Let's mix him with that Teddy that everyone loves from Persona and we've got our villain! Let's make him appear on tv, or in your dreams like the Midnight channel! It honestly just feels like a mishmash of better done games.
The main archetypes and graphic design in this game are such ripoffs of the story/characters in Zero Escape and Persona, I also can't believe people don't take it to task for this. Creepy bunny from zero escape? Let's mix him with that Teddy that everyone loves from Persona and we've got our villain! Let's make him appear on tv, or in your dreams like the Midnight channel! It honestly just feels like a mishmash of better done games.
Okay, so.
Dangan Ronpa: 2010
Zero Escape: Virtue's Last Reward: 2012
???
So I've played up until the end of Chapter 4. I'm mostly disappointed in this game, especially because of the hype. There are zero puzzles or challenge whatsoever. In investigation you just click everywhere and it's impossible to miss a clue. I have logic turned up to mean and to me the trials have all been beyond obvious. Trial 2 was the only one I didn't know the bulk of logic to it before it began.
Spoiler for trial 4In fact, I feel this was the worst trial by far because Hina actions make zero sense. I had figured out Sakura's suicide plot, but I thought it made more sense if she basically told Hina to give her the poisoned shake thus "technically" being killed by her, while framing others and and potentially saving Hina at the same time. The result would've been the same without making Hina try to kill all of us for no reason. But I guess they want Hina around.
Main compliant is that the trial mechanics and mini games are pointless and add nothing to the game. I wish I had turned them to gentle just so I could focus on the story. Imagine Ace Attorney 6 is released and now Phoenix is a drunkard and the Objection button shuffles around the screen everytime you want to hit it....here it's even more strange that I have an imaginary gun I shoot mind bullets out of, which has no in-game connection. It's all meaningless obfuscation.
The main archetypes and graphic design in this game are such ripoffs of the story/characters in Zero Escape and Persona, I also can't believe people don't take it to task for this. Creepy bunny from zero escape? Let's mix him with that Teddy that everyone loves from Persona and we've got our villain! Let's make him appear on tv, or in your dreams like the Midnight channel! It honestly just feels like a mishmash of better done games.
I know I'm ranting here, but I think the praise for the game is a little overblown. It's still worth playing if you like those other games, but it feels like a lesser version of every one of those to me. Maybe the next trials will improve my viewpoint. And I guess there aren't TONS of these types of games, so I guess it's still an oasis in a desert.
Yeah, I love her English VA. The hint of an accent is done perfectly, and she has some great lines.Celeste's English dub is fantastic. I adored her accent. I checked out the JPN VO and it was alright.
Spoiler for trial 4In fact, I feel this was the worst trial by far because Hina actions make zero sense. I had figured out Sakura's suicide plot, but I thought it made more sense if she basically told Hina to give her the poisoned shake thus "technically" being killed by her, while framing others and and potentially saving Hina at the same time. The result would've been the same without making Hina try to kill all of us for no reason. But I guess they want Hina around.
It's a little abstraction to allow them to add a little more interaction. I like that instead of just doing exactly what Phoenix Wright does in cross-examinations they put their own spin on it. Blowing away a statement with a "truth bullet" is fun and unique, and white noise gives me something to do while thinking or waiting for the right statement to appear. Nonstop Debate and Hangman's Gambit are logical enough abstractions for me to accept. It's all very easy even on Mean anyway.Main compliant is that the trial mechanics and mini games are pointless and add nothing to the game. I wish I had turned them to gentle just so I could focus on the story. Imagine Ace Attorney 6 is released and now Phoenix is a drunkard and the Objection button shuffles around the screen everytime you want to hit it....here it's even more strange that I have an imaginary gun I shoot mind bullets out of, which has no in-game connection. It's all meaningless obfuscation.
Yeah, I love her English VA. The hint of an accent is done perfectly, and she has some great lines.
All the English voice acting is pretty great.
yea, i tried the JPN voices during replays for the coins. they just don't gel with me. Hina is another winner. Cute as hell. Kyoko was also lovely. Pitch perfect. But yea, I think other than Makoto, everyone was perfect.
A Gaffer is one of the voices right? I forget who and who he plays.
Feep plays Togami.
Quick question. I finished school mode, building all Monokuma's, and I still didn't get a good ending. He just told me that I should do it again... Any help? I did get 200 coins from the last build and he acknowledged the last build, but he wasn't happy with it.
That's the good ending. Was Monomi there?
The archetypes are "ripoffs" because they're extreme parodies of usual anime archetypes.The main archetypes and graphic design in this game are such ripoffs of the story/characters in Zero Escape and Persona, I also can't believe people don't take it to task for this. Creepy bunny from zero escape? Let's mix him with that Teddy that everyone loves from Persona and we've got our villain! Let's make him appear on tv, or in your dreams like the Midnight channel! It honestly just feels like a mishmash of better done games.
No, he did not appear.
Feep plays Togami.
I'm still not sure what the... point of Monokuma theatre is :lol
I'm still not sure what the... point of Monokuma theatre is :lol