Aw shit, MSAA totally works with that anti-aliasing bit!
Behold:
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Edit: That's 4xMSAA at 1080p, by the way.
What settings are you using? Also how are you forcing AA? That shot looks amazing.
Aw shit, MSAA totally works with that anti-aliasing bit!
Behold:
![]()
Edit: That's 4xMSAA at 1080p, by the way.
Hey guys, maybe someone can help me with this... The game really runs like dogshit on my computer (Q6700 @ 2.8Ghz, HD6770), whether I use the fix or not... I've got very frequent drops to 15 fps, especially in the new areas (which seem to be running at 15 fps more frequently than 30...). It's hardly a good experience...
I tried turning up all the options in the CCC but that didn't seem to do anything at all, I've still got a very similar framerate. Is there any other known fix for that? Damn whoever thought releasing a badly optimized game with no graphical option whatsoever was a good idea.
That's exactly what I said to myself in 2005. Been happy ever since.Drool, why did I buy a AMD GPU, last time.
How far in the game have people gotten with the patch?
Drool, why did I buy a AMD GPU, last time.
The sentiment is absolutely on point for a lot of people though. For me, the port as it was released was a $5-only deal before Durante's patch. Now I'll pick it up at the first ~$25 sale.
Durante saved this game and made Namco a lot more money in the process.
Why? is not like MSAA is a Nvidia exclusive.Drool, why did I buy a AMD GPU, last time.
That's exactly what I said to myself in 2005. Been happy ever since.
.
Man, that looks reallllllly good.
Why? is not like MSAA is a Nvidia exclusive.
Why? is not like MSAA is a Nvidia exclusive.
so if you want ssao to work you need to render at native resolution, right? which means you'll have to use msaa(which we now have) and not downsample.
that about right/
SSAO OFF:
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SSAO ON (Skyrim bit):
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SSAO ON (Fallout 3 bit):
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Is there any way to force SSAO in AMD? Thats what I like about that picture, Im already super sampling so there is little Aliasing for me.
Forced SSAO through the drivers is though.Why? is not like MSAA is a Nvidia exclusive.
Yes,
For anything in Nvidia Inspector to work, you have to have everything set to your native resolution (ingame & dsfix.ini).
Also, I've been doing a little bit of testing and the Skyrim bit for SSAO is very subtle. If you want SSAO to show up a bit more, with darker shadows, then use the Fallout3 SSAO bit ( 0x00000003 ).
You can STILL downsample/supersample if you want but you have to let Nvidia Inspector downsample for you. Inspector allows you to just supersample and it also allows you to supersample and add msaa on top of that.
Here's a few comparisons for the diff SSAO bits. Everything here is 1080p w/ 16xS (2x2 Supersampling + 4x MSAA):
Pay attention to the misplaced floor bricks, the character's armor around his neck area, the grass blades, and the long dark brown piece of wood to the right
I personally like the Fallout 3 bit![]()
I must be blind because I cannot tell the difference between the three different screenshots.
SSAO ON (Fallout 3 Bit):
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SSAO OFF:
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I must be blind because I cannot tell the difference between the three different screenshots.
The main effect of SSAO is best described as "contact shadows". Look at how the piece of wood lies on the floor. In the first shot, it seems a bit floaty, like it's not really touching it. In the other shots, the floor is darkened around the contact point (in a crude approximation of less diffuse light reaching it). That gives it more depth.I must be blind because I cannot tell the difference between the three different screenshots.
Open the screens in different tabs and go back and forth between the "SSAO OFF" and the "Fallout 3 SSAO". You'll see added shadows/shadowing in the areas I pointed out.
Pay attention to the misplaced floor bricks, the character's armor around his neck area, the grass blades, and the long dark brown piece of wood to the right
Ah I see now. It makes the surroundings darker. Dunno if I am gonna like that. Will try it out another time.
Haven't tried, but maybe Radeon PRO?
Check this post:How do I force AO? Do I need Nvidia Inspector?
Me either, its a difficult angle to tell, Durante's previous screenshot showed it better.
SSAO = contact shadows
Pics don't really do it justice unless you know what you are looking for you have to try it in-game in motion to see for yourself.
Well I am not positive if my AO is working correctly (have yet to go into an area where I could really see the stark difference). BUT!
