Dark Souls internal rendering resolution fix (DSfix)

Just downloaded the game last nigt and am pumped about replaying it on PC at awesome graphical fidelity.... but....

As someone who is completely terrified of changing numbers in text files that affect my computer, what is a good general guideline of how to set certian things? Keep in mind, I'm enough of an idiot that all I really know is "Higher numbers are better" when it comes to choosing resolution of my monitors. What's the theory behind choosing numbers for certain settings? For instance:

1) How do you know which renderWidth or renderHeignt to choose? Should it just be the maximum resolution that your monitor / TV can do? (Which I assume is the number you get when you right click the desktop and go to "Screen Resolution" [in Win 7])
2) What about the display width/height? Why would you need to downscale if you can output at your monitor's maximum resolution in the first place?
3)What is the difference between "SMAA" and "FXAA"? Disclaimer: I understand what AA is already :)
4) What is Ambient Occlusion, and why does it have two seperate varialbles (strength, and scale)? [Types of AO are explained in the text file. Thanks for that!] If all of the strength settings have the same performace impact, why would you choose anything other then "3 = high"?
5) What exactly is "Dept of Field"? I see it references a "DoF Pyramid", does that mean it's draw distance from the "camera" outward in a pyramid shape?

If this has already been discussed to death, can someone point me towards the posts? I realize answers to this will be like a book report, so I'm sorry.

Also, A buddy and I ran into a problem yesterday: We couldn't get the co-op summon to work. There were plenty of times when I saw his summon sign (and vice versa), but we kept continually getting "Summoning Failed", no matter how many times we opened ports, had one person quit to the main menu, or just completely reset the game. Any advice?

Oh, also, last question: Is there a quick list of mods anywhere? I tried google searching during the Fiesta Bowl last night but couldn't find a list anywhere. I heard there was one that erased the splash screens at game start.... is that true? Restarting the game 10+ times last night trying to get the co-op to work made the splash screens really, really annoying.


1) For now you can set your maximum resolution of your screen (so yes, assuming you are using Windows at your highest resolution, you should have the right one). If you want to downscale (see point 2) you must set higher resolutions with the same ration. So 1280 x 720 (16:9) can be 1980 x 1080 (16:9).

2) You can set it 0 as it says. The idea is that you can set the resolution even higher than your maximum if you want. It will be scaled down to fit your resolution but since there is extra information it will look sharper and help against aliasing. If you want that, you could try playing with that

3) I am not very well versed on different AA techniques, but from I know FXAA causes more blurring to hide the aliasing. If you downscale from a higher resolution however it might be less noticable and a preferred effect to you. Since I think SMAA could have some problem with transparent edges or something (not entirely sure).

4) You might simply prefer it to be not as strong. I also don't know a lot about this technique but in practice you will mostly notice deeper shadows.

5) The depth of field is the blurring of far objects. It is a gradual effect so that is why it is a pyramid.

Coop has indeed problems but I think there are ways to get around that, I don't remember how anymore.

If you want the splash screens at the start gone, there is a turn off intro in the ini file that should do that.
 
Yes, that it what it was on those screenshots. The ini I have posted has some changes from there. He also tried setting the renderWidth en height to his normal resolution 1080P and the display width/height to 0.

EDIT: He is now trying by turning depth of field off, which also does not work.

EDIT2: He has two graphics cards in Crossfire, which I forgot, and is now turning that off.

EDIT3: Without crossfire also no success.

EDIT4: Oh, he still has it without DSFix enabled. That changes things.

EDIT5: I did found the same issue by a steam user, apparently it is only since the most recent Dark Souls update. http://steamcommunity.com/app/211420/discussions/0/846940249161890378/
and here in a comment too:

http://blog.metaclassofnil.com/?p=275#comment-9473

Oh, that issue might be different.

make sure he has MLAA turned off in his CCC. Also make sure Catalyst AI is off
 
LegatoB, Wolf Akela, and Prophet Steve, thanks for the quick responses! I love learning when I can.

Welcome to Dark Souls's matchmaking code. Get used to it. It took me nearly 45 minutes to summon my brother once, and we're on the same network in the same house. :(

Well that's super depressing. What are the chances someone is working on a matchmaking mod?

To make it simpler, just keep in mind that modern PC monitors usually have 1920x1080. Just multiply those numbers.
- If your PC is great enough, multiply 1920x1080 by 2, so 3840x2160.
- If not that great, maybe multiply by 1.5.
Awesome, thanks for the quick lesson.

