roxya said:
Rating is a pain in the arse because you are required to use that item. I don't keep it in my held items, and I'll be damned if I'm going into the menu just to rate a message. Unless it was a really useful message (like in front of an illusory wall that I would've definitely missed).
Oh man I would never rate a message if I didn't keep the stone in my held items either, haha. I do though ...
All I have equipped 95% of the time is my estus, orange soap & white soap; so for me rating is usually just square, down, L/R, x. Takes probably two seconds, and can be done on the move.
I've built it into the gameplay, actually, to the point where I treat it as a functioning karmic system: if I see a "Good Luck" with a 28 next to it, bet your ass I'm gonna rate it positive and make it 29; it's like I'm getting good luck "+29" when doing so. And an "I did it!" with a zero next to it is one of the saddest sights in the game! I must give +1 to it.
So on and so forth. Unless I'm running & gunning, so to speak, I rate pretty much every message I see. It's just part of the gameplay for me.
EDIT: I've gotta say something else about this, too: there are some crazy-spooky "effects" when playing this way. It is discussed above about how humans are pattern-seeking animals and all that - to that very point I have noticed patterns of getting messages "right" and "wrong," where if I neg a message and it turns out it was "correct," I die or lose a bunch of health or something. I've literally had moments where I've +1'd a "good luck" message and the enemy that was pursuing intensely suddenly backed off.
In fact, shit, that story deserves to be told: I was running from the giant knight at Undead Parish, down towards Sen's. There's that little nook to the left of the altar area that people like to put messages in. Know the spot? It's like between two pillars, just right of the stairs.
So I'm running from the knight, near death - veeeerrry near death - he's RIGHT behind me to where I'm afraid I don't have time to turn the corner to get downstairs. I hop into that nook, check the message (it says "Try shield"), I rate it positive, turn around, and hit L1.
The knight backs away slowly.
Another time I was strolling through Darkroot toward the bonfire with the silver knight, and I swear there was a string of six messages that drew out the entire scene:
"bonfire ahead"
"shield ahead"
"knight ahead"
"immanent close-range battle"
"be wary of knight"
"try knight"
Just as I read the last one, the knight starts charging, you know
clank clank clank.
I mean, take it or leave it, that's just fucking awesome, especially from that "first time through" perspective.