Anilusion said:Problem is I am already cursed. Is there any way to cure it down here, or do I really have to fight my way through blighttown and back again?
Anilusion said:Problem is I am already cursed. Is there any way to cure it down here, or do I really have to fight my way through blighttown and back again?
Kaijima said:I finally got to this and started a game. I just wanted to say:
This is, truly, the 3D Castlevania game we deserve. I mean it.
It is literally the dense map of SotN, with the knuckle biting enemy placement of the classic level based games. Hell, the bonfire system even seems like the save points in SotN - you get to a safe spot, save, and venture out to map territory and figure out how to fight the new, unique enemies in the area.
And it's as dark and gothic as anything could conceivably be.
evilromero said:Okay, what is the advantage of being a thief? I'm pretty far into the game but I feel I'm just being held back because all I really do is hack and slash enemies. I would have been better off being a warrior I'm thinking. Right now I'm using a Battle Axe +5 and Knight Shield +3. At what point do I do "thievery" things?
evilromero said:Okay, what is the advantage of being a thief? I'm pretty far into the game but I feel I'm just being held back because all I really do is hack and slash enemies. I would have been better off being a warrior I'm thinking. Right now I'm using a Battle Axe +5 and Knight Shield +3. At what point do I do "thievery" things?
lol. That's hilarious. So what does the thief start with that's advantageous? I would have thought he could at least pick some locks.sazabirules said:Never. Your class is just a label for your starting stats.
evilromero said:lol. That's hilarious. So what does the thief start with that's advantageous? I would have thought he could at least pick some locks.
PumpkinPie said:I thought the ring of sacrifice that the sewer vendor sold was an infinite item and that you could just keep buying them. I stupidly wasted them and now the vendor has none left
evilromero said:lol. That's hilarious. So what does the thief start with that's advantageous? I would have thought he could at least pick some locks.
No offense, but IMO playing thief is not the class to bump up strength and use axes. If you wanted to play a "thievery" character you should have just bumped up your DEX and used daggers.evilromero said:Okay, what is the advantage of being a thief? I'm pretty far into the game but I feel I'm just being held back because all I really do is hack and slash enemies. I would have been better off being a warrior I'm thinking. Right now I'm using a Battle Axe +5 and Knight Shield +3. At what point do I do "thievery" things?
burgerdog said:Am I going the right way toward the boss if I went from duke of archives -> crystal cave?
Astoras straight sword can be gotten pretty early in valley of the drakes, but youre going to have to run like hell.Evolved1 said:I'm not using any guides or wiki or anything... but I don have one question if someone doesn't mind helping me out. Where can I find the earliest faith-based weapon that isn't.that sword found next to the faking drake
Evolved1 said:I'm not using any guides or wiki or anything... but I do have one question if someone doesn't mind helping me out. Where can I find the earliest faith-based weapon that isn't.that sword found next to the faking drake
K' Dash said:I'm with the forest covenant right now, if I join another covenant will the NPC's at the Darkroot Garden attack me?
More importantly, will I be able to buy from Shiva?
Manmademan said:Astoras straight sword can be gotten pretty early in valley of the drakes, but youre going to have to run like hell
evilromero said:Okay, what is the advantage of being a thief? I'm pretty far into the game but I feel I'm just being held back because all I really do is hack and slash enemies. I would have been better off being a warrior I'm thinking. Right now I'm using a Battle Axe +5 and Knight Shield +3. At what point do I do "thievery" things?
K' Dash said:Anyone?
Kaijima said:I finally got to this and started a game. I just wanted to say:
This is, truly, the 3D Castlevania game we deserve. I mean it.
It is literally the dense map of SotN, with the knuckle biting enemy placement of the classic level based games. Hell, the bonfire system even seems like the save points in SotN - you get to a safe spot, save, and venture out to map territory and figure out how to fight the new, unique enemies in the area.
And it's as dark and gothic as anything could conceivably be.
Yes. You will get attack if you join another covenant.K' Dash said:Anyone?
vilmer_ said:Whewwww found the skull lantern and bonfire in Tomb of the Giants finally!! And to that asshole who shoved me off the cliff, thanks! I'm not really a cleric anyways.
knitoe said:Yes. You will get attack if you join another covenant.
No. You can't buy or even see Shiva in Blight Town if you aren't in the covenant.
QisTopTier said:From the forest, you take the elevator down into valley of drakes, then head into the cave that leads to blight, after a short bit you find the key and you can backtrack and open up the shortcut.
Nope.
izunadono said:AH! Covenants ARE the replacement for World Tendency.
moonspeak said:y'know i was wondering about this too. i'm on NG+ and still haven't seen it.
Evolved1 said:I'm not using any guides or wiki or anything... but I do have one question if someone doesn't mind helping me out. Where can I find the earliest faith-based weapon that isn't.that sword found next to the faking drake
I thought the same today...It's too obvious to be such a rare opinion!hey_it's_that_dog said:I had no interest in Demons' Souls and initially no interest in this game but the overwhelming love for it got to me and I bought it and so far I have no regrets at all.
This game is the 3D Castlevania (+100 difficulty) that we never got. It's honestly reminding me of Symphony of the Night more than any other game I've played. If the bonfires were just ordinary checkpoints/save points and you didn't lose your souls when you died, and maybe the enemies were more numerous and a bit weaker, it would be my dream Castlevania.
Has anyone else made this comparison? I haven't heard anyone say anything like it despite the volume of discussion about the game.
izunadono said:AH! Covenants ARE the replacement for World Tendency.
I don't think so because not once in Demon's Souls do I remember finding myself saying "this is tedious." Thankfully, that only happens the first time you're exploring without using a guide. After that, it's much easier to know what's in those problem areas so you don't waste your time trying to find stuff that doesn't exist.Rez said:Does Demon's Souls have any area as shitty as Demon Ruins/Lost Izalith?
Yeah, both games have their strengths and weaknesses. Some people are bound to prefer dealing the flaws in one game over the flaws in the other. Thinking about it, Dark Souls is probably way less of a hassle to play than Demon's Souls. The covenant system and, hopefully, the future patch(es) will give major legs to the PvP in this game over Demon's Souls, as well.Kyoufu said:I loved/hated Demon's Souls, but I absolutely love this game. The open world, the gameplay mechanics... I can't go back to Demon's.
Clear said:PS. I don't get why people are so intent on comparing zones on an equal footing. Some are clearly designed to be explored while others are connective areas typically with a gauntlet of foes or a gimmick to be overcome in order to get to the next proper area.
I think the mentality for approaching each game's locales differs drastically, i.e. Dark Souls with world design and Demon's Souls with level design. Depending on your point of view, one of those philosophies ended up giving us a lot more filler than the other (even though it's apparent from the earlier portions of Dark Souls that tight, interwoven design needn't be sacrificed when creating an open world). I can see this not bothering some players (like how the framerate problems don't really bother me), but still.Ill Saint said:Seems like some people got a bit spoiled by the scope of some of the early areas and expect all of them to be equally as large and involved. The way I see it, Tomb of Giants is an extension of Catacombs, as is Lost Izalith to Demon Ruins, and Crystal Cave to Duke's Archives. In this regard there is plenty of content and exploration here to rival Undead Burg, Darkroot and so on.
Valley of Drakes is clearly an intermediary area, this is not inherently negative.
The level of care and quality took a dip in Demon Ruins and Lost Izalith, yes, but I think the total negativity towards the end-game areas is kinda overstated.
hey_it's_that_dog said:And did people agree with you?
Yeah, a lot of people think that already.DieNgamers said:I thought the same today...It's too obvious to be such a rare opinion!
Evolved1 said:I have it... it's ok right now, but it seems like it will be kind of shitty for later in the game. And it's difficult to upgrade.
I think it's a cool weapon, and I like using it... but I don't think it'll last.
Air Zombie Meat said:Wow, I must be incredibly slow. I'm over 100 hours played and I'm still on my first playthrough and only sl 55. I tend to put my souls into spells\equipment upgrades and put off levelling up unless I really feel I need to though. Also lost an obscene amount of souls through dying of course.
electroshockwave said:Is the hat that you use to light up the Tomb of Giants far into Lost Isalith?
oh my godKyoufu said:FROM Software could make a great Vagrant Story game if they were given that IP.