Agent_ShortBus
Member
Anyone else play through the whole game with a friend? Thank you From for adding that ring that lets you choose a God, thanks to that I was able to play the whole game with a friend.
Okay you know what, go fuck yourselves FROM. Keep your shit ass boss V.endrik
Fucking done with that, like throwing my face against a brick wall over and over.
Lightning Spears are Miracles, and they do Lightning damage.
Lighting Spear, it's a miracle.
Okay you know what, go fuck yourselves FROM. Keep your shit ass boss V.endrik
Fucking done with that, like throwing my face against a brick wall over and over.
Although the limited enemy spawns concern me, I feel a certain satisfaction from rendering certain enemy types extinct. Big, tanky enemies will bother me no more.
I think complaining about "too many bonfires" fails to take into account the differences between DS and DS2. While their basic "refresh" function is the same the way they interact with the rest of the games mechanics and their "design purpose" as such are different. To give an anecdotal example, playing a pure sorcerer character, generally in DS1 magic was stronger and there were less enemies but the longer gaps between bonfires meant that I was generally out of spells and maybe estus by the time I hit one. In DS2 magic is weaker and there are more enemies, so again I'm generally out of spells and maybe estus by the time I hit a bonfire (and durability on my main weapons as well). So in terms of resource management they feel pretty similar, though in general I find DS2's pacing/distribution to be smoother than its pre-decessor. The relative rarity of bonfires in DS made them feel like a stopping point, whereas in DS2, given the increased number of enemies, etc. they feel more like a staging point, I enjoyed both, but they do feel different which is why I think directly comparing the two without acknowledging their different context feels off.
Anyway, does anyone know how to maximize backstab damage every time? Sometimes I do ~800 in damage, while in others, I do ~500 on the same enemy. I don't know what determines it; is it a random critical hit, maybe?
I'm using a Heide Knight Sword.Not sure why that happens. Are you using a club weapon? They seem to hit several times in the same animation, when I backstab from some angles things get weird and all the hits don't trigger. Mostly noticed it with the guys dual wielding sickles.
Why the heck is there a fog door that gives a "Enter mist from behind" prompt? I'm scared.I'm using a Heide Knight Sword.
Why the heck is there a fog door that gives a "Enter mist from behind" prompt? I'm scared.I'm using a Heide Knight Sword.
Okay you know what, go fuck yourselves FROM. Keep your shit ass boss V.endrik
Fucking done with that, like throwing my face against a brick wall over and over.
Oh for fuck sake... that's the second time I die at the exact moment I kill a crystal lizard, in one session...
I think I'm done for today.
Foggity.Why the heck is there a fog door that gives a "Enter mist from behind" prompt?
Okay you know what, go fuck yourselves FROM. Keep your shit ass boss V.endrik
Fucking done with that, like throwing my face against a brick wall over and over.
I was determined to take out those damn sentinels alone and I fucking did it.
Tried to help a bunch of other dudes but they all died during the fight lol.
Is this true? I spent quite a while in there and I didn't spot any armor on the ground or in chests at least. Then again if it's afterThere is a thief-ish set in. It's either in one of the chests (byHeide's Tower of Flamejust beforeDragon Riderboss fog). Either that or it drops in there. I was definitely wearing some light armor w/ my cleric set while fighting them and it was the first place I went.Old Dragonslayer's
Yeah.Foggity.
It's fine it just means you've gone the other way round. At iron keep perchance?
Oh god damn it. All those souls...It's because you used creative platforming or hidden paths to sequence break that zone. I've done it a time or two.
My problem is the rolling after the jump. "Sweet made the jum.....why are you ROLLING!! fucakkk".
I heard you guys discussing the acquisition of Wrath of the Gods earlier, and how it is much easier to do it on NG++ rather than grinding the covenant.
Is it easier to do the 'acquire all spells/faith/hexes/miracles/etc' on NG++? Or just for that specific miracle?
