Finally finished this after
slowed my enthusiasm to keep playing last week. Thankfully it became fun again after that section but the last few areas did feel a bit rushed considering how much time you spend in the first 2 worlds. The ending in particular felt like a race to wrap it up despite the in game timer being around 26 hours. I enjoyed a majority of my time with the game, but I do feel like the end of DS1 was more memorable and the quest as a whole felt more focused.
My advice to Vigil for a DS3 (with Fury pls) would to cut the fat. By "fat" I mean those main quests that start feeling like collectathon missions where the goal becomes forgotten in favor of "Go here and do these 3 things after going here to do these 3 things." It feels repetitive even if you guys tried your hardest to make traversal and puzzle solving varied in between. For example, instead of collecting 3 items, we should collect 1, but the path to that item would be the same length as if we were collecting 3. It's a small change but I think it would feel less like padding. And
.......no, just no. It would've been fine if it was 5-10 minutes with total cannon fodder, but it was like 45 minutes of constant hordes of annoying enemies and a gameplay gimmick no one is playing Darksiders for.
Also, it would be better to have
events halting progress rather than characters sending the protagonists out as errand boys. Instead of a character telling me to do X so he can give me Y, make it so that I WANT to do X because it has ramifications on the overarching narrative. Hearing Death complain about being sent on seemingly unrelated tasks only to have to do them because "Welp, it's a vidyagame" is a bit weak.
The soundtrack is fantastic, the art is great, combat is probably the best I've played from a Western dev, and mechanics are solid overall. I'm not sure if it's better than Darksiders 1, but I can't call it a massive disappointment either. Loot was a good addition as well. A lot of the issues are very fixable in a sequel. Here's hoping.