Kinda chaotic and all over the place. Some of the level transitions felt very forced to me but I still really enjoyed the game itself!! I still put that game over most games of that generation, actually.
Why would you choose PC version - no resell with PS4 retail - resell me like to sit on sofa and big screen.
I know PC version is better looking and little cheaper
Big Spoiler (not really plot or location or anything related, but does give a hint about what to expect in a way that most reviews haven't really discussed):
Thing people disliked:
Humanoid bosses / guys in armor / bosses being against multiple things
.
More details:
Arguably, every single required boss falls in the broad Humanoid / Guy in Armor category, with the optional bosses being the largest deviation. And then one of the fights is like a less interesting version of Prowling Magus and the Undead Congregation.
The complaints never really held water with me in the first place because I think it comes down to arbitrary classifications and overly aggressive binning, and puts a bunch of frustrating boss fights on unjustified pedestals based on visual design rather than for them being mechanically interesting. But it is one major complaint about Dark Souls 2, and I think it is clearly worse in DS3. That's why your comment about boss designs being more like Dark Souls 1 completely flabbergasted me last night.
I overall liked the boss fights in 2, but loved the fights in 3. But there's so many more in 2 that the bar for what constitutes a boss is much lower.
If you're putting all of DS3's required bosses in that category then that's an incredibly broad category. My personal issue with DS2's bosses isn't that many of them are "knights in armor," it's that many of them are "knights in armor and boring as fuck to fight." DS3's bosses are very fun to fight for the most part. That's probably why you won't see as many complaints.
Kinda chaotic and all over the place. Some of the level transitions felt very forced to me but I still really enjoyed the game itself!! I still put that game over most games of that generation, actually.
Not sure I've ever seen that complaint about Dark Souls 2, but I'd say the transitions between areas are far more natural in 3. There is one stark transition, but there's a lore reason for it.
If you're putting all of DS3's required bosses in that category then that's an incredibly broad category. My personal issue with DS2's bosses isn't that many of them are "knights in armor," it's that many of them are "knights in armor and boring as fuck to fight." DS3's bosses are very fun to fight for the most part. That's probably why you won't see as many complaints.
Not sure I've ever seen that complaint about Dark Souls 2, but I'd say the transitions between areas are far more natural in 3. There is one stark transition, but there's a lore reason for it.
Stark transitions are ok as long as they make some sense geographically, that's what I meant. Sorry for not making myself clear enough. Nice to hear that!!
Is there someone here who's played the game who can answer whether faith builds are viable? I'm trying to avoid too many spoilers, but from what little I've seen, faith / magic are pretty bad in III.
Is there someone here who's played the game who can answer whether faith builds are viable? I'm trying to avoid too many spoilers, but from what little I've seen, faith / magic are pretty bad in III.
The entire Magic system needs a series of patches right now. There's a lot that's fucked. There might be some fringe late game spells that are powerful, but there's a lot wrong right now, far beyond just changing a few values.
Is there someone here who's played the game who can answer whether faith builds are viable? I'm trying to avoid too many spoilers, but from what little I've seen, faith / magic are pretty bad in III.
I don't want to venture into the OP so I'll ask here. My favorite Souls play-style is pure Guts-style Strength. What is the first Claymore/Zweihander/Greatsword type weapon you can get and whenabouts can you get it (and how if it's not too spoilery)? A spoiler tag answer would be great
Read a few reviews and watched a couple of first look videos. Game looks very cool.
Can't say I'm put off by criticisms of more linear level design or more plentiful bonfire placements, but hearing about the problems with weak Sorcery and Miracles is a bit of a downer. High Dex/Int or high Dex/Faith is how I roll in the Souls games. It's the play style that feels best for me. I hope it is just some kind of glitch and will be patched.
Got to give From credit for another release to almost universal critical acclaim. They've come a long, long way since the days when Demon's Souls was going nowhere and Miyazaki was allowed to take over. Seems like it was one of those things that was just meant to be.
I don't want to venture into the OP so I'll ask here. My favorite Souls play-style is pure Guts-style Strength. What is the first Claymore/Zweihander/Greatsword type weapon you can get and whenabouts can you get it (and how if it's not too spoilery)? A spoiler tag answer would be great
There's a part with a bunch of items scattered around, gotta do suicide runs to get them. You'll know what it is when you get there. Carefully timing your runs you can collect these items without dying. Claymore is the one to the left from the stairs.
