What did you guys think of Makoto? I don't think he's much of a character. He's got his own set of motivations and concerns, but he's still fairly template. In the end I still think I liked him, but I'm hoping Hinata has more to his personality in DR2.
I liked Makoto a lot, actually. It's something that I can say in hindsight, at least. He definitely came across as 'template' for most of the game, in my eyes - to the point where I was half-way expecting him to absolutely die during his execution, only for the perspective to switch to Kyoko instead - but I think Makoto absolutely justifies what he adds to the story beyond just acting as the head we ride around in when it really brings all that naivety and hopeless optimism forward by turning him into the 'Ultimate Hope', empowering his friends to never stop believing.
Oh perfect timing, I was just going to ask you guys who your top 3 favorite characters were, and why
My list is pretty topsy-turvy given how much I loved most of the cast, that my favourites are really fighting for where they are. So, in no particular order, I'd call it like this:
Kyoko: Kyoko is awesome as fuck. End of. Well, okay. Not really. Kyoko benefits hugely from all that extra screen-time that the game affords her, and I can't say she doesn't make good with most of it. Especially with the way they kept up most of the intrigue surrounding her throughout the game. She's an always cool customer that I think really becomes your, I dunno, rock. Ever-reliable and someone you can always trust to keep things on track. And it's all the more shocking, and even scary, when that ice cold front begins to crack - and it all comes to a head during her execution sequence, which despite technically never happening, is easily one of the most harrowing things I've had to go through in this game. And it helps that Kyoko, by far, has the best character design in the game. Classy as all hell.
Although I'd love to know what was up with her saying that her ability was to see the 'spectre of death', though. Actual supernatural ability?
Aoi: I think if Kyoko could be the brains of the game, Aoi is absolutely the heart. From the very beginning, she's an aggressively likable character, and never stops being fun to hang with. She's just a really warm personality, and when things are often at its' bleakest, Aoi's appearance is often pretty comforting to have around. If nothing else, she often serves as something like a barometer for how heavy the situation is since things always seem to touch her a bit more deeply on either end of the scale. Her relationship with Sakura, as well, was really great, and I actually really liked how she grew from Sakura's sacrifice and how it tied back into her end-of-game resolution of hope.
Mukuro: Mukuro absolutely came out of nowhere for me, even if my reasoning doesn't entirely come from the, uh, 'main content'. I'd always liked her attitude before she wound up being, uh, impaled, since she seemed to have a pretty good handle on things and had a pretty forward, gung-ho attitude about things that I appreciated. And then she died, and I was a bit sad. But I hadn't done any of her Free Time events before that, and so I moved on with my life, until Mukuro's corpse showed up, and a bunch of the mystery turned into unraveling who Mukuro Ikusaba even was. I spent most of that point from thereon assuming Mukuro was still alive - because Ultimate Soldier and Ultimate Despair, right? She'd probably have no trouble faking her own death, plus that character design looks pretty cool.
And then everything that followed proceeded to blow my mind sky-high.
SO ANYWAYS, I finished the game, and for my last character to go on trips with, I decided to go with Junko, because why not, right? Seemed like sort of a funny thing to try. I found out that I really liked her personality, and I loved the little glimpses of her real passions and real identity filtered through her attempts at posing as her sister. While I totally understand what Crazy!Junko meant about Mukuro not being able to act her assigned role out of a paper bag, her conversations were always pretty funny and oddly insightful, given all her references to when she was homeless can be pretty easily substituted with 'when I was in Fenrir', and all the little hints about how that affected her through that, uh, code. And even better when she forgets about it entirely, and winds up letting on far more about her real past than she meant to, and scrambles together some dumb excuse for it.
That knife-throwing anecdote is still kind of the best thing.
Honourable mention goes to Toko, who would absolutely be up there if I hadn't wound up playing School Mode and wound up being figuratively assassinated by Mukuro, Chihiro for somehow crushing my heart twice through his various deaths, and Byakuya, who I didn't exactly come to like, but
did come to respect. Some of my favourite moments in the game came from him, like his 'opt out' at Sakura's trial, and his 'hope' moment in the final trial, and I think when all was said and done, Byakuya improved as a person throughout it all. I really think that tidbit about him getting all those people who haven't lost hope to work for him, and his open (if wishy-washy) offer to help out if any of them run into trouble says that much.