The splash screen thing is on DSfix. It's the disable intro opton.
Yep, I'm an idiot. Got so scared by the rest of the document I didn't read the whole thing. Thanks for pointing that out!

Also, I think it was mentioned that restarting isn't necessary to get co-op to match. You just have to place a new sign every certain seconds or so.
I heard that replacing the sign is actually a detriment. Something about the sign having to cascade through each person's IP connections (good ole P2P), meaning that if person A places a sign it must filter through person B and person C's games to get to Person D. If A keeps spamming their sign, person D will always get the old incorrect summon sign. What's the concensus on this?
 
I installed the patch and now the game takes up about 25% of the screen in the top left corner. The ui still looks like it's full screen. Interestingly when paused the game is full screen.

Sorry if this has been addressed but I just got it and don't want to dig through 130 pages of the post.
 
I installed the patch and now the game takes up about 25% of the screen in the top left corner. The ui still looks like it's full screen. Interestingly when paused the game is full screen.

Sorry if this has been addressed but I just got it and don't want to dig through 130 pages of the post.

ibcHNVVvjLzWRG.gif
 
I installed the patch and now the game takes up about 25% of the screen in the top left corner. The ui still looks like it's full screen. Interestingly when paused the game is full screen.

Sorry if this has been addressed but I just got it and don't want to dig through 130 pages of the post.

Thankfully you don't have to read through 130 pages, just the included Read-Me you are asked to read.
 
Am I the only one still having issues with down sampling with the most recent release? My native res is 1920x1200. I want to down sample 1.5x so 2880x1800.

If I put renderWidth and renderHeight at 1920 and 1200 respectively, then set displayWidth/Height to my downsampled res, it does not appear to work.

If I switch the values, the down sampling works but then the minimal HUD will not toggle.

However, if I only set renderWidth/Height to my downsampled resolution and leave displayWidth/Height at zero, both down sampling and the HUD mod seem to work. Is this meant to happen?

Maybe someone else can test.
 
Am I the only one still having issues with down sampling with the most recent release? My native res is 1920x1200. I want to down sample 1.5x so 2880x1800.

If I put renderWidth and renderHeight at 1920 and 1200 respectively, then set displayWidth/Height to my downsampled res, it does not appear to work.

If I switch the values, the down sampling works but then the minimal HUD will not toggle.

However, if I only set renderWidth/Height to my downsampled resolution and leave displayWidth/Height at zero, both down sampling and the HUD mod seem to work. Is this meant to happen?

Maybe someone else can test.

That's because you are doing it the other way around.

Renderwidth/height is the resolution the game is natively rendered at, as the name implies, so 2880x1800.
displayWidth/Height is the resolution the game is displayed, as the name implies, so 1920x1200.


Minimal hud stopped working for me too since 2.01 for some reason.
 
Over a solid 60 hours running at 60fps (between 60-35fps depending on area on the laptop), and I've NEVER had the ladder sliding issue.

Now, rolling onto a specific platform at 60fps (I.E. the roll to get to the the bird's nest) and jumping and rolling in particular is sort of goofed distance-wise. Any possibility that could be made equal to rolling/jumping at 30fps?
 
That's because you are doing it the other way around.

Renderwidth/height is the resolution the game is natively rendered at, as the name implies, so 2880x1800.
displayWidth/Height is the resolution the game is displayed, as the name implies, so 1920x1200.


Minimal hud stopped working for me too since 2.01 for some reason.

Right. That's what I said further down. If I switch the values like you said then the HUD won't work but downsampling does.

THEN if you set displayWidth/Height to 0 instead of native resolution and keep render at the downsampled res everything seems to work fine. Try it and see what I'm saying. I just know that's not how it says to do it in the readme which is why I made my post.

I just don't know why I'm the only one to bring it up.
 
Right. That's what I said further down. If I switch the values like you said then the HUD won't work but downsampling does.

THEN if you set displayWidth/Height to 0 instead of native resolution and keep render at the downsampled res everything seems to work fine. Try it and see what I'm saying. I just know that's not how it says to do it in the readme which is why I made my post.

I just don't know why I'm the only one to bring it up.

Same thing happens to me. I did as your post suggested and I see the same. Although now I am running in 3D. Having a few issues, but it is amazing.
 
Right. That's what I said further down. If I switch the values like you said then the HUD won't work but downsampling does.

THEN if you set displayWidth/Height to 0 instead of native resolution and keep render at the downsampled res everything seems to work fine. Try it and see what I'm saying. I just know that's not how it says to do it in the readme which is why I made my post.

