I was hoping it wouldn't happen, but I now understand the backlash against this game. Don't get me wrong, I still think it's a solid experience for the most part, but it could have really gone about 5 hours less. The story is wonky, understandable as it is presented, but still very wonky. You're supposed to "become Death", but I've never felt like anything other than some happy-go-lucky task doer. I have no problem with side quests, but the main story beats should have been implemented in some more convincing way, an "all powerful horseman of the apocalypse" should never be just sent away, character after character, on mindless duties.
I enjoyed Darksiders 1 for making me feel like a real bad ass, a no nonsense, getting-this-done genuine ass spanker. D2 just, at every turn, leaves me feeling like a relatively powerless job hunter, which is the exact opposite of how this protagonist should be. A lot of this unfortunately comes from, and I hate complaining about these kind of things but it has grated against me from the start, the voice acting for Death. War didn't mince words and play around, Death has a silly accent and is constantly getting talked down to and cracking jokes. Maybe my vision of the universe they're trying to build was a little more dark, but they did a hell of a job taking it to an unnecessarily silly level.
The combat is solid and the platforming is fun as hell, if relatively simple, but everything surrounding that is just too silly and formulaic in the bad "quests for the sake of quests" kind of way. That doesn't have to be bad, but at least make the character and quests fit. Darksiders 2 just doesn't accomplish that, unfortunately, which is why you won't see it on any end-of-year lists of mine.