There might be other early great swords too, but that's the only one I know of. Used it for a while, it was pretty good.
I don't want to venture into the OP so I'll ask here. My favorite Souls play-style is pure Guts-style Strength. What is the first Claymore/Zweihander/Greatsword type weapon you can get and whenabouts can you get it (and how if it's not too spoilery)? A spoiler tag answer would be great
There's a dragon breathing fire on one part of the upper wall with a bunch of items scattered around. Carefully timing your runs you can easily collect these items without dying to the fire. Claymore is the one furthest from the dragon.
There might be other early great swords too, but that's the only one I know of. Used it for a while, it was pretty good.
Great, thanks. That wasn't my favorite STR weapon so I'll just be using it until I find something better. For a Pure STR build I'll be focusing on VGR, VIT, END and STR (obviously) and starting off as a Knight (for those extra initial DEX points). Interestingly,
that's pretty much exactly where you get the Claymore in 1, probably not intentional though.
EDIT: I saw the spoilery part before the edit, but that's in a lot of promotional material anyway so I don't mind at all.
Great, thanks. That wasn't my favorite STR weapon so I'll just be using it until I find something better. For a Pure STR build I'll be focusing on VGR, VIT, END and STR (obviously). Interestingly,
that's pretty much exactly where you get the Claymore in 1, probably not intentional though.
EDIT: I saw the spoilery part before the edit, but that's in a lot of promotional material anyway so I don't mind at all.
Big Spoiler (not really plot or location or anything related, but does give a hint about what to expect in a way that most reviews haven't really discussed):
Thing people disliked:
Humanoid bosses / guys in armor / bosses being against multiple things
.
More details:
Arguably, every single required boss falls in the broad Humanoid / Guy in Armor category, with the optional bosses being the largest deviation. And then one of the fights is like a less interesting version of Prowling Magus and the Undead Congregation.
The complaints never really held water with me in the first place because I think it comes down to arbitrary classifications and overly aggressive binning, and puts a bunch of frustrating boss fights on unjustified pedestals based on visual design rather than for them being mechanically interesting. But it is one major complaint about Dark Souls 2, and I think it is clearly worse in DS3. That's why your comment about boss designs being more like Dark Souls 1 completely flabbergasted me last night.
I overall liked the boss fights in 2, but loved the fights in 3. But there's so many more in 2 that the bar for what constitutes a boss is much lower.
The humanoid bosses in Dark Souls 2 get ragged on because most of them are big humanoids with swords that you can easily turtle around by just walking in a circle. They have ridiculously easy patterns to memorize
Most of the bosses in Demon's, Dark, Bloodborne or Dark Souls 3 that have similar character designs are more unpredictable and far less easy to abuse.
I mean I have no idea, nor do I care, about what goes into the logistics of releasing a video game and all that, it's just a fucking bummer that it keeps seeming like the entire population of the internet already beat the damn thing and all I can do is read people's wildly differing opinions on just about every aspect of it.
The 'why don't you just play it yourself and see, jesus' responses are the icing on the shit sandwich.
I'm mad at myself for missing out on a price like that. Oh well, I was torn between PC and PS4 and since it doesn't seem I'll find it cheap on PC, I'll use my Best Buy gamer discount and rewards and just pick up a PS4 copy I guess. I like the DS games, but I don't put hundreds of hours into them so I'm looking for the cheapest entry in.
I don't know why I keep hoping that From makes Miracles awesome as they were in DS2 when they nerfed the hell out of them in that same game making them almost useless.
I don't know why I keep hoping that From makes Miracles awesome as they were in DS2 when they nerfed the hell out of them in that same game making them almost useless.
I don't know why I keep hoping that From makes Miracles awesome as they were in DS2 when they nerfed the hell out of them in that same game making them almost useless.
Miracles weren't almost useless after the patches. Faith just needs to be coupled with more Attunement for Miracle or Pyro builds than is necessary for Sorc or Hex builds.
