Just finished this. I liked it, but the writers definitely dropped the ball in trying to tie up the plot strands. I can go along with non-explanations to an extent, like Monokuma wiping everyone's memories for two years and then, when pressed for the "how," saying: "Does it matter how I did it? You wouldn't believe me anyway." A little lame, but sure. But then the game completely ditches explaining any of its outlandish scenarios. How could Junko take over the airwaves of the entire world? How did she assemble the manpower to destroy the entire world, to a state where even the air isn't clean to breathe? It really cheapens a game that is all about details, and with explanations that are far too empty and abstract. Yes, the entire world destroyed itself through "despair" -- never mind how, or in what form. Perhaps comparison isn't fair, but 999 and VLR are so immaculate in their details and mysteries that when the ball of yarn gets pulled apart it is truly mindblowing. This was enjoyable, but clearly in a lower class. Beyond the unsatisfying nature of the ending, there are points in the plot where it feels like convenient clues/details were added afterward to make the mysteries cohere.
I liked a good deal of the cast. Byakuya was an interesting case for me -- more than being an asshole, he is truly scum in the way he treats people. The way he strung up Chihiro's body was maddening. But I couldn't help but admire his lack of bias, and like someone here already said, he made a great foil to both Makoto and Kyoko. It's too bad he doesn't develop more throughout the game; he literally only warms up a little in his last two lines. Kyoko, Aoi, and Sakura are my favorites (as seems common) because they have their own admirable traits, but also moments of weakness and resolution, and none of them fall into the pitfalls of their respective stereotypes.
Then there's characters like Taka, Hifumi, Yasuhiro, and Touko who never really get their due development, which is odd since all four of them are alive for a considerable amount of time (if not to the end of the game). Taka's death just felt weirdly unproductive, as if they needed to kill off a character and the rest were too valuable (except not, because... Yasuhiro?). The only reason why Taka died was because it gave Hifumi motive, but his weird Mondo-embodiment transformation is never resolved. For all the time he spends despairing over Mondo's death, I thought the game would give him a full character arc. Why not stretch, pick apart, and flesh out the "Ultimate Moral Compass" point for all its worth? It's like he dies halfway through his development. Hifumi doesn't go anywhere and just ends up being unlikable, frustratingly true to the stereotype he embodies, and not particularly funny. Yasuhiro did little except lighten the mood, which I suppose is something, but he was so selfish and panicky that I couldn't bring myself to care about him. He's the kind of character who would benefit from being able to be dependable or insightful in the darkest moments, but he doesn't really offer that either. And lastly, Touko -- well, it seems like people here thought she was funny, but I just found both incarnations of her to be just as repulsive as most of the cast seemed to feel she was. That the game so openly acknowledges this is interesting, but the game never capitalizes on this emotion. The "hope" sequence of the final trial battle really lost some of its punch with her worthless spiel in it.
A lot of complaining for a game I claim to like -- and I do. It's an interesting premise, and even though the cases are pretty easy as far as mysteries go, the game goes out of its way to subvert your expectations in each case. The music was great, to my surprise, and the game does an excellent job of setting up a grotesque, unsettling atmosphere as opposed to an outright scary or intense one. Those first two executions are emblematic of this -- they're just deeply disturbing, exaggerated and cartoonish in juxtaposition with gruesome death. That's something I can't say I've seen in a game before. It's remarkably well-paced, with a story that keeps moving at every moment, and the fact that the mysteries here are all connected to the murders of real people -- as opposed to the roadblock, tension-killing puzzles in the aforementioned 999 and VLR -- really helps to keep the fire burning.
Ultimately the problem, if there is one, is that the plot and characterization don't live up to their potential. That's not the fault of the writing, which is usually pretty sharp, but the plotting, meaning the potential is always there -- and making this game all the more frustrating for me. Motivations and explanations are far too abstract in the final case, which makes the denouement much less satisfying. Characters are, on the whole, either good or worthless, which with the exception of Byakuya is dependent on whether or not the game gives them a full character arc to work with. It's impossible to make a completely satisfying cast out of a roster of fifteen plus, but with some of them it feels like they just stopped trying at all.
It's a great Battle Royale setup rife with potential for memorable characters, mysteries, and scenes, and I'm glad we're getting the next one. I just hope the sequel is a little more confidently written and a little more satisfying in its characterization and mysteries. I'll be waiting patiently for fall.