Man that's a bit depressing, frame rate and a little sharper on the PC
I expected more.
Man that's a bit depressing, frame rate and a little sharper on the PC
I expected more.
No prob. He seems to be pretty excited about the article. Sounds like he's gonna be going pretty in-depth with the analysis so it should be a nice treat to read.
Man that's a bit depressing, frame rate and a little sharper on the PC
I expected more.
But when
Dammit Nito stop changing your avatar so much. You should be condemned to have a Nito avatar forever. You chose your fate.
Im not a graphics whore. I just wanna play this jame, so good, give me now sweet dark souls 2 tasty juice, invade some modafukas and take their virginity and laugh a lot. That's gonna be sweet, but people have to complain because they are bitch, you know what happens to bitch? Bitch get slapped. No reason to be bitch, life is short, dark souls 2 is shorter, enjoy it while it last. Peace out.
Not really, because what it actually looks like is that they've reverted the levels back to the previous phase of level design, the one without the polish pass (add extra geometry, assetts, tune the lighting) and that's why it looks like crap. It's also quite an efficient job to do if they've properly versioned the levels thus reinforcing the idea of a fast downgrade because they couldn't get lighting working properly. It's also the main reason why we aren't seeing the upgrades in the PC version.They had to have spent extra resources on redesigning those areas.
As mentioned before it's simply because of how demos work (you can't show a final game when it's not even near final, but have to estimate and hack your way to representation of the final game). DeS and DaS trade show demos were hardly any different from a development perspective, but they managed to realize that target (the engine was probably also quite a bit further in development so that it was easier to estimate the final level of detail). Studios like From don't have the manpower neither the money to actually make a completely separate demo which would also be an extremely stupid business decision as it costs money yet the quality of preview material has less effect on the sales as you might imagine. They simply aimed high, but failed to deliver and then screwed up parts of the marketing.And yet, the TGS demos didn't run poorly, so what we were shown wasn't the actual game, but a tech demo. They should have just shown the real game from the beginning, like they did with DeS and DaS.
Im not a graphics whore. I just wanna play this jame, so good, give me now sweet dark souls 2 tasty juice, invade some modafukas and take their virginity and laugh a lot. That's gonna be sweet, but people have to complain because they are bitch, you know what happens to bitch? Bitch get slapped. No reason to be bitch, life is short, dark souls 2 is shorter, enjoy it while it last. Peace out.
I wish I was allowed to talk right now and irrefutably demonstrate just how ridiculous the idea that DS2 PC assets aren't improved over their console counterparts is.
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All those screenshots did was further highlight that the textures are nigh-on identical between all platforms, so ignoring the other meaningful PC benefits like a smoother framerate, statements like "looks like the PS3 version" aren't actually far off yeah.that such a minor difference in resolution
Ooh letting Durante get first dibs is an excellent move. Well deserved and tells me that From Soft and Banco really care.
Good good!
I wonder if PC fixes the weird draw distance(?) issues the game has.
Put the interrogation there cause I don't know if the issue is draw distance; sometimes you will move the camera, and a character that was occluded by a wall should be visible as the camera rotates, but it will only become really visible after a second. This happens with tons of little things.
All those screenshots did was further highlight that the textures are nigh-on identical between all platforms, so ignoring the other meaningful PC benefits like a smoother framerate, statements like "looks like the PS3 version" aren't actually far off yeah.
The menu being unresponsive seems to have been remedied now with the most recent patch / calibrations from yesterday, so I'd wager those same changes were implemented on PC. Inventory images still take a little while to load up occasionally (albeit not as long as before), but that probably won't be an issue with the port. Audio lag apparently only occurs with the digital versions of the game on consoles though, since I (and several others in the OT) with the disc version rarely if ever ran into that issue. During my NG and NG+ playthrough for instance, it only really happened during exceptionally laggy co-op sessions after I got summoned. Haven't noticed any gameplay-related input lag in the typical sense either: there's admittedly some delay to certain commands, but all of it is intentional from what I gathered. Not being able to run until your stamina bar is completely refilled after depleting it, weapon switching / rolling / etc. taking a while until another animation of yours has finished for balance reasons (which was also the case in Dark Souls 1), your guard being soft-broken with an impactful blow near you (even if said attack doesn't hit you per sé) and so forth are all done on purpose, for better or for worse.However, I didn't notice any menu lag at all so I pretty much suppose that has been fixed. I can only hope that the audio lag is completely gone from the game as well. Fingers crossed for the input lag
There were 3 things that made the game unplayable for me on the PS3 and those are either gone or reduced to a minimum on PC: Loading times, menu/audio lag and the infamous input lag. The other stuff was irrelevant compared to those 3 main offenders.
