bigjimmystyle said:
Yes, I had Rickert make the Magic Morning Star, and I was upgrading it myself with green titanite shards. So I need to go back to him to ascend it further?
Also, the firekeeper is dead, and I ate her soul. Does that mean I won't be able to relight the firelink bonfire?
Yes.
And yes.
For the weapons, I'm sure we've covered it all sorts of times over, but the thread moves fast, so here's a quick recap.
Weapons are reinforceable by you with the kit. You can do so to any particular "branch" point. Branch points are usually at the multiples of 5.
Examples, for your morning star:
You find it, you can reinforce it to +5.
Now you can take it to Rickert's, but you must use the "modify weapon" menu entry. He will make it a magic morning star.
Now you can reinforce to +5 again, which is a branching point and requires the weapon be ascended through the "modify weapon" menu at the correct blacksmith [in this case, being the magic blacksmith, Rickerts]. However now in order to get this option, you need to find the enchanted ember or the large magic ember. If you take this to Rickerts and give them to him, then enter the modify weapon menu, your magic morning star+5 will show the options to go to either magic morning star +6 or enchanted morning star.
From this point, you are again able to reinforce yourself, to either magic +10 or enchanted +5.
This applies to all blacksmiths, once given the specific embers.
Andre (undead parish): divine, raw, standard, occult
Giant (anor londo): crystal, lightning, boss
Vamos (catacombs): fire, chaos
Rickerts (new londo): magic, enchanted
enchanted, occult, divine, raw, standard +6, standard+11, chaos, fire+6, magic +6, crystal require you to find the respective embers