There's been no word on them actually fixing it, and people have done studies on scaling. There actually are Miracles and Sorcery builds somewhere possible, but it is just too bad for too much of the game to be feasible as a core build, or even as a meaningful supplement. The FP change and overly-long cast times are as big of culprits as the damage output, IMO.
Miracles are already great for buffs and heals, not so much offensive abilities. Sorcery starts out somewhat weak but you can basically one or two shot most mobs from the start until the end. Not really seeing how anything here is broken but it's not overly powerful as usual.
The supposed patch is all speculation as far as I know. It's likely we'll see some balancing though.
*sigh* thanks for the good information on faith/magic. I don't need it to be OP, just viable. Sounds like that's not really going to be the case. I just wanted to run around with a mace and cast miracles this time!
*sigh* thanks for the good information on faith/magic. I don't need it to be OP, just viable. Sounds like that's not really going to be the case. I just wanted to run around with a mace and cast miracles this time!
There's a lot of weapon scaling options, so it is entirely possible that the real power comes from the additional of elemental damage to weapons and the utility spells, with damage spells being a way to soften up targets a bit before they get in your face. So Mace + Miracles might not be the bad, as long as you acknowledge that you'll be using that mace a bunch?
So I literally haven't played a Souls game since Demon Souls when it first came out and was really into it. Skipped all the rest, but this one has me interested again but I haven't looked into it too much. So I'm curious...
Is the co-op any more streamlined than earlier versions? If I play co-op with my brother, is there a way to turn off the invading aspect?
Basically I want to know if co-op is possible without all the hassle. That's really the only way I'd buy the game, if I can play it single player and co-op with my brother without jumping through hoops or feeling like it's just not worth the hassle of playing co-op lol.
A lot of people have wildly different rankings of the Souls games for them, so you should take this kind of talk with a grain of salt. If I play the game and think it's not as good as Demon's, someone who thinks Demon's is still the best Souls game would just think "that's understandable", but since it's my least favorite, that would be a huge disappointment to me.
Different people have different views of the series, and it is far from universal that DS2 is considered worse. For me, BB and DS2 were the standouts of the series, and DS3 feels like the intersection of those two games, with some good changes and some bad changes. It still needs a whole bunch of balance patches, unfortunately, and overall game progression is relatively linear to the series.
Most people regard the game highly so far, and I think is listed in the top three (of 5) in the series on most lists I've seen so far. It's a fantastic adventure. Of those that viewed it poorly in the Spoiler thread, the complaints were the linearity, the boss fights, relatively low difficulty, and "more of the same" syndrome with regards to a lot. I agree with some of those points, and not others.
Thanks guys. I don't mind linearity since Demon's Souls levels were all very linear but fantastic, imo. Balance isn't an issue because I won't be purchasing this for some time (GOTY edition). I don't hate Dark Souls II since it brought a lot of good to the series, my favourite being dual wielding. And, outside of radical shifts like with Dark Souls and Bloodborne, "more of the same" is what I've come to expect with these games and works fine for me.
All in all, sounds like the game won't be a piece of shit for me so I'm happy.
Magic seems viable but hard as far as I've gone in a sorcery only build (just past the
Abyss Watchers
). The spells are powerful enough but you really need to learn the boss patterns to get an opportunity to attack. I guess you could argue that is fair enough but they could maybe do with being a bit faster still. There is a ring that reduces casting time which I would recommend getting ASAP in the
forest before the swamp
and DEX also reduces casting time so it would make sense to go with a DEX/FTH or DEX/INT build rather than STR.
GOOD NEWS: 1.03 is coming to the JP version tonight, which I guess will be available day one for the English release. However, we don't know exactly what balance changes it will entail-- hopefully a lot. There's a bunch of changes I'd like to see that are likely beyond the scope of these quick early patches, but are within the realm of possibility of what Souls games have included in patches.
Magic seems viable but hard as far as I've gone in a sorcery only build (just past the
AW
). The spells are powerful enough but you really need to learn the boss patterns to get an opportunity to attack. I guess you could argue that is fair enough but they could maybe do with being a bit faster still. ... and DEX also reduces casting time so it would make sense to go with a DEX/FTH or DEX/INT build rather than STR.