If you lose your connection, you don't get booted back to the main menu anymore à la Dark Souls 1. You'll receive a message that notifies you of your Internet having dropped, but you'll still be able to continue playing uninterrupted albeit without some online functionalities. You do need to exit the game to re-enable these, on the other hand.This PC version doesn't have an online-only requirement, does it? My connection lately has been terrible (keeps dropping every fifteen minutes or so) and if this doesn't get resolved soon, I may choose to play offline until it is. I'm guessing I'll get thrown out of the game every time that happens and I'd rather just play normally.
If you lose your connection, you don't get booted back to the main menu anymore à la Dark Souls 1. You'll receive a message that notifies you of your Internet having dropped, but you'll still be able to continue playing uninterrupted albeit without some online functionalities. You do need to exit the game to re-enable these, on the other hand.
Maybe someone else can confirm this too, since I'm not 100% sure on this.
that such a minor difference in resolution
Man, I hope not.I'm assuming the AA in the settings is FXAA?
Another screen: https://flic.kr/p/n1qMFY
Another screen: https://flic.kr/p/n1qMFY
Another screen: https://flic.kr/p/n1qMFY
has dark souls 1 been patch to remove GFWL?
Dark Souls 2 PC |OT| Give us smooth! give us silky!
I don't think I've seen this video posted yet? Interviews with some of from talking about the games direction and some technical stuff.
Dark Looks
I didn't notice, which minutes?It's funny because they show pre-downgrade footage in this video...
I didn't notice, which minutes?
Legendary.Im not a graphics whore. I just wanna play this jame, so good, give me now sweet dark souls 2 tasty juice, invade some modafukas and take their virginity and laugh a lot. That's gonna be sweet, but people have to complain because they are bitch, you know what happens to bitch? Bitch get slapped. No reason to be bitch, life is short, dark souls 2 is shorter, enjoy it while it last. Peace out.
Beast is used to generate lightmaps, which isn't directly related to the dynamic lighting that everyone is concerned about.Ok, so according to the Dark Looks video, they are using the Autodesk Beast lighting system. Would knowing that give some insight to the inner workings of the lighting? It looks like a lot of UE3 games used the same tool.
I don't think I've seen this video posted yet? Interviews with some of from talking about the games direction and some technical stuff.
Dark Looks
Ok, so according to the Dark Looks video, they are using the Autodesk Beast lighting system. Would knowing that give some insight to the inner workings of the lighting? It looks like a lot of UE3 games used the same tool.
Im not a graphics whore. I just wanna play this jame, so good, give me now sweet dark souls 2 tasty juice, invade some modafukas and take their virginity and laugh a lot. That's gonna be sweet, but people have to complain because they are bitch, you know what happens to bitch? Bitch get slapped. No reason to be bitch, life is short, dark souls 2 is shorter, enjoy it while it last. Peace out.
Im not a graphics whore. I just wanna play this jame, so good, give me now sweet dark souls 2 tasty juice, invade some modafukas and take their virginity and laugh a lot. That's gonna be sweet, but people have to complain because they are bitch, you know what happens to bitch? Bitch get slapped. No reason to be bitch, life is short, dark souls 2 is shorter, enjoy it while it last. Peace out.
Admittedly, the shots are compressed, having been taken from a video. Durante's gif (previous page) seems to showcase the differences better.
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I dunno, it might not seem impressive to some people, but for me, the PC version is far and away easier on the eyes.
So I read like 10-15 assorted pages of this thread and can't for the life of me figure out why some people are finding this port downright offensive. I feel like I'm missing something here since I for one am incredibly hyped.