I just don't know why I'm the only one to bring it up.

You just made it more confusing then it actually is.

presentWidth and presentHeight just breaks the minimal hud, there's nothing actually wrong with the downscaling/native resolution.

Putting both present at 0 worked for me. It's still displaying at 1440x900, it's still downscaled from 1920x1200 and the minimal hud worked. Basically the whole "0 means use the same resolution as renderWidth/Height" is not what actually happens.
 
I've just installed DSFix, messed with some settings, and downloaded the flora mod.

Questions:
1) My game starts out windowed and I've messed with settings and don't know why it's doing so. Is there a way to make it fullscreened?
2) The HUD is blurry. Is there an HD HUD I can get?

Thanks.
 
I've just installed DSFix, messed with some settings, and downloaded the flora mod.

Questions:
1) My game starts out windowed and I've messed with settings and don't know why it's doing so. Is there a way to make it fullscreened?
2) The HUD is blurry. Is there an HD HUD I can get?

Thanks.

Set it to fullscreen in the ingame options.
 
I tried internally rendering at 1.5 times 1920x1080 and then downscaling to 1080, along with some other options, and the game would crash after the first cutscene.

Removed that, and now the game looks like this:
I don't know what's going on :(
EDIT: Figured out it's because the in-game anti-aliasing.

But I still wonder why the game initially crashed.
 
Oh... that windowed...


Yeah you are pretty much fucked. Try formatting your pc.

There's a read-me included with dsfix, do it it asks.

Also, read a couple of posts back lol.
 
The blurry HUD elements (or also blurry textures in general) issue seems to have popped up for a few people ever since the game's initial release. I found a few mentions of it, and it seems to be independent of DSfix, but I didn't find anyone saying how they fixed it.


Owensboro said:
I heard that replacing the sign is actually a detriment. Something about the sign having to cascade through each person's IP connections (good ole P2P), meaning that if person A places a sign it must filter through person B and person C's games to get to Person D. If A keeps spamming their sign, person D will always get the old incorrect summon sign. What's the concensus on this?
That's been my experience after 100+ hours of co-op. I wrote up some tips for multiplayer in Dark Souls here. Sign spamming doesn't help.


I didnt see anything about this. Thread worthy IMO but I'm too damn tired to do it right now.

http://www.pcgamer.com/2012/12/27/t...f&ns_source=steam&ns_linkname=0&ns_fee=0#null
That's really nice! I hadn't seen that.
Some funny stuff in the comments though (no, I didn't get 10k in donations).


MoonLightWave said:
I can't seem to get the game running 16:10 with dsfix. Any Ideas?
Sorry, the game only supports 16:9 and DSfix doesn't change that.
 
Just bought the game, installed DSFix and SweetFX, and got everything properly configured.

So beautiful... ;_;

Durante, I know you get told this often, but you're a god walking among mortals.
 
I normally play with rendering resolution at 1440p and display resolution at 1080p. When I set display res to 1440p as well, fps drops by some 60-70%. Any ideas why that happens? It's supposed to be rendering at 1440p anyway so why does changing the display res matter?
 
Hmm I too have some Qs of my own now. For instance the .ini file I think has render resolution set as 1920x1080 by default I believe. (Im on my laptop right now, cant check) But the ingame PC settings under video, has its on render resolution. I left that at 1280x720. Should I also chance that to 1920x1080? Im not sure If I ever saw that actually. Possibly a stupid idea but Im not the brightest with PC settings. I thought that the .ini overrode the ingame settings so I didnt think of them that much. I did disable AA like the txt indicated though.

Just bought the game, installed DSFix and SweetFX, and got everything properly configured.

So beautiful... ;_;

Durante, I know you get told this often, but you're a god walking among mortals.

So um first time Im reading about SweetFX. Does it make the game look better along with DSfix??
 
Hmm I too have some Qs of my own now. For instance the .ini file I think has render resolution set as 1920x1080 by default I believe. (Im on my laptop right now, cant check) But the ingame PC settings under video, has its on render resolution. I left that at 1280x720. Should I also chance that to 1920x1080? Im not sure If I ever saw that actually. Possibly a stupid idea but Im not the brightest with PC settings. I thought that the .ini overrode the ingame settings so I didnt think of them that much. I did disable AA like the txt indicated though.

