David Cross comments on playing his own mission in GTA:SA

Wow. I'm about halfway through this video already when you posted this. I'm guessing you watched the Eric Andre one first like I did.
 
Played SA for the first time on PC recently and found it really easy. Was the mission fixed on PC or was it because of the controls in PS2?
 
I never thought the mission was that bad. Did it first try.

I remember my cousin calling me over to his house to do it and I did it on my first try there as well.
 
Huh, I had forgotten about that, but sure enough my teenage self stopped playing SA's campaign because of that mission D:
 
Played SA for the first time on PC recently and found it really easy. Was the mission fixed on PC or was it because of the controls in PS2?

Later versions of the game had the mission difficulty greatly reduced.

I believe the PC and Xbox versions always had the fix, and later printings of the PS2 SKU did as well.
 
Yeah, fuck that mission.

People go on about the train mission but this was on a completely different level of stupidness.
 
Weren't the Zero missions completely optional and not needed for 100%?

EDIT: Optional for the storyline, but mandatory for 100% and to own Zero's store as an asset apparently.
 
Yeah, fuck that mission.

People go on about the train mission but this was on a completely different level of stupidness.

The train mission wasn't that bad, it's about giving Big Smoke enough room to shoot at the guys on the train. Most people just rub up against the train, hope for the best.
 
God fuck that mission. I remember failing that mission when running out of fuel at the very end because obviously RC planes freeze in mid-air when they're out of fuel.
 
Speaking as someone who never played the game...what made this mission so infamously difficult?

Like the poster above said the controls weren't very good and the fuel gauge, due to a bug or something, acted like a timer in the original PS2 version and so you almost had to do a perfect run to complete it, it was really fucking hard. Later versions of the game fixed it and made it a ton easier.
 
Nothing is as excruciating as that mission in Vice City where you have to rescue Lance.

that has nothing on the race against hilary to try and get him to join your bank heist crew. no GTA mission from any of the games has frustrated me nearly as much as that one single race.
 
Oh man, those RC missions were quite cool. I'm having a hard time recalling the difficulty though, it's been soo many years and I'm not even sure I completed them.
 
This mission, and others like it, is one of the reasons I don't like San Andreas as much as most people seem to, and I played it on PC, which I guess is the "easy" version.

Pretty much any mission involving flying anything was a nightmare for me. Even the "damn train" mission wasn't that bad in comparison. I think I only had to retry that one once or twice.
 
This mission, and others like it, is one of the reasons I don't like San Andreas as much as most people seem to, and I played it on PC, which I guess is the "easy" version.

Pretty much any mission involving flying anything was a nightmare for me. Even the "damn train" mission wasn't that bad in comparison. I think I only had to retry that one once or twice.
After spending enough time flying the Dodo in GTA III, flying anything else in a GTA game feels like a piece of cake.
 
God the RC mission, nightmare fuel. I still don't know how the hell I managed that on PS2 launch.
 
I know GTA SA gets looked back on with a lot of nostalgia, and even I miss its role play features a lot as I play GTA V. But this video sort of reminds me.... damn were its gameplay controls bad. I mean, every GTA before V was... but the side missions in GTA SA really emphasized just how bad they were. Sometimes I feel when folks praise GTA SA over GTA V, it's sort of with rose tinted glasses of nostalgia for the exploring and role playing (which are still the best in the series) but forget just how crippling the gameplay controls were lol every time I wanted to do something it felt like the controls were holding a hand behind my back.

Even though I put hundreds of hours into GTA SA but I barely even made it to Las Venturas haha I couldn't stand the shit missions. I just free roamed all the time. And even though I actually did beat VC...

It was mostly in spite of the missions and story haha GTA V was the first time I actually enjoyed the gameplay AND story of GTA missions -- pre V the series for me was basically just free roam and shoot cops
 
Fucking beat that shit on the original PS2 version, but it took at least 30 tries. Fuck that. Goddamn that mission was brutal and perhaps slightly buggy too lol
 
I know GTA SA gets looked back on with a lot of nostalgia, and even I miss its role play features a lot as I play GTA V. But this video sort of reminds me.... damn were its gameplay controls bad. I mean, every GTA before V was... but the side missions in GTA SA really emphasized just how bad they were. Sometimes I feel when folks praise GTA SA over GTA V, it's sort of with rose tinted glasses of nostalgia for the exploring and role playing (which are still the best in the series) but forget just how crippling the gameplay controls were lol every time I wanted to do something it felt like the controls were holding a hand behind my back.

Even though I put hundreds of hours into GTA SA but I barely even made it to Las Venturas haha I couldn't stand the shit missions. I just free roamed all the time. And even though I actually did beat VC...

It was mostly in spite of the missions and story haha GTA V was the first time I actually enjoyed the gameplay AND story of GTA missions -- pre V the series for me was basically just free roam and shoot cops
GTA is one of my absolute favorite series, I've been playing them since the first one, and I completely agree.

GTA1 through SA were punitively difficult, I had no qualms about cheating my way through them. IV and V are the only ones I've finished without cheating.
 
Never found the mission that frustrating compared to the infamy it has obtained for the last decade.
It took a few tries, but compared to the awful train chase earlier in the game or the fucking broken RC chopper bomb mission from Vice City, it was just a hard mission...not a hair tearing one.
 
It was mostly in spite of the missions and story haha GTA V was the first time I actually enjoyed the gameplay AND story of GTA missions -- pre V the series for me was basically just free roam and shoot cops

I think GTA V was the first game where both shooting and driving felt right to me. The first person view may have contributed to that, I didn't play it until it came out for PC.

GTA games used to be janky as hell. Disgracefully so.

GTA3 is probably my favorite of the bunch due to its simplicity and minimal story, but that shotgun was so goddam useless.
 
GTA is one of my absolute favorite series, I've been playing them since the first one, and I completely agree.

GTA1 through SA were punitively difficult, I had no qualms about cheating my way through them. IV and V are the only ones I've finished without cheating.

I feel like the older GTA games probably weren't playtested very well, I have no way of knowing that, but they just had sudden difficulty spikes which were way out of line with the rest of the game. Somehow I manged to beat San Andreas without cheating just before GTAV came out, but it took me 60 hours and I'm pretty sure it wasn't worth it, lol.

God that was annoying. Especially when you had to escape.
Especially all of it!
 
I don't know, I feel like SA and VC had the occasional hard missiosn that would randomly popped up and they were hard due to jank rather than design

but I remember GTA 3 just being twice as hard as those. If not more. I remember 3 being downright cruel at times.
 
GTA3 is probably my favorite of the bunch due to its simplicity and minimal story, but that shotgun was so goddam useless.

GTA III will always be the best, just because it has Chatterbox. None of the talk stations have ever been as funny as that, though I did like JB Smoove's "Chakra Attack" in GTA V.

It was weird what they did with Lazlow, though. In GTA III he was like the one voice of sanity amidst the entire city of ridiculousness, but in GTA V he's just this weird Ryan Seacrest parody.
 
Top Bottom