I have gotten MSAA and a variety of AA modes to work. SGSSAA is hard to get sharp though. I do not know my LOD adjustments obviously
As a result. I will just downsample 1440p and 4XMSAA. Looks sharp as hell
EDIT: Performance is not good downsampled 1440p and 4xMSAA. Overclock GTX470 not cutting it!!! NEED SLI SUPPORT!
You can use SLI by going into the NVIDIA control panel > Manage 3D settings > SLI rendering mode; select Force alternate frame rendering 2. Downside to this is the bloom effect from sun and maybe other lighting is reduced/eliminated. Also keep in mind you are not going to have as much of a performance boost as you would expect due to no driver optimizations for this game which includes SLI optimizations. Will have to wait at least a month before that happens.
Hey Durante (and anybody else having problems with getting AO to turn on),
It seems that AO doesnt play well with the higher DoF resolutions. I'm running at 1920x1080 and AO ONLY works if I have it at either 0 or at the highest 540. It doesnt work at 1080 or 2160. It looks like it's turning it off completely...it could be making the effect a lot less apparent at the higher DoF resolutions. I dont know if that means that AO only works when you set your DoF resolution to half your display resolution or if it's just a hard limit at 540.
Might need to check into that
Hopefully you can see why it might not be playing with it correctly, if not then 540 will suffice![]()
Hey Durante (and anybody else having problems with getting AO to turn on),
It seems that AO doesnt play well with the higher DoF resolutions. I'm running at 1920x1080 and AO ONLY works if I have it at either 0 or at the highest 540. It doesnt work at 1080 or 2160. It looks like it's turning it off completely...it could be making the effect a lot less apparent at the higher DoF resolutions. I dont know if that means that AO only works when you set your DoF resolution to half your display resolution or if it's just a hard limit at 540.
Might need to check into that
Hopefully you can see why it might not be playing with it correctly, if not then 540 will suffice![]()
That is exactly the reason I will be going the route of not using AO and sticking with a higher res and higher quality AA.
It's not affected by higher amounts of supersampling/ AA though. Only thing that determines whether AO is working correctly, or not, is the resolution of the Depth of Field. Other than that, you can supersample and crank the AA up as high as you want.
Just wanted to stop in to give my thanks. I've been high-fiving my monitor all weekend. I would have thrown money at it, but I don't carry cash. Definitely expect a donation from me later this week, though.
I actually just picked up a 7970, but seeing all these screens with SSAO makes me want to return it for a 680, especially since I've never had a NVidia card. I still have a couple of days left on my 30 day return policy.
Again, thanks for this amazing work and keep on truckin'. Also, everyone keep these screens coming. They're awesome!
I have DoF set to 810 (1.5x 540) and it works with the Nvidiainspector stuff. It just leaves a tiny bit of DoF.
MSAA isn't too bad, HQ SSAO hits hard at high resolutions. On My 660 2560x1440 with 4xAA and SSAO is at the limit, or maybe even a bit above that, with sporadic framedrops.How much of a performance hit is MSAA+SSAO compared to supersampling?
I have an inkling of what caused my problems when testing, if it's true than a lot of other DoF resolutions should also work.And you're not having issues? Durante has specified any DoF resolution besides the ones he lists cause graphical problems.
It definitely worked for me!ATI users with framerate issues: Try fixing AA or AF in the Catalyst Control Center, your card may be dropping into low power mode. The resolution fix may also sort out your FPS issues with a high enough internal frame buffer. Careful of interactions between CCC and the res fix.
I'd also like to have this, so it's on my list with all the other HUD stuff.Hey Durante. I know this is picky, but any chance of having HUD on/off with a button?
I know you can disable it in the settings, but I enjoy when I can just press F8 and have the HUD vanish...![]()
Seems to be working for me at DOF of 1080.Hey Durante (and anybody else having problems with getting AO to turn on),
It seems that AO doesnt play well with the higher DoF resolutions. I'm running at 1920x1080 and AO ONLY works if I have it at either 0 or at the highest 540. It doesnt work at 1080 or 2160. It looks like it's turning it off completely...it could be making the effect a lot less apparent at the higher DoF resolutions. I dont know if that means that AO only works when you set your DoF resolution to half your display resolution or if it's just a hard limit at 540.
Might need to check into that
Hopefully you can see why it might not be playing with it correctly, if not then 540 will suffice![]()
Damn forgot to turn off the HUD...SSAO Off
![]()
SSAO On
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