2AdEPT said:
I've never understood your "multiple defenses" theory (maybe fact; but I don't get it.) DOesn't each enemy simply have a certain resistance for each element plus phyiscal damage, the same as any weapon, sheild , armour or character?? ?
Skimmed through the rest of this post, but this is what I wanted to address. The thing with Lightning weapons is that they do two damage types, physical and lightning. That means that each part of the damage is measured against each resistance. Say a Lightning weapon does 250/-/-/250 (that's 250 phy, no fire, no magic, 250 lightning), then 250 phy is up against the enemy's phy resistance. Resistance can be thought of pretty simple with this game. For each point of resistance, you subtract 0.5 damage, so if you have 200 phy resistance, that means you subtract 100 damage from the 250. The same with lightning if you have 200 lightning resistance. That means the damage you do is (250-100) = 150 * 2 = 300.
Against the same enemy, to calculate how much of ONE damage type you'd need to do the same damage, it's dmg = attack rating - (resistance / 2) [since 1 point equals half a point less damage] -> 300 = x - (200 / 2) => x = 300 + 100 => x = 400. You'd need 400 physical (or any one damage type) to out-damage the lightning weapon that has 500 total attack rating.
You can read all about it here (some calculations I've done earlier)
Now, it seems to me that most normal armors and builds (not including people running around in the Painting Guardian outfit which has great MAG res but sucky all others), physical resistance is on average 33% higher than the other resistances (or the rest is 25% lower than physical to make it a bit easier to calculate with)
If that is the case, then we see that the AR of a pure physical weapon has to be the following to match a weapon with two stats:
2-type-dmg = 2-type-AR - (phy res / 2 + 0.75 * phy res / 2)
2-type-dmg = 2-type-AR - 7/4 * phy res / 2
1-type-dmg = 1-type-AR - phy res / 2
1-type-dmg > 2-type-dmg =>
1-type-AR - phy res / 2 > 2-type-AR - (phy res / 2 + 0.75 * phy res / 2)
1-type-AR > 2-type-AR - 3/8*phy res
Let's try that out:
Lightning +5 uchi does 250*2 (phy / lig) - let's try with 200 res
1-type-AR > 500 - 3/8*200
1-type-AR has to be greater than 425 to out-damage a lightning resistance if you have 200 phy res.
If you have 300 res, you need only 385. So what we can quite easily see is that the more resistance you have, the worse is a two-split damage type. So if someone invades you that's lightly clothed, you might be better off using a two-split weapon, but for heavy armor, it's easily lost.