sixteen-bit
Member
Wow, I forgot I ordered this (JP PS3) lol.
How 'bout you test the JP version, and if it doesn't work and nobody else picks up the Asia version, I'll try out that one.
And deal with Digital River? No thanks.Why can't Capcom Unity do like a limited print run through their store or something.
Nice OP man.
I'll be on XBL. I think I will stick with Demitri and Talbain. I wish Donovan was in this so bad. Talking VS of course.
Also, I think that transformation memory excuse for no Demitri in Marvel is BS, lol.
I hope Donovan and Demitri get into Marvel 4. Double D Darkstalkers,
One thing that was also said about Demitri is that Marvel didn't want their characters gender swapped. They are very anal about how their characters are portrayed.
And deal with Digital River? No thanks.
Eurogamer said:To help first-time hunters and saviours ease into the Darkstalkers way of thinking, Iron Galaxy has crafted a tutorial mode that teaches the fundamental strategies of each character through five lessons each. These aren't combo trials in the strictest sense but you'll learn how to use Jedah's spinning scythes to set up his unblockable air grab and the art of angling Talbain's ES Beast Cannon so it hits five times in midair.
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In terms of creating a stable online environment where you can adjust the GGPO delay and see your opponent's ping rating before a match begins, Resurrection is hard to fault.
Any truth to the 2F delay?
Please tell us about the input lag in the arcade and console versions.
A: We tested Darkstalkers Resurrection with CRT monitors. Compared to the arcade versions of Night Warriors and Darkstalkers 3, the input delay on Darkstalkers Resurrection is within 2 frames. From a software and hardware perspective, that is the closest we can tune the game. The main reason that you may experience a lot of input lag is due to the type of TV/monitor you use, so we recommend using either a monitor with a very high refresh rate, or a CRT monitor. (The latter may be hard to do in this day and age…
But isn't there already a gender swapped universe in Marvel?
Damn, how much will this hurt the gameplay? I remember BB hood being link heavy.
First reviews trickling out, Eurogamer giving the game an 8/10
http://www.eurogamer.net/articles/2013-03-12-darkstalkers-resurrection-review
Here's some things of interest from the review :
Didn't know about this stuff. Can't help but feel the touch of MikeZ and Skullgirls on that bolded feature though, glad to see good ideas expand beyond one game.
You can also apparently ban as many as five characters in the player made lobbies. That's fun.
Damn, how much will this hurt the gameplay? I remember BB hood being link heavy.
I'm more hype for this than any new fighter since SC5.
Too bad I have homework to do tonight.
This game has amazing menus. I just thought I'd mention this.
I could be wrong here, but I'm pretty sure that a delay as long as it is consistent really doesn't hurt links in particular. If you have to press MP exactly 6 frames after LP that delay gap is the same as if there was no delay in the mix at all. The timing of the hits is still the exact same amount of frames apart. What it does hurt is something like throw teching. In that case you are not just timing "press A" X frames after "press B". There you have to see something on screen happen and then react to it with specific input within X number of frames. In that case the lag does hurt you, because if you normally have X frames to react to a throw with a tech you now have (X-2) frames to react in a case with continual 2F input lag.
But isn't there already a gender swapped universe in Marvel?
Yeah a few of the characters have female versions. I just remember Capcom saying that not only did Marvel not want the characters changed but it was hell just trying to get some of the alternate costumes approved.
Thank you based Iron Galaxy.First reviews trickling out, Eurogamer giving the game an 8/10
http://www.eurogamer.net/articles/2013-03-12-darkstalkers-resurrection-review
Here's some things of interest from the review :
Didn't know about this stuff. Can't help but feel the touch of MikeZ and Skullgirls on that bolded feature though, glad to see good ideas expand beyond one game.
You can also apparently ban as many as five characters in the player made lobbies. That's fun.
Oh, what's the default speed setting for this game? Normal?
And I can't do any of my old stuff right. My finger tricks with Jedah seem much slower.
I'd like to know this too.
Another game to remind me ill never get better at execution. Fucking command supers.
Another game to remind me ill never get better at execution. Fucking command supers.
Maybe this page might help you out (Command supers), I'm finding it easier after reading that.
Also in training mode, what is the 'Gloomy puppet show' option under training options?
If anyone's hesitant about getting the game, you could try the demo.
Game's size is 350 MB btw~
The command supers take time, but once you get the hang of it you are good. Trust me, shit was terrible for me because I couldn't Tenrai Ha. The best place to practice it is in a mode that gives you infinite meter so you can spam it twenty times in a row.
Doing the character tutorials starting with Lilith...
This two hit combo into super is impossible.
People on Twitter are saying the netcode is a blowup?