Just watched an unboxing vid of the BA edition. That steelbook case looks better than what I was expecting. Will provably end up as the best in my collection once it gets here. Hnnnnggg.
Just watched an unboxing vid of the BA edition. That steelbook case looks better than what I was expecting. Will provably end up as the best in my collection once it gets here. Hnnnnggg.
I don't right now but I wouldn't be surprised if some footage popped up today or tommorow, game is out in the wild right now so it's only a matter of time.
That wasn't the only area that was significantly downgraded either, the dragon mansion is probably even more of a dramatic visual difference.
But honestly I'm done with this topic, I'll let other people make the comparison videos or whatever.
Sick of being called out and essentially having to repeat myself.
In the end the PVP aspects for me and a lot of others is what matters. After some playthroughs it's the only thing that makes me keep going back to to the game every time, just like the predecessors. So I really don't care too much about graphics and I also can live with a slightly worse Singleplayer experience, but I really hope that the movesets, different build and weapons are just as fun as in Dark Souls 1.
Yeah, you did essentially tell me to deal with it when you feigned incredulity at the notion that anyone would ever want to have the option to play offline.
What is your damage? I feigned incredulity over the fact that there would be server side updates for a game designed to be played online. I have no interest in your gaming insecurities.
Reeeaallly hoping it wasn't all bullshit when they talked about the PC version as their development focus, and it looks as good as they've shown before.
Can it be classed as a downgrade if previous footage was PC?
In any case who cares as long as the game itself is great, there is a TON of content crammed into the game which will last hundreds of hours so you can forgive it if the graphics aren't as good as the latest dudebro 4 hour campaign
Can it be classed as a downgrade if previous footage was PC?
In any case who cares as long as the game itself is great, there is a TON of content crammed into the game which will last hundreds of hours so you can forgive it if the graphics aren't as good as the latest dudebro 4 hour campaign
Can it be classed as a downgrade if previous footage was PC?
In any case who cares as long as the game itself is great, there is a TON of content crammed into the game which will last hundreds of hours so you can forgive it if the graphics aren't as good as the latest dudebro 4 hour campaign
Yep, good thing I got an extra ps3 game case in here. I don't want to wear down that steelbook. I will touch it once to take the game out and that will be it
In any case who cares as long as the game itself is great, there is a TON of content crammed into the game which will last hundreds of hours so you can forgive it if the graphics aren't as good as the latest dudebro 4 hour campaign
I care because the mood and tone of a Souls game are very important to me, and the lighting and effects can play a major role in the game's presentation of the world.
Can it be classed as a downgrade if previous footage was PC?
In any case who cares as long as the game itself is great, there is a TON of content crammed into the game which will last hundreds of hours so you can forgive it if the graphics aren't as good as the latest dudebro 4 hour campaign
It has been explained many times before that the footage we've seen is from the PS3 version. In fact, many here played the PS3 beta. The lightning was fine there.
A few of us also played the demo build. I did too, for hours in a hotel room in Germany (I had a press pass for gamescom). There was no trickery, It was a room with a bunch of TV's and PS3's, not demo stations. I turned on the PS3 I played on myself. This demo had the Mirror Knight fight, and the lightning was just like the video's posted here (from PlayStation All Access).
I care because the mood and tone of a Souls game are very important to me, and the lighting and effects can play a major role in the game's presentation of the world.
It's interesting that most people nerd out over the lore and story and highly value those aspects but somehow caring about atmosphere and visuals/art isn't something respectable.
I think it's plain to see that there are differences between the unveiling footage and the game now. It's not just lighting differences, the entire pallete of the game is different. It was very red looking before. You can see in that video what appears to be the area around Majula (correct me if I'm wrong) and it looks very red.
In any case, set that aside, and let's look at what to me is more important: The game compared to the last game.
I've watched some videos on youtube of the early areas of play. The area with all the
mini-giant knights
, the area with the
soldiers and the hunchback swordsman.
Compared to Dark Souls 1, the game is a huge upgrade visually.
It's absolutely plain to see. If you get all hung up on an early vertical slice for E3 that had to be retooled for reality on PS3, which is something developers HAVE to deal with, then you're only hurting yourself. Instead, look at reality, what's realistic, and what it is compared to the last game. I couldn't be more excited.
If absence of lighting in some areas and bad textures and some of the other nitpicks I've seen bother some of you guys a lot, boy, I tell you, I'm playing Dark Souls on PS3 right now (it's on right now), I don't understand how any of you tolerated this game because it's worse on all those fronts.
