finalflame
Member
Oh wow, I didn't expect that article to go up today already.
The part I personally like best (because I'm an IQ nut) is this:
I see myself re-using this image forever and ever to show people what I mean by the "temporal stability" of AA methods, and the weaknesses of post-processing AA. I've wanted to make something like it (in a real game context, not just my AA testing application) forever, and this article finally gave me the necessary push.
I generally get 40-60 FPS depending on where I am in the game at 4xSGSSAA/1440p on my 770.
Thanks for chiming in, and for all your hard work on DS1 and the excellent article on DS2! Really appreciate your work.
I am looking forward to running this at least at 4x SGSSAA then! Can't wait.