After hundreds of hours into DS2, I went back to DS1 to finally take a crack at the DLC. Some questions:
Q1: I forgot how the weapon buffs work in this one, in DS2 they add a flat bonus + extra based on your stats. In this one it is a modifier * the magic adjust of the catalyst, so the Int doesn't matter at all? (other than the bonus to the catalyst). So If I am primarily melee and want a weapon buff, I can do 15 int + Oolacile catalyst with Greater Magic Weapon for the most bonus damage I can get short of a resin, is that right?
Q2: If I have a dex/quality build, at which point is normal +15 better than +5 lightning for Uchigatana? Lightning seems to do 225+225, while normal +15 is 225 + (Dex)(.85)... which means that even at 99 dex it will cap out at 310? Which seems inferior to 450, even if the target has halfway decent lightning resist, I can still loose out on 140 points of damage before I'm even at equal standing with +15 normal?
Q3: Is it me, or do the bosses have a lot more health than DS2? If you have a +6/+7 weapon and 2H (my last Ds2 play through was also Uchigatana) bosses just crumble... huge swathes of health disappear with each strike if you are going on a boss solo. In DS1 when I go solo, it really doesn't seem to make much difference to their health pool?