I heard you guys discussing the acquisition of Wrath of the Gods earlier, and how it is much easier to do it on NG++ rather than grinding the covenant.
Is it easier to do the 'acquire all spells/faith/hexes/miracles/etc' on NG++? Or just for that specific miracle?
I heard you guys discussing the acquisition of Wrath of the Gods earlier, and how it is much easier to do it on NG++ rather than grinding the covenant.
Is it easier to do the 'acquire all spells/faith/hexes/miracles/etc' on NG++? Or just for that specific miracle?
Uhhh enemieswhen you sit at a bonfire? What's the story here, totally threw me off!no longer always respawn
Nope. Unless you hit a wall or other solid object your character will always roll after a jump.I think taking your thumb off the analog stick in the air will prevent that? I haven't tested it fully.
Plunging attakc definitely prevents the roll.I think taking your thumb off the analog stick in the air will prevent that? I haven't tested it fully.
I haven't touched magic in either game so I can't comment on that, but there are areas which don't have a lot of bonfires (Nfor example) and the mechanics apparently still support magic users getting through those. I'm not saying they're too frequent just because they're more frequent than in Dark Souls, I think they're too frequent because when I get to them I usually feel like I could've gone a lot further without one. You said you're usually out of Estus so naturally it feels about right for you, but I don't think I've been out of Estus since I got 5 flasks. Lifegems probably have something to do with that, but that's the mechanics suggesting the distance should be longer between bonfires.o Man's Wharf
As for the weapons breaking, that seems like something which would be easy to tune once the levels are done. I can't imagine they gave the weapons low durability and changed the level design as a result of that. When there are bonfires I've only rested at once because the next one was so close it's hard to not feel like they're redundant.
My problem is the rolling after the jump. "Sweet made the jum.....why are you ROLLING!! fucakkk".
That's a easy one nothing dangerous on the other side.Yeah.
I thought you were complaining just a few posts ago that they were bullshit? So you ended up beating them after all?Just beat the game at around 30 hours. Funny way to keep the series continuing if they choose.
The final boss was an absolute joke.
Plunging attakc definitely prevents the roll.
Hey, I never thought of this. Pretty good idea to control your movement post-jump.Plunge attack in mid air.
The final boss was an absolute joke.
Nice to see the series is staying true to form then
Plunging attakc definitely prevents the roll.
Plunge attack in mid air.
LOL. I thought they were easily. Did it on my Magic char at first, she was hard for almost ever other bosses, and did it again on my melee char.
Kill the first one on the platform you drop on. You can almost kill the second on the same platform before the third one gets there. Then, drop to the bottom, finish off the second one, and now, it's easy 1 vs 1 against last one.
yes of course. i always checkpoint my saves in case i ever want to show off a specific boss etc.
isn't bad as aHidden Weapon, I get it every playthrough because I'm farming there for easy chunks anyway. And maxing out Sunbros is the only way to getBell Covenant rewardwhich is also easy. For WotG or theSunlight Spearthough... they're way too much work to get through the covenant. Especially the latter. It's insane and takes like 500 straight wins with no losses. I think the ranking system is broken on that covenant.pyro from the blood covenant
Whoa, like, they stop forever? If you use a bonfire ascetic do they then respawn indefinitely or another 15?They stop after I believe 15 deaths - basically if you want to farm the same area over and over after 15 times you'll have to use a Bonfire Ascetic, which takes that area up to NG+ level enemies/bosses.
I thought you were complaining just a few posts ago that they were bullshit? So you ended up beating them after all?Vendrick is the true final boss
Hey, I never thought of this. Pretty good idea to control your movement post-jump.
Don't worry, you just missed out on rare upgrade materials.
But really missing out on a lizard is nothing compared to doing that in DeS.
I had Uchigatana and a Blacksteel Katana with just straight +10 upgrades. Powerstanced the whole game, no magic, high adaptability to make 100 agility. May not be the most powerful build out there but it can still do the job pretty good and what it might lack in PVE, it makes up for it in PVP, assuming you're good at dodging.