I don't really care about the lighting and I think the PC version will look great (hopefully without the need of Durante's magic), but the damage control is just as annoying as the downgrade talk, maybe slightly more annoying.
It has been explained many times before that the footage we've seen is from the PS3 version. In fact, many here played the PS3 beta. The lightning was fine there.
A few of us also played the demo build. I did too, for hours in a hotel room in Germany (I had a press pass for gamescom). There was no trickery, It was a room with a bunch of TV's and PS3's, not demo stations. I turned on the PS3 I played on myself. This demo had the Mirror Knight fight, and the lightning was just like the video's posted here (from PlayStation All Access).
I think it's plain to see that there are differences between the unveiling footage and the game now. It's not just lighting differences, the entire pallete of the game is different. It was very red looking before. You can see in that video what appears to be the area around Majula (correct me if I'm wrong) and it looks very red.
In any case, set that aside, and let's look at what to me is more important: The game compared to the last game.
I've watched some videos on youtube of the early areas of play. The area with all the
mini-giant knights
, the area with the
soldiers and the hunchback swordsman.
Compared to Dark Souls 1, the game is a huge upgrade visually.
It's absolutely plain to see. If you get all hung up on an early vertical slice for E3 that had to be retooled for reality on PS3, which is something developers HAVE to deal with, then you're only hurting yourself. Instead, look at reality, what's realistic, and what it is compared to the last game. I couldn't be more excited.
If absence of lighting in some areas and bad textures and some of the other nitpicks I've seen bother some of you guys a lot, boy, I tell you, I'm playing Dark Souls on PS3 right now (it's on right now), I don't understand how any of you tolerated this game because it's worse on all those fronts.
It's true, most of those are clear upgrades to Dark Souls 1. I would say that the textures are definitely a bit worse than in Dark Souls, however, I think that is a small price to pay for having bigger environments and other things like animations and new lighting. And yeah, I really dig the new character animations; I like the way the character rolls, and shifts weight when you go from one direction to the next.
Also the notion I've read on some of these pages that FromSoft has pulled off some kind of deception -- I think that's kind of an unfair way of putting it. Like most developers, my expectation would be that they're passionate about the game, they love the game, and if they made compromises it probably is something that causes them a lot of pain internally.
When you're developing a game, it's an incredibly fluid environment, and you have the opportunity to show the game to the world in a controlled way, with the advantage that you don't have to be accountable (yet) to reality. It's not so much a deception as it is a work in progress that they want to show off in the best way possible. The "reality" phase of development hasn't set in yet; It's still fluid. If some things looked better back then, I assure you, that's what they wanted it to look like. If you have to roll some things back late in development to make sure it runs stably on the platform, then that's just a fact of game development. Especially game development on an antiquated piece of hardware.
I'm not talking about the dragon chamber with the skeleton, That did look like a pc demo, and not an actual gameplay build. The effects on that video looked beyond what the PS3 is capable of.
Just talking about the Mirror Knight demo and the beta, where the lightning was still pretty good.
The Mirror Knight demo and the beta are obviously not early vertical slices. I think it's fair to set one's expectations on graphics based on those PS3 builds. It's a new engine after all, so comparing to the DsK1 doesn't make that much sense.
Also take in considerations Demo isn't the final version. As pretty as it might have looked it might have been doing issues on the final build. The framerate of the game isn't perfect and those extra details might have caused more performance hits on the final version.
Also take in considerations Demo isn't the final version. As pretty as it might have looked it might have been doing issues on the final build. The framerate of the game isn't perfect and those extra details might have caused more performance hits on the final version.
Yes, but the entire aesthetic has been changed now, yet people are saying that those worried about it are "overreacting"? I understand fully that sometimes things don't pan out, but I think the huge change in look is something to be concerned about.
So I know that the PC version is up for preorder on Steam now, but how would I go about getting the physical boxed version for PC? When it comes to physical pre-orders, I've only found the PS3/360 versions for sale.
The first one was terrible on Keyboard but apparently From Software are working on improving the keyboard and mouse control option. I still would go for the Ps3/360 controller on PC. The game was clearly made with controller in mind.
Also take in considerations Demo isn't the final version. As pretty as it might have looked it might have been doing issues on the final build. The framerate of the game isn't perfect and those extra details might have caused more performance hits on the final version.
That's probably what happened. From is obviously not intentionally doing this. So it isn't exactly deceptive, but it is unfortunate. Maybe it would have been wise to communicate about it, because I'm sure Namco is still using the old quality builds as promotional footage. If they continue doing that is does become a bit deceptive.