Yeah, both the resolution in the .ini file and the one you select in-game should be set to your monitor's native resolution. It's the opposite actually: the .ini governs the internal render resolution, while the in-game option is the display resolution (upscaled from the former). You want both to match so that no detail is lost.
(I'm assuming you don't want to downsample or upsample, which I think it's a safe assumption for now).
One thing, BTW; remember to select 32-bit color in-game (i.e. "1920x1080 32 bit"). For the first few minutes I didn't notice I had selected my resolution but at 16-bit, and was wondering about the ugly "color banding".

So um first time Im reading about SweetFX. Does it make the game look better along with DSfix??

The real star of the show is DSfix, but SweetFX does add a very nice coat of pseudo-HDR that makes the game look even more beautiful. I should upload a few pics myself later on, the game looks incredible.
 
Yeah, both the resolution in the .ini file and the one you select in-game should be set to your monitor's native resolution. It's the opposite actually: the .ini governs the internal render resolution, while the in-game option is the display resolution (upscaled from the former). You want both to match so that no detail is lost.
(I'm assuming you don't want to downsample or upsample, which I think it's a safe assumption for now).
One thing, BTW; remember to select 32-bit color in-game (i.e. "1920x1080 32 bit"). For the first few minutes I didn't notice I had selected my resolution but at 16-bit, and was wondering about the ugly "color banding".



The real star of the show is DSfix, but SweetFX does add a very nice coat of pseudo-HDR that makes the game look even more beautiful. I should upload a few pics myself later on, the game looks incredible.

Ok cool, thanx for the info. Yes I dont want to downsample/upsample anything so next time I play, ill be sure both the .ini and the ingame settings match @ 1080p 32bit. :)
 
Never tried sweetfx before. Does it work like the fxaa solution from somedude where you have to drop files into the main folder for every game you want to use it with?
 
So what's this about getting banned on GFWL for using the fps unlocker? Is that a big thing to have to worry about?
Not really, plenty of us have used it and no one has been getting banned for it. A technicality, it's just in there because it'd feel wrong to not mention it.
 
I got DS setup with DSfix last night, but I noticed it dropped into window mode until I went back and changed it, but it did not go to 1920x1080 in 32 bit mode, only 16 bit color. Is this normal? The game looked good, but the dithering was apparent.
 
I posted in the OT I think, so I'll post in this one too.

I just got into the Painted world. This is the first time the game started crapping on me like this.

http://i.imgur.com/CshZg.jpg

Then when I get out the game, squares and weird patterns show up on my screen like so:

http://i.imgur.com/uGRmb.jpg

I was told I may just need a new graphics card....

Your card might be overheating. Better check it using HWmonitor or MSI afterburner.
 
I posted in the OT I think, so I'll post in this one too.

I just got into the Painted world. This is the first time the game started crapping on me like this.

http://i.imgur.com/CshZg.jpg

Then when I get out the game, squares and weird patterns show up on my screen like so:

http://i.imgur.com/uGRmb.jpg

I was told I may just need a new graphics card....

I had very similar symptoms with an ATI video card years ago and unfortunately had to buy a new card, The glitches even occurred when first booting the PC during POST/BIOS.
 
I got DS setup with DSfix last night, but I noticed it dropped into window mode until I went back and changed it, but it did not go to 1920x1080 in 32 bit mode, only 16 bit color. Is this normal? The game looked good, but the dithering was apparent.

just keep scrolling thru the options till you find 32 bit again.
 
Random DSfix appreciation post, and likely nothing that hasn't been said already, but:

Having now spend a few 100 hours at 1080p and 60fps (plus some nice mods), I can't believe how much better I am able to simply SEE the game, and take in its visual information, and better understand what is going on in the world of Lordran. Much of it is tiny detail, but still brings better appreciation for, if nothing else, the detail the artists put into this. So much I missed on PS3.

For instance:
-Havel is covered in chains--not only on his gauntlets, but draping down his armour--likely the cause for the excellent poise
-a dog turns the wheel in Blighttown
-the Oysters in Ash Lake have tiny skulls inside their mouths
-New Londo Ruins is covered by a dome of sorts, with a hole which streams what little light there is. This blew my mind.
-I can see down into Blighttown from up top. Stuff like this gives me a better sense of spatial awareness
There was a few more "whoa" moments, but I can't remember right now at this late hour. Anybody else notice more stuff?
 
Overheating? Dammit....

It's been about 3 1/2 years since I built this computer. Guess it's time to build again...

Using HWmonitor, I see that my card reached 181F.

Dammit.
 
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