I messed around a bit more with a new Sorc build. It feels like it is falling off in relative quality by the end of the first non-tutorial area, with the # of casts you get starting to just not be enough. Ironically, Sorcerer is probably the best starting class against the tutorial boss.
Exploring areas for your first time with a pure Magic build is going to be rough, due to just how little ammo the player gets relative to DS2 and DS1.
DEX definitely seems noticeable for cast time change, even in the 11-16 range near the start of the game. I really wish the game showed cast speed and magic scaling stats on the main screen. DS3 was one huge step forward in actually showing % damage reduction, but quite a few steps back in hiding other vital information.
There's definitely a push to hybrid builds. Miracles and Strength went together in DS2 and is probably still the case here, or quality builds, while Sorcery goes with Dex in DS3 because cast times are far more vital. Not sure on what the relative importance of FP is to the different builds yet. In Dark Souls 2, Miracles and Pyro wanted tons of Attunement, while Sorc and Hex benefited a lot less from it.
GOOD NEWS: 1.03 is coming to the JP version tonight, which I guess will be available day one for the English release. However, we don't know exactly what balance changes it will entail-- hopefully a lot. There's a bunch of changes I'd like to see that are likely beyond the scope of these quick early patches, but are within the realm of possibility of what Souls games have included in patches.
I messed around a bit more with a new Sorc build. It feels like it is falling off in relative quality by the end of the first non-tutorial area, with the # of casts you get starting to just not be enough. Ironically, Sorcerer is probably the best starting class against the tutorial boss.
Exploring areas for your first time with a pure Magic build is going to be rough, due to just how little ammo the player gets relative to DS2 and DS1.
DEX seemed noticeable for cast time change? I really wish the game showed cast speed and magic scaling stats on the main screen. DS3 was one huge step forward in actually showing % damage reduction, but quite a few steps back in hiding other vital information.
There's definitely a push to hybrid builds. Miracles and Strength went together in DS2 and is probably still the case here, or quality builds, while Sorcery goes with Dex in DS3 because cast times are far more vital. Not sure on what the relative importance of FP is to the different builds yet. In Dark Souls 2, Miracles and Pyro wanted tons of Attunement, while Sorc and Hex benefited a lot less from it.
I definitely noticed the effect of DEX. It wasn't mind blowing but I was only at like 20 or something when I got to where I did. The ring had a more noticeable effect but then that's a one-off jump rather than a gradual increase so it's bound to be more noticeable. I'd like to experiment maybe with going all out in DEX and ATN early game and then only bring in INT after the speed and mana are up to scratch. The damage seems to me like it could be the lowest priority.
AFAIK, luck builds are indeed viable for higher level pvp. The problem is that there's nothing to differentiate them from the builds they replace. You can make pretty much any normal weapon scale off luck, but then that raises the question of why you'd rather have it scale off that then it's normal attributes. Luck only increases bleed build up by pitiful amounts, (something like 4 points if you have 30 luck, when a normal bleed has an innate 33-34), same for poison, but poison was nerfed to oblivion from DS2 so that it is no longer at all useful in this game. So -- because the other effects generated by luck are so useless, I don't see why you would have a weapon scale off it than the primary attribute. You can do so, and the damage output is good, but it basically is the exact same thing as it would be if your weapon scaled off its primary attribute.
I don't know why I keep hoping that From makes Miracles awesome as they were in DS2 when they nerfed the hell out of them in that same game making them almost useless.
Yeah, I just got my xbox one pre-order code for Dark Souls 1. It's still one of the best games ever made and I still have no idea how to defeat the capra demon. Holy shit, lmao. Probably the worst boss (area) in any soulsborne game, imo (dlc not included).
Yeah, I just got my xbox one pre-order code for Dark Souls 1. It's still one of the best games ever made and I still have no idea how to defeat the capra demon. Holy shit, lmao. Probably the worst boss (area) in any soulsborne game, imo (dlc not included).
What's your build? Hopefully you can kill the dogs with one hit, or it's more of a pain. Roll ASAP, and get a swipe in. Then if you can, run to the stairs to heal up and then take the fight on normally (or maybe one dog is still alive and chasing you up there).
I'd rather fight the capra demon than the bed of chaos.