The Mirror Knight demo and the beta are obviously not early vertical slices. I think it's fair to set one's expectations on graphics based on those PS3 builds. It's a new engine after all, so comparing to the DsK1 doesn't make that much sense.
I'm aware that this stuff was running on ps3s in those demos. If I *had* to take a wild guess about why they can't do it now, it has to do with consistency. They simply don't have the hardware resources on PS3 to apply that level of appearance evenly to all of the environments. You can't have a player playing the game, go through a door, and suddenly it looks totally different.
It's true, most of those are clear upgrades to Dark Souls 1. I would say that the textures are definitely a bit worse than in Dark Souls, however, I think that is a small price to pay for having bigger environments and other things like animations and new lighting. And yeah, I really dig the new character animations; I like the way the character rolls, and shifts weight when you go from one direction to the next.
So I know that the PC version is up for preorder on Steam now, but how would I go about getting the physical boxed version for PC? When it comes to physical pre-orders, I've only found the PS3/360 versions for sale.
I preordered a PC Black Armour Edition from amazon.co.uk and somehow that wound up being $50 including international shipping, but it's sold out now. At the moment your only option for a physical PC release (assuming you don't want to import it from Europe) is the Collector's Edition, which is available online from Club Namco, Amazon, and GameStop for $109.99.
Yes, but the entire aesthetic has been changed now, yet people are saying that those worried about it are "overreacting"? I understand fully that sometimes things don't pan out, but I think the huge change in look is something to be concerned about.
The lighting and rain surely is drastic but it doesnt affect the gameplay. Those probably remain on the PC version considering the PC version has been delayed til the next month. (Also being lead version I have a feeling they are delaying so there is less complains about the tone down effects)
The lighting and rain surely is drastic but it doesnt affect the gameplay. Those probably remain on the PC version considering the PC version has been delayed til the next month. (Also being lead version I have a feeling they are delaying so there is less complains about the tone down effects)
Also the notion I've read on some of these pages that FromSoft has pulled off some kind of deception -- I think that's kind of an unfair way of putting it. Like most developers, my expectation would be that they're passionate about the game, they love the game, and if they made compromises it probably is something that causes them a lot of pain internally.
When you're developing a game, it's an incredibly fluid environment, and you have the opportunity to show the game to the world in a controlled way, with the advantage that you don't have to be accountable (yet) to reality. It's not so much a deception as it is a work in progress that they want to show off in the best way possible. The "reality" phase of development hasn't set in yet; It's still fluid. If some things looked better back then, I assure you, that's what they wanted it to look like. If you have to roll some things back late in development to make sure it runs stably on the platform, then that's just a fact of game development. Especially game development on an antiquated piece of hardware.
I'm aware that this stuff was running on ps3s in those demos. If I *had* to take a wild guess about why they can't do it now, it has to do with consistency. They simply don't have the hardware resources on PS3 to apply that level of appearance evenly to all of the environments. You can't have a player playing the game, go through a door, and suddenly it looks totally different.
The game is currently anything but consistent. Some areas looks polished and nice but most of the stuff is stuck in a weird half finished looking state.
I would have guessed that PC/NEXT-GEN was the main target with the last-gen versions being compromised but that PS3 build looking and running great really is quite puzzling. We'll probably never know what the deal was.
Reeeaallly hoping it wasn't all bullshit when they talked about the PC version as their development focus, and it looks as good as they've shown before.
I have seen nods to King's Field, Demon's and Dark Souls, plus a shit ton of new stuff as well. The so called 'recycling' is nothing more than Easter Egg type stuff as far as I am concerned. A mere acknowledgment that is in-keeping with the series and as a sequel to Dark Souls specifically.
People who are claiming that it looks drab or uninspired are going to be in for a surprise when they see some of the variety and drool worthy locations. On top of that, there are all sorts of new enemies and bosses and a shitload more gear that is better looking than ever. This game has way more content than Demon's or Dark Souls and is every bit as hardcore.
The game is currently anything but consistent. Some areas looks polished and nice but most of the stuff is stuck in a weird half finished looking state.
I'll be pretty surprised if I play the game next week and decide it looks "weird and half finished", since I loved the first game and thought it looked generally fine, but if I do I'll be the first to admit it.
I'll be pretty surprised if I play the game next week and decide it looks "weird and half finished", since I loved the first game and thought it looked generally fine, but if I do I'll be the first to admit it.
Its irrelevant to me. I'm going to judge the game on what it actually looks like at the time of release because that's what I'll be buying and thus all that matters to me.
Personally I just find all the drama over pre-release footage differing in quality from final/near-final build just a flimsy excuse for people to piss and moan over stuff in absence of anything worthwhile to say.