I really hope it's the capture equipment...CozMick said:I was interested in purchasing this some time this week but I watched some gameplay footage this morning on youtube and the tearing on the PS3 version is absolutely the worst I have ever seen for a video game.
Was it the capture equipment the guy was using or is it that bad?
Footage in question - http://www.youtube.com/watch?v=z9EjeYA6nYo @2min 40
3chopl0x said:
:lol
That its not a console port.Corky said:What's the word on the pc version?
Corky said:What's the word on the pc version?
wwm0nkey said:That its not a console port.
Twinduct said:NA unlocks tomorrow, so impressions should be coming in by then.
EU+ = 9th :<
CozMick said:I was interested in purchasing this some time this week but I watched some gameplay footage this morning on youtube and the tearing on the PS3 version is absolutely the worst I have ever seen for a video game.
Was it the capture equipment the guy was using or is it that bad?
Footage in question - http://www.youtube.com/watch?v=z9EjeYA6nYo @2min 40
blackprophesy said:Does anyone know if you can turn the head-bobbing off (or at least minimise) on the PC version?
DidntKnowJack said:Hey tpd, use this avatar if you want. It's a little less blurry.
http://www.destructoid.com/review-dead-island-210611.phtmlDead Island's getting a day-one patch with a staggering thirty-eight fixes
ElyrionX said:Enemies scale according to your level?
Urghh, this alone is enough to make me not buy the game. What's the point of having RPG mechanics in an open world if enemies scale with you? It's like Oblivion all over again.
ElyrionX said:Enemies scale according to your level?
Urghh, this alone is enough to make me not buy the game. What's the point of having RPG mechanics in an open world if enemies scale with you? It's like Oblivion all over again.
Twinduct said:NA unlocks tomorrow, so impressions should be coming in by then.
EU+ = 9th :<
ThiiiiiiiiisBattleMonkey said:To keep the game interesting and challenging? I prefer enemies to scale with me rather than have mobs of enemies who are challenging on in specific areas only.
It's the exact same as playing a table top rpg, you will constantly scale your game to your players level so that it keeps a challenge going, you don't just let them stomp on everyone and then choose when and where the challenge is.
"rpg mechanics" should not mean being able to grind to crush your opponents.
ElyrionX said:Enemies scale according to your level?
Urghh, this alone is enough to make me not buy the game. What's the point of having RPG mechanics in an open world if enemies scale with you? It's like Oblivion all over again.
and i don't like being overleveled. then i should just play easy then lol.BattleMonkey said:To keep the game interesting and challenging? I prefer enemies to scale with me rather than have mobs of enemies who are challenging on in specific areas only.
It's the exact same as playing a table top rpg, you will constantly scale your game to your players level so that it keeps a challenge going, you don't just let them stomp on everyone and then choose when and where the challenge is.
"rpg mechanics" should not mean being able to grind to crush your opponents.
One of life's great mysteriousR1CHO said:Is there a reason for this nonsense? Idiots.
Twinduct said:One of life's great mysterious
You liked the scaling in Oblivion? Ugh.BattleMonkey said:To keep the game interesting and challenging? I prefer enemies to scale with me rather than have mobs of enemies who are challenging on in specific areas only.
It's the exact same as playing a table top rpg, you will constantly scale your game to your players level so that it keeps a challenge going, you don't just let them stomp on everyone and then choose when and where the challenge is.
"rpg mechanics" should not mean being able to grind to crush your opponents.
Wow, that tearing is horrendous. Is the 360 version the same? There is no way I'm playing a game that runs like that.The perfect Dark said:There is so much screen tearing i can barely watch the video for minutes....
SPOILER of course!
http://www.youtube.com/watch?v=4ClvvmsvY-g
ElyrionX said:Enemies scale according to your level?
Urghh, this alone is enough to make me not buy the game. What's the point of having RPG mechanics in an open world if enemies scale with you? It's like Oblivion all over again.
Autofokus said:You liked the scaling in Oblivion? Ugh.
If you do a proper level-up system, don't scale the whole game 1:1 with you, it takes the sense of accomplishment & reward away. Instead, drop it completely and just give every x EXP a Skill Point - like Deus Ex.
The perfect Dark said: