Whenever I use SMAA my game just crashes. Is this common?
Whenever I try and launch this game nothing happens, if I try enough it eventually starts but at the minute it's just not having any of it.
I think Quote had the same problem, how did you fix it? It's driving me crazy.
I had to reinstall Windows, which resulted in me having to drag and drop the old save file to the new directory GFWL created for the game. It seems to work fine, should I be worried that this is going to crap out on me in the future?
Are you on Windows 8?
Whenever I try and launch this game nothing happens, if I try enough it eventually starts but at the minute it's just not having any of it.
I think Quote had the same problem, how did you fix it? It's driving me crazy.
Did you copy the SMAA-files from the dsfix folder to the DATA-folder?
I had a similar problem. If you have multiple displays, disable the secondary.
Durante, I think you should update your pictures in the OP.
Just to show how your mod has progressed, would be awesome.
None of these are any match for the MAME HLSL filter:There are different approaches to CRT shaders. Scaline emulation is only one aspect (one that I don't personally care for).
I don't think a lot of pixel art was meant to be seen in raw form...pixel art was designed with CRTs in mind. Pixel art becomes much more legible once you factor in what a CRT does to an image. Also, the NTSC standard had a big impact on how colors were displayed on a CRT TV...emulators don't take this into account.
Examples:
Final Fantasy VI
Zelda:
Suikoden II:
This isn't your typical fakescanline/geometry/crappy NTSC filter, it is a 8-pass filter written from a great understanding of how CRTs work. Takes into account both temporal and spatial effects.
I was bored so I followed suite...use these if you want Durante!
*snip*
None of these are any match for the MAME HLSL filter:
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The mod makes the game look too angular.
Will these help? I can get higher res ones if needed or I can reposition myself for a different angle.
http://i.minus.com/imBSg5SJsk8E6.bmp
http://i.minus.com/i9fRQCgWGqBUU.bmp
http://i.minus.com/i1VzjTHn1E7NS.bmp
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The mod makes the game look too angular.
dat texture detail.
I think I´ll give up on AO, it looks cool but its not as smooth as I wanted.
It won't look better at high resolution, it's still using the same assets!
It won't look better at high resolution, it's still using the same assets!
(Thanks for the comparison shots, will put in the OP and maybe on my blog later)
"I can't see the difference between resolutions above 720p anyway, PS360 are good enough for me".
I just went from version 0.6 to 0.91 and I'm getting crashes nearly every time I alt-tab back into the game. filteringOverride is set to 0.
In fact, I've barely played with any options. Resolution, dofOverrideResolution and disableCursor are all that I've touched.
I am, however, using X360CE to emulate a 360 controller. The game detects it and it works fine but I'm not sure if it's contributing to the crashes. I feel like it may be considered a wrapper like you mentioned in the instructions.
You are a lovely person. Alt-tabbing works again.The crash issue when alt-tabbing from fullscreen mode seems to have been introduced in 0.9. I'll look into it ASAP, but I'm swamped with work currently.
For now, people who had the issue tell me that it doesn't happen when you enable SMAA, so you could try that.
He wants to emulate CRT.Sorry for the ignorance but why?
I remember activating scanline mode on zsnes back in the day and it looked horrible, do you not like the clean look emulators give?
Maybe im not understanding correctly what you want hehe.
It's completely customizable, it has 30+ options to modify.Personal preference. I'm not really crazy about screen curvature or filters that replicate scanlines or CRT color cells.
Sorry to bother with this again, but I can't seem to make backuping work. Am I missing something?Durante, sorry for asking something that's clearly stated in the .ini, but I can't find the backup saves. I've even done a PC wide search for "*.bak" files and nothing shows up :/ (Steam version, Win 7 64 bits here).
How I set the ini, in case I've missed something:
# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 1
# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500
# maximum amount of backups, older ones will be deleted
maxBackups 10
3) 6400x3600 render resolution @ 1920x1080, 1080 dof setting, ultra smaa
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Both SLI and surround setting work now!
How did you get SLI to work?
Made a comparison GIF of your shots, Corky, hoppas det är ok!
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I've fixed this already the moment I made it a direct input wrapper. Read the .ini.Did anyone manage to make the mouse mod and this work together?
Edit: Ok, i found what the problem is:
http://forums.steampowered.com/forums/showthread.php?t=2910072
Both mods use a file called DINPUT8, so installing one inevitably fucks up the other. V04 is fine though, but it lacks of all the awesome tweaks v09 has. Would it be possible to fix this? It would be really helpful to those of us who are playing with mouse and keyboard.
Made a comparison GIF of your shots, Corky, hoppas det är ok!
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Made a comparison GIF of your shots, Corky, hoppas det är ok!
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That's why this is so insane - they're the same assets. All the details are still there in the console versions, you just can't see them.Dat low-res art assets.
Quite a few people have reported this, but I couldn't reproduce it on my system. I have a few adjustments in 1.0 that could fix it, but since I can't test them on my system I don't know if they help.I've been trying to keep up with this thread as well as possible so I'm not sure if this problem has happened to anyone else. But I'm running dsfix 0.9.1 and when I look at a certain spot within the Darkroot Gardens, a little away from where you meet Alvina, my screen melts into a blue and white blob. And when I look away the screen goes back to normal. In this picture, I'm right next to Shiva, looking over a cliff.
I've been trying to keep up with this thread as well as possible so I'm not sure if this problem has happened to anyone else. But I'm running dsfix 0.9.1 and when I look at a certain spot within the Darkroot Gardens, a little away from where you meet Alvina, my screen melts into a blue and white blob. And when I look away the screen goes back to normal. In this picture, I'm right next to Shiva, looking over a cliff.
Quite a few people have reported this, but I couldn't reproduce it on my system. I have a few adjustments in 1.0 that could fix it, but since I can't test them on my